TheMastersSon Posted September 27, 2016 Share Posted September 27, 2016 By extended I mean variables that aren't found in oblivion.ini or other configuration files. They can be set individually (by the setgs console command, see examples), grouped via batch file, or set in the CS and saved as a finished esp. One of my few gripes about the ES series including Oblivion is that they punish casual players who don't play with difficulty sliders set at max and for hours or days at a time. IMO it's a safe bet that many or most of these players miss the genuinely fun stuff (high-end spells, better enchanted weapons and armor etc) in Oblivion. I know we did, which is why we use these tweaks for replay. :)-------------------------------------------------------fActorStrengthEncumbranceMultMultiplier for character Strength, determines max Encumbrance (inventory).Default: 5.0000Strength * fActorStrengthEncumbranceMult = max EncumbranceExample (increases standard max Encumbrance by 50%):setgs fActorStrengthEncumbranceMult 7.5-------------------------------------------------------fPCBaseMagickaMultMultiplier for PC Intelligence, determines base Magicka.Default: 1.0000Magicka = Intelligence * fPCBaseMagickaMultExample (doubles base Magicka):setgs fPCBaseMagickaMult 2-------------------------------------------------------fPCBaseHealthMultMultiplier for PC Endurance, determines base Health at start of game.Default: 2.0000Health = Endurance * fPCBaseHealthMultExample (doubles base Health at start of game):setgs fPCBaseHealthMult 4-------------------------------------------------------fActorSwimBreathBaseMaximum base length of time all actors can stay underwater. Result isadded to fActorSwimBreathMult (see below entry) to determine totaltime allowed underwater.Default: 10.0000 (seconds)Example (doubles base length of time allowed underwater):setgs fActorSwimBreathBase 20-------------------------------------------------------fActorSwimBreathMultMultiplier for a character's Endurance, this result is added tofActorSwimBreathBase (see previous entry) to determine total timeallowed underwater.Default: 0.3000 (percentage)Example (doubles Endurance multiplier, to increase time allowedunderwater):setgs fActorSwimBreathMult 0.6-------------------------------------------------------fActorSwimBreathDamagePercent of total Health damage per second that occurs when maximumtime allowed underwater is exceeded.Default: 0.2000 (percentage)Example (reduces underwater Health damage per second by 50%):setgs fActorSwimBreathDamage 0.1-------------------------------------------------------fAIMaxHeadTrackDistanceSets maximum distance between actors for head tracking.Default: 300.0000 (units or 14 feet, 64 units = 1 yard)Example (doubles distance where actor head tracking will occur):setgs fAIMaxHeadTrackDistance 600-------------------------------------------------------fAIMaxHeadTrackDistanceFromPCSets maximum distance from PC for head tracking.Default: 2000.0000 (units or 94 feet, 64 units = 1 yard)Example (halves distance from PC where head tracking will occur):setgs fAIMaxHeadTrackDistanceFromPC 1000-------------------------------------------------------fAISpectatorCommentTimerSets minimum interval between spectator comments.Default: 20.0000 (seconds)Example (doubles time between spectator comments):setgs FAISpectatorCommentTimer 40-------------------------------------------------------fGrabPowerControls the amount of power the player has when manipulatingobjects with the Grab key (default: Z). Increasing this numberincreases the rate at which an object can be moved using this key.Default: 2.0000Example (doubles grab power):setgs fGrabPower 4-------------------------------------------------------fHostileActorExteriorDistanceThe distance in game units at which a hostile actor (NPC or creature)is considered close enough in exterior locations to disable fasttraveling, waiting, or sleeping for the player.Default: 3000.0000 (units or 140 feet, 64 units = 1 yard)-------------------------------------------------------fHostileActorInteriorDistanceThe distance in game units at which a hostile actor (NPC or creature)is considered close enough in interior locations to disable fasttraveling, waiting, or sleeping for the player.Default: 2000.0000 (units or 94 feet, 64 units = 1 yard)------------------------------------------------------- Link to comment Share on other sites More sharing options...
sendal Posted September 6, 2020 Share Posted September 6, 2020 -------------------------------------------------------fGrabPowerControls the amount of power the player has when manipulatingobjects with the Grab key (default: Z). Increasing this numberincreases the rate at which an object can be moved using this key.Default: 2.0000Example (doubles grab power):setgs fGrabPower 4-------------------------------------------------------Pretty sad, but doesn't seem to work with latest 1.2.0416 or any of custom skeletons from nexus.I've tried to add a parameter into oblivion.ini under General, seem no effect as well. Tried to install it as ESP. Still same crap.I'm looking for solution how to increase global grab power to be able to easily move any body & moveable object.If anyone knows if maybe there is a way to somehow edit it in construction set that will give results... Link to comment Share on other sites More sharing options...
Striker879 Posted September 6, 2020 Share Posted September 6, 2020 -------------------------------------------------------fGrabPower Controls the amount of power the player has when manipulatingobjects with the Grab key (default: Z). Increasing this numberincreases the rate at which an object can be moved using this key. Default: 2.0000 Example (doubles grab power):setgs fGrabPower 4-------------------------------------------------------Pretty sad, but doesn't seem to work with latest 1.2.0416 or any of custom skeletons from nexus.I've tried to add a parameter into oblivion.ini under General, seem no effect as well. Tried to install it as ESP. Still same crap.I'm looking for solution how to increase global grab power to be able to easily move any body & moveable object.If anyone knows if maybe there is a way to somehow edit it in construction set that will give results... Been a long time since I played around with this, but comparing one of my old character's Oblivion.ini and my latest guy's I see I've changed fMoveLimitMass=95 (old guy's) to fMoveLimitMass=195 and while I can't lift a body over my head or anything like that with a little work and determination I can usually get one up off the floor and onto a bed (with some one arm/one leg at a time fiddling). I use a derivative of the Growlf Universal Skeleton Nif (KillerMonkey99's Ragdoll version). Link to comment Share on other sites More sharing options...
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