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Worldspace Map Markers


th3overseer

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I have no idea what you've actually done, so let's start with the basics.

 

You need to have a map defined for your world space, and that map needs to point to a dds image that exists on your system. If you just want a blank image to come up with map markers on your pipboy, you still need a dds file, though the dds image can be a completely black 1024x1024 image (basically a blank map).

 

The map info defined in your worldspace needs to be correct. You need to tell it the size of your image and how big your worldspace is, so typically you'll have a map that is either 1024x1024 or 2048x2048, and you'll have a worldspace whose cell coordinates go from -32, -32 to +32, +32. You might only be using a small section of your worldspace though, so you might want to restrict your map to cells -20,-20 to +20,+20 or something like that. It all depends on how you designed hyour worldspace. You can look at existing worldspaces in the GECK to see exactly how to enter the numbers.

 

There's not much more to it than that. I think if you have the worldspace parented to another worldspace then it will use the parented worldspace's map, but I'm not 100 percent sure on that one.

 

Other than that, just make sure your map markers are enabled and visible. If you don't make them visible initially, then you'll have to travel to that location to make them visible.

 

Forgive me if some of this is too basic, but like I said I don't know what your knowledge is on this topic and I don't know what you've done so far.

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What are the usable cell coordinates in the worldspace like as shown in this pic? Dimensions of pipboy worldspace map image?

 

http://geck.bethsoft.com/images/4/4d/WorldspaceDialogue.png

 

 

I have no idea what you've actually done, so let's start with the basics.

 

You need to have a map defined for your world space, and that map needs to point to a dds image that exists on your system. If you just want a blank image to come up with map markers on your pipboy, you still need a dds file, though the dds image can be a completely black 1024x1024 image (basically a blank map).

 

The map info defined in your worldspace needs to be correct. You need to tell it the size of your image and how big your worldspace is, so typically you'll have a map that is either 1024x1024 or 2048x2048, and you'll have a worldspace whose cell coordinates go from -32, -32 to +32, +32. You might only be using a small section of your worldspace though, so you might want to restrict your map to cells -20,-20 to +20,+20 or something like that. It all depends on how you designed hyour worldspace. You can look at existing worldspaces in the GECK to see exactly how to enter the numbers.

 

There's not much more to it than that. I think if you have the worldspace parented to another worldspace then it will use the parented worldspace's map, but I'm not 100 percent sure on that one.

 

Other than that, just make sure your map markers are enabled and visible. If you don't make them visible initially, then you'll have to travel to that location to make them visible.

 

Forgive me if some of this is too basic, but like I said I don't know what your knowledge is on this topic and I don't know what you've done so far.

 

I set the usable dimensions as 900x900, and I haven't selected any file to be the map image. If I do set a map, blank though it may be, everything should work properly, then?

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I would create a blank 1024x1024 texture, set the dimensions to 1024x1024 (you want this to be a power of 2), and then use the cell coordinates to scale it down to the area you want to use.

 

But yes, without a map image it isn't going to work at all.

Edited by madmongo
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I would create a blank 1024x1024 texture, set the dimensions to 1024x1024 (you want this to be a power of 2), and then use the cell coordinates to scale it down to the area you want to use.

 

But yes, without a map image it isn't going to work at all.

Alright, so how do I make a custom image? Just a totally blank, white file from paint? How do I port it into the game? None of this is territory I've ever come remotely close to before.

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It needs to be a dds image. Paint can't save files as dds images.

 

You can use either Paint.Net or GIMP. Both are free downloads. The current version of Paint.Net includes dds support without requiring a plugin. GIMP I think still requires a plugin but I'm not sure about that. In my opinion, Paint.Net is a bit more intuitive and easier to use.

 

Create an image that is square and a power of 2 (512x512, or 1024x1024, or 2048x2048). It doesn't matter what size you use, just make sure that you enter the same numbers into your worldspace form in the GECK. Select the fill tool (the bucket) and select black as your fill color, and fill the entire image so that it is all black. Save it as a dds somewhere in your textures folder. I tend to put all textures that are mod specific under a folder with that mod's name in my textures folder. Enter that dds image as your map file for your worldspace and you should be good to go.

 

If you want, just pm me your e-mail address and I'll send you a blank dds file that you can use so you don't have to bother downloading and learning how to use a new program.

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