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will ENB, AI and Perk mods work well with 64bit ?


ckhong87

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I actually expecting improvement of stability with 64 bit because as I know almost all of issues with graphic mods and many others are related with limited memory in x86.

and I'm wandering ENB, combat ai and perk overhauls will work properly in x64.

I'm not modder so I'm just guessing perk overhauls will work well while they don't have thing limited with x86.

not sure how combat AI mods work in x86, are they very related with 32bit things?

and about ENBs, maybe skyrim enbseries themselves are for 32bit and can I expect they'll more stable after some converting works?

 

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Regarding ENB, Boris has had trouble porting ENB to DX11 for Fallout 4. That plus engine changes means that a new version of ENB won't have all of the features that the current Skyrim version has, at least short term. It works, but it just won't have as many fancy effects.

 

For the rest, more memory might improve AI indirectly, such as allowing more NPCs to be active. It really depends on how well everything is implemented. I haven't really noticed a difference in FO4 modding vs Skyrim modding, even though some of the memory issues should be improved.

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You literally have no idea what you are talking about

and then why u replied :smile:

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Thats a terrible comeback. 2/10

let me guess u r from naver caffe ? ppl like u made me to escape from there. pls dont bother someone like that. your answer is literally useless while panurgy gave me good answer although my post isn't easy to understand. Edited by ckhong87
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