TangerineDog Posted September 29, 2016 Share Posted September 29, 2016 I want it to have notable effects wen you take it. Now in your game experience, how could you have a real blast when taking it without making it unfair? Make it act like Sleeping Tree Sap? Make the player more resistant to damage? Link to comment Share on other sites More sharing options...
TwinCrows Posted September 30, 2016 Share Posted September 30, 2016 This is an interesting idea! Vanilla skooma is pretty tame. A time slowdown effect might be the ticket, with a time speed-up effect on withdrawal? Link to comment Share on other sites More sharing options...
lofgren Posted September 30, 2016 Share Posted September 30, 2016 I like the slowdown idea. The thing we keep hearing about skooma is that it's highly addictive. It would be cool to incorporate that with some kind of withdrawal. Link to comment Share on other sites More sharing options...
protoculturejunkie Posted September 30, 2016 Share Posted September 30, 2016 I like the slowdown idea. The thing we keep hearing about skooma is that it's highly addictive. It would be cool to incorporate that with some kind of withdrawal. I was thinking the same thing. Something where the negative effects last for awhile, but they're negated if you take more skooma. Plus the negative effects are cumulative, so for example if it causes Stamina to regenerate at -10% for five minutes with one dose, taking a second means it regenerates at -20% for ten minutes, and so on. This wouldn't effect the positive side of skooma though. It would always just restore 25 stamina points. Perhaps make it one point less each time until it's completely out of your system (ie: a second dose would only restore 24 points unless it was taken after the five-minute-long penalty from the first dose was done, and so on). Though with this idea, you'd have to make skooma more attractive to use in the first place. Make it into some sort of superman potion that increases all your stats for a minute or two, after which the negative side effects kick in. Link to comment Share on other sites More sharing options...
moriador Posted September 30, 2016 Share Posted September 30, 2016 Skooma should be addictive after a certain number of uses. Once addicted, you should suffer withdrawal when you don't consume it for a while. Of course, you'd also need a way to cure that addiction. I'm thinking of something like Felldew in Shivering Isles. Link to comment Share on other sites More sharing options...
olha2 Posted September 30, 2016 Share Posted September 30, 2016 Make it like it was in Oblivion. Link to comment Share on other sites More sharing options...
NexusComa Posted September 30, 2016 Share Posted September 30, 2016 Bottles are way to small Link to comment Share on other sites More sharing options...
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