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Skyrim - Mod Detectives Thread


buddah

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Unikatze,

 

You are most likely talking about the Familiar Faces mod http://www.nexusmods.com/skyrim/mods/54509/?

This mod allows the player characters to be saved seperately, and then to be included as npc's that you may take as followers for another character, or fight them, you decide. More info on the mod page.

Thanks a lot!

I'll definitely look into that.

Do you know if it keeps separate quest lines for all characters or if they share it between them all?

I basically want to make myself a Thief to do all the "Evil" quest lines while keeping my main character more of a good guy.

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Unikatze,

 

You are most likely talking about the Familiar Faces mod http://www.nexusmods.com/skyrim/mods/54509/?

This mod allows the player characters to be saved seperately, and then to be included as npc's that you may take as followers for another character, or fight them, you decide. More info on the mod page.

Thanks a lot!

I'll definitely look into that.

Do you know if it keeps separate quest lines for all characters or if they share it between them all?

I basically want to make myself a Thief to do all the "Evil" quest lines while keeping my main character more of a good guy.

 

 

I think what quests one character has done do not interfere with the other players. Using this mod let's you make an NPC using your own, other characters. That means they have the same perks, levels, items, spells, shouts etc. as the character that was saved, but otherwise they are an NPC. And since NPC's don't generally intervene in any given quest unless they were specifically scripted to do so... So yeah, you can do whatever with your one character and it won't intervene with the other.

 

...I suppose technically that would possibly allow you to have, say, multiples of the same named daedric artifact, and other similar situations, but I can't say, since I don't use this mod myself.

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Unikatze,

 

You are most likely talking about the Familiar Faces mod http://www.nexusmods.com/skyrim/mods/54509/?

This mod allows the player characters to be saved seperately, and then to be included as npc's that you may take as followers for another character, or fight them, you decide. More info on the mod page.

Thanks a lot!

I'll definitely look into that.

Do you know if it keeps separate quest lines for all characters or if they share it between them all?

I basically want to make myself a Thief to do all the "Evil" quest lines while keeping my main character more of a good guy.

 

 

I think what quests one character has done do not interfere with the other players. Using this mod let's you make an NPC using your own, other characters. That means they have the same perks, levels, items, spells, shouts etc. as the character that was saved, but otherwise they are an NPC. And since NPC's don't generally intervene in any given quest unless they were specifically scripted to do so... So yeah, you can do whatever with your one character and it won't intervene with the other.

 

...I suppose technically that would possibly allow you to have, say, multiples of the same named daedric artifact, and other similar situations, but I can't say, since I don't use this mod myself.

 

it's just a one way functionality... you can load your older characters as NPC's into your current gameplay, but not to play for them, that's all... there's no way to do what you are up to.. (let's say there is but only with really advanced skills - by using Savegame script scalpel - Disassembler, two savegames and you have to go through all the data manually..)

 

best way to do what you intend to do is to make a save before you start doing "the evil" quest lines, finish it and then go back to that savegame - sounds maybe silly, but if you'll think about it, the only thing that would be different between this way and the "using mod that doesn't exist" way is, that by using the old save, you will lose all the character progress, but since it was gained by doing "evil" anyway, then losing it makes even sense if you want to keep your character good guy-ish...

Edited by cubedj21
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I've spent the last hour searching the mods without avail and would only post this note as a last resort.

 

When starting a NEW GAME, many games allow the player to carry over skills, perks, levels, armor, weapons, etc (like Mass Effect). Is there a mod to do this -- or one that completely resets all the quests & erases the map so the player can start over?

 

Please not argue over the rationale -- it should be obvious that much of the game is running around learning & acquiring stuff (which to me is boring) -- and a smaller percentage of the game is actually doing the quests (to each their own). Yes, there are console cheats, etc -- but that takes lots of time.

 

Also as the player maxes out (say his conversation) there are new dialogues that occur that may never happen when starting over (at zero) for the NNNth time.

 

Game reset mod - command -- whatever?

 

Thanks for your thoughts!

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I'm looking for some unique armor/clothing for female characters that does not use a body mod.

 

I actually like the vanilla bodies and don't feel they need the change, but would love to have some more clothing and armor options that are unique.

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I am looking for a mod that i used to have, but i got a new computer, and now i have to reïnstall all the mods i had.

I forgot a few, and ignore a few, but there is one that i can't find anymore, because i don't know the name

The mod added this:

 

There were 3 special merchants added, 1 in Riverwood (wandering outside the tavern), 1 in Dawnstar (who was inside the herb store.), and 1 in Riften (hanging around in the tavern)

I think the one in Riften was called; 'The Dark Medecius' or something like that.

The guy in Riften had some very powerful potions he could sell

The woman in Dawnstar had very powerful chlothing and rings to sell. I think they were 'Ayleid' robes.

I don't remember what the guy in riften sold, but i guess it was other powerful stuff.

 

I think the mod adds more than just that, but i just can't remember.

Help would be very appreciated.

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