Kodiak412 Posted December 9, 2011 Author Share Posted December 9, 2011 Thanks for that "bat" tip. I'll use that as soon as I'm done with the game and start to add increase spawn mods. The problem with the increase spawn mods is that soon the creatures are encroaching on area that they should not be in. Next thing you know you have 6 Frost Trolls wrecking havoc in Riverwood killing everyone. :) I may have to try that enable tip too. I'd like to send him back to his shop if I can't just kill him. Link to comment Share on other sites More sharing options...
Jakeo Posted December 9, 2011 Share Posted December 9, 2011 Why not have him as ambient sound as you sleep? YOU HAVE TO LEAVE! YOU HAVE TO LEAVE! :P Link to comment Share on other sites More sharing options...
sedeslav Posted December 26, 2011 Share Posted December 26, 2011 setessential 0001414A 0 then kill the bastard and he will RiP! :) Link to comment Share on other sites More sharing options...
Kodiak412 Posted December 27, 2011 Author Share Posted December 27, 2011 Thats one of the points of this thread, the Base ID# for setessential is not removing his essential setting and he is still unkillable. Finally I just had to click disable on him to get rid of him. The problem with this is that although it will remove him it does not advance the quest as it should. So now I have the quest done but the wizard is still in jail. Link to comment Share on other sites More sharing options...
Linsolv Posted December 27, 2011 Share Posted December 27, 2011 Yes, it's possible. There might be a bug, I dunno, but I had no trouble killing him when the time came. Made me mad because I knew he was the killer in the very beginning. :| Being a sneakthief will do that. Link to comment Share on other sites More sharing options...
xlr8films Posted December 27, 2011 Share Posted December 27, 2011 (edited) Thats one of the points of this thread, the Base ID# for setessential is not removing his essential setting and he is still unkillable. Finally I just had to click disable on him to get rid of him. The problem with this is that although it will remove him it does not advance the quest as it should. So now I have the quest done but the wizard is still in jail. I havent tried setessential yet, out of fear of breaking something, but I routinely disable the Legates of the Imperial Camps that I attack (took the Stormcloak path) and it seems like they will re-enable themselves after a period of time. But then they will be the only person left in the camp still. Funny. Edited December 27, 2011 by xlr8films Link to comment Share on other sites More sharing options...
ClayboTGW Posted December 28, 2011 Share Posted December 28, 2011 he is killable but only when the questline reaches a certain stage Link to comment Share on other sites More sharing options...
Kodiak412 Posted December 28, 2011 Author Share Posted December 28, 2011 That was one of the bugs I had. I had completed the quest, bought the home, cleaned and furnished it too, but Cal was still there. Nothing I could do to kill him. After the quest the guards would thank me for catching the killer, but the wizard was still in jail and Cal was still in my home. :) Link to comment Share on other sites More sharing options...
Deleted28264415User Posted September 11, 2016 Share Posted September 11, 2016 Yes. Add the lines below to your Skyrim.ini file located in Documents\My Games\Skyrim. [GamePlay] bEssentialTakeNoDamage=0 Link to comment Share on other sites More sharing options...
TheGreatFalro Posted September 11, 2016 Share Posted September 11, 2016 Yes. Add the lines below to your Skyrim.ini file located in Documents\My Games\Skyrim. [GamePlay]bEssentialTakeNoDamage=0 Just so you know, this thread was last posted in on December 28th, 2011. It's a wee bit old to be bumping, even with relevant information, don't you think? Link to comment Share on other sites More sharing options...
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