YanL Posted November 3, 2016 Share Posted November 3, 2016 The legendary effects SUX. A flamethrower that can freezes your oponent? I also hate the new armor system. Funny thing: work so well in TES. Bunch of improvement in F4, tough. Companions are awesome. Curie is so adorable. Outstanding character creation. Comestic, but cool anyway. Colors. finally. I like the new critical system. Brings a little strategy to the game. Gauss Rifle using 2mm Ec? Hell yeah. I like the weapon mod system. I like the grenades and button for then. The radiation system is VERY good. Finally a reason to avoid it and the Rad suit makes sense now. I hate power armor in the 3D Fallout's, even in Fallout 4, but this is a personal opinion, they made a great job with this kind of armor. And the jetpack can be fun. Sprint. And many others. .......this could have been a great game :( Link to comment Share on other sites More sharing options...
kylemarshiku Posted November 4, 2016 Share Posted November 4, 2016 I agree or disagree with you on various things, and I'm in a bit of a discussion mood. I disagree with you about redesigning stuff. If you look at the 3d models for FNV, they are very simple and dated, and in many cases aren't all that good (which is one of the reasons I don't feel so bad putting my own amateurish 3d models into mods). They needed all new graphical assets like new Nuke Cola bottles. I actually thought they did a decent job with that stuff, and I think their improvements to the graphics engine and the landscaping and lighting etc. were all spot on. Unfortunately they hyped up the graphics as the next big thing, which they weren't, but they were about what I was hoping for for FO4. Redesigning is very different from increasing graphical capabilities. In most cases, bringing assets into the current generation would've been a more fiscally conservative choice than redesigning. The Nuka-Cola bottle as it was functioned fine and was an iconic symbol of the franchise. All they needed to do was to increase the polycount and touch up the textures, maybe add a few. Just imagine how much time and resources were utterly wasted on things that didn't need to be redesigned! The Fat Man is literally the only iconic Fallout product that I can think off the top of my head that actually retained its design. Not to mention that since the graphics weren't that great anyway, all of their redesign was just burned money in my eyes. It also hurts me as one who loves the story of Fallout and now has to wrap my mind around why Boston got special editions of literally everything. "Mr. House, why are you using Securitrons? What about those super deadly and functional Assaultrons?""I, the great House, only shipped those to Boston and kept none for myself." Where they went wrong was they went after the console shooter market. I think they honestly thought that they could combine a console shooter with a PC RPG and make it work. You can't. An RPG player wants to get immersed in the conversations. That's where the role playing is. A console shooter just wants to click through the conversations, which is what you get with FO4, where all conversation options lead you to the same place. You get a bit of variety to make it entertaining (let's face it, I do love a lot of the sarcastic responses) but there's no actual role playing in those conversations. They are just some quick story-telling elements to get you to the next bit of action, which is what console shooters are all about. It is true that the game plays that way. I find myself trying to do the opposite, setting the game mode to very easy to skip the combat to get to the few bits of story. The immortality quest just had me wanting to punch my screen! (I helped the bad guy because there had been real no indication that he was actually bad besides some stranger telling me he was bad. (I didn't trust him.)) That's a real shame, because the basic premise for FO4 was better than FNV, in my opinion. FNV you're just a courier with no background. FO4 you're back in the vaults, which is what Fallout is all about, vaults and wasteland, and the basic premise of being frozen is great. The execution of the main quest completely ruins it though. They took this really great setup, then hand-hold you through the entire thing so that you can console-shoot your way through without ever bothering anything with the story or make any decisions. They completely stripped the brains out of the game. Console shooter players aren't that impressed, because let's face it, there are better shooting games out there, and they completely ruined it for role players. I think New Vegas's lack of character premise was actually the superior choice. At first glance, the sole survivor cryogenic vault dweller story is interesting and initially executed cinematically. However, that beginning setup is exactly the same and will play out the same, every time, for every player. Having a bland start in New Vegas gave you the ability to have any backstory you wanted for your character. In New Vegas, YOU WERE the courier. In Fallout 4, you play AS the soul survivor. Very different. It roots back to what you were saying, that Fallout 4 is not a dedicated RPG. But yes, Fallout 4 is an RPG for people who hate RPGs and is a console shooter for people who hate console shooters. Worst of both worlds. Compromised by a lack of focus. Modding existing quests is difficult enough in FNV. You're often scraping through voice files trying to find something that will work. The voiced player in FO4 makes it even more difficult. And the quests in FO4 don't just need some minor tweaking. They are rotten from the ground up. It's too much effort to fix it. You might as well redesign your own game from the ground up. It's almost that much work. They also put way too much focus on turning fallout into The SIMS. All of that construction stuff and building settlements is ok for some folks, but it was supposed to be optional. Instead, it's a requirement for many quests, and the DLC is hugely focused on assets for building. For people who aren't all that into the building stuff, the DLC is a HUGE waste of money. They should have put out another DLC or two instead of stopping at Nuka World. My personal opinion is the entire DLC that they have released is worth maybe 10 to 15 bucks, tops. Is it even worth it to mod for Fallout 4? No matter how much effort you put into a quest mod, you have that dumbed down dialogue system. I walked away from quest mods in Fallout 4 just for that reason. It wasn't worth it. The DLC was a scam, through and through. I got something out of it, so I'm not too angry about losing money. I'm just angry about not getting what I was supposed to get. It's like buying a Chick-Fil-A sandwich but they just give you a McChicken with fries. I didn't want fries. You can't justify sacrificing chicken quality just because you gave me fries that I didn't ask for. Fallout 4 has factually less DLC than any of the 3D Fallout games to date. Fallout 3 had five new world space DLCs. Fallout New Vegas had four, plus five item packs. Fallout 4 had TWO AND A HALF new world space DLCs. All those three other item packs (the settlement ones) don't even amount to as much as New Vegas's five item packs in my mind. Those DLC likely took very little time to actually produce and were an insult. It just goes to show you how broken the pre-order and season pass systems are. You can't unpay. Also, "Nuka World is a final vacation for your character". NO IT IS NOT. A vacation is something from which you come BACK. Not leave FOREVER. A final DLC is supposed to go out with a bang. Not end with whimper. Sorry, getting a little worked up there. From a role player's point of view, the building stuff is horrid. None of the settlements do anything on their own. I know exactly why there are so few Minutemen left. It's because they are all FREAKING HELPLESS. Leave them alone for weeks on end, and they don't build anything or do anything. You have to micromanage every single little settlement or absolutely nothing gets done. From a role playing point of view, it makes all of the settlers look like complete helpless morons. It would have made a lot more sense to have a lot fewer settlements and build those up and at least have the option to let them build stuff on their own. Instead of banding together for strength, they make teeny tiny settlements with one or two people in them dotted all over the landscape. I got a bunch of settlements at first because I thought it mattered, but now I leave them all to rot, save the Castle. What's the point in a bunch of settlements when you could just have a headquarters? The settlement building system was programmed relatively well, but the execution left much to be desired. And why you would take your time out from finding your son to go off and build settlements for people you just met who could just as easily find a safe place to live by moving to existing settlements is just idiotic. In contrast, the quests in FNV make sense. The choices you make actually matter. It feels like a role playing game. Settlements feel somewhat realistic. The characters have depth. That is kinda my point with the backstory kind of thing. In New Vegas, your reasons were your own, not someone else's. Why does the Soul Survivor run off doing side quests? The only answer really is that the person controlling them doesn't want to do the main quest right now. FO4 had huge potential. They have multiple factions. If they had made those factions more independent of each other, the opportunity for role playing and fun is huge. Instead, the only choice you get to make in FO4 is which faction wins. That is seriously the only choice you make during the entire main quest. They took a really good setup, and completely ruined it. Imagine an FO4 where you could decide independently what happens to each faction, where you could decide whether or not you wanted different factions to join forces to defeat the institute, where you could have quests that try to convince the minutemen that all synths aren't bad and that they should join forces, or you could do the exact opposite and convince the minutemen that the synths need to be destroyed. Imagine an FO4 where you could be a complete jerk and do things like enslave the entire commonwealth under synth control. There is so much potential there to take each faction in so many different directions. And instead, we got a completely brain-dead quest that holds your hand every step of the way and doesn't let you make any real decisions at all during the entire thing, except for picking a faction to win. I very much agree. I sided with everyone for as long as I could. The Minutemen are cookie cutter good guy morons that don't stand for anything. Couldn't stand them. The Brotherhood are basically nazis, and no matter what I did for them, they never listened to me. The Institute? Even as the director-to-be, you are given MULTIPLE instances of telling them they are doing the wrong thing, that they are slavers, blind to themselves, and every time they ignored me, as if Bethesda was saying "You're not supposed to ask that" or "That character rebuffing you was an appropriate response because you're asking a dumb question" or "lol synth rights". I ended up siding with the Railroad because I felt their principles were just. But then we blew up the Institute, which makes NO SENSE. WHY?! WHY?! Why would you blow up the institute? Why would you blow the reproductive organs of the species you are trying to save? Why would you blow up the best HQ you could've ever had? Why would you blow up technology that would make you a new, moralistic and well-equipped Institute 2.0? URrrrrrgghhh. To blow up or not to blow up. That tis the game. FNV already has all of that. You can make the boomers your friends, or you can go crazy and wipe them out. You can make the NCR win, or you can make the Legion win. You can wipe out the Khans or you can make them your best buddies. I personally wiped them out because hey, those guys helped me get shot in the head, so there. You can help out the Followers of the Apocalypse or you can leave them to wither on the vine. They could have done stuff like that with FO4 and the game would have been phenomenal. Instead, we get Mama Jet-Head telling you to go straight to Diamond City because god forbid they would let you think or decide something for yourself. What a complete disappointment. Thanks Fallout 4. Psychic drug addicts are a thing apparently. But yes, New Vegas, so much better. Using your Khan example, there was just so much depth there! As a pro-NCR player, I had a difficult decision to make. Do I have the Khans join me and the NCR to support my fellow soldiers? Or do I tell the Khans to run while they can despite my NCR support? I ended up doing so and they went on to a better life, while I tried to coax the NCR into being good guys with the other factions. I will still be playing New Vegas modded for a long time. I have over a hundred recorded hours in a playthrough I'm currently doing. It is a good thing to be disappointed though. In a way. Bethesda probably laughs and tosses their profits as a justification for their shady propaganda business practices in the marketing of Fallout 4. Let them for now, for Fallout 4 financial success was representative solely of the successes of Fallout 3 and Fallout New Vegas. We rightfully expected more of them. Not just because of their propaganda but because of their history of past successes with the franchise (even if that one time was because they licensed to Obsidian, but hey that was a good call!) Now, we will not. The next time Bethesda releases a Fallout game, I expect, I hope, for a significantly smaller profit for them, to be representative of the disappointment in Fallout 4. I hope that they won't simply get away scott-free from their failures simply because "we already bought the game". Conversations and discussions like this are good ultimately for the Fallout series, because companies like Bethesda will not hold themselves to higher standards. We must hold them to it. So, I urge all of you, the next Bethesda releases a Fallout game, wait. Do not buy it right away. Allow reviews to come in. Do not make it a success, unless it proves to you first that it deserves it. Or will we continue to treat Bethesda like the salesman who says, "Trust me, it's going to be great. Pay up front"? Link to comment Share on other sites More sharing options...
mindboggles Posted November 5, 2016 Share Posted November 5, 2016 Think I was hyped for about 2 days when FO4 was announced, I didn't like the idea of the voiced player, the restrictive back story, the derp dialogue wheel, etc. I'm a very cynical consumer these days (been around a few years) and a product has to earn my money, in my eyes FO4 was not a good purchase at full price. I even turned down gift copies of it from 2 people because I didn't want them supporting Bethesda for a product like that. I may get it in the future when it's dirt cheap on Steam but for the time being I'm happy modding my little black heart out for FONV, maybe modders can save FO4 in a few years, maybe not. Link to comment Share on other sites More sharing options...
mkborgelt13 Posted November 5, 2016 Share Posted November 5, 2016 I forgot to mention, that I really like the layerable apparel in FO4. This was something I'd almost given up hope on seeing in a Bethesda title, and was a pleasant surprise. If you wear the "harness" from raiders, leather pauldrons with the bolts in them, and some kind of chest piece, like metal or synth, it looks cool. I wore this outfit for 100's of hours. I hope this is one of the features they keep for next TES. Imagine how cool it'd be having an arming coat/harness with individual steel limb parts, etc. Link to comment Share on other sites More sharing options...
wizardmirth Posted November 5, 2016 Share Posted November 5, 2016 FO3 and NV are both easier to find mods for and enjoy. With FO4 though I do think that the pay off could be bigger if you go more out of your way to play through and systematically refine your mods and their settings. Me, I think I'm really close to getting my perfect (as possible) game. A lot of times I just hate it and some aspects will always feel broken, but occasionally everything seems to come together better than in the past two games. Still, I'd never recommend FO4 to anyone who never played it and would always suggest the others first. But for people who are comfortable installing mods I would say: spend a lot of time developing your perfect game and it might be worth it later. Maybe. Link to comment Share on other sites More sharing options...
JimboUK Posted November 6, 2016 Share Posted November 6, 2016 Think I was hyped for about 2 days when FO4 was announced, I didn't like the idea of the voiced player, the restrictive back story, the derp dialogue wheel, etc. I'm a very cynical consumer these days (been around a few years) and a product has to earn my money, in my eyes FO4 was not a good purchase at full price. I even turned down gift copies of it from 2 people because I didn't want them supporting Bethesda for a product like that. I may get it in the future when it's dirt cheap on Steam but for the time being I'm happy modding my little black heart out for FONV, maybe modders can save FO4 in a few years, maybe not. I wasn't hyped at all, I thought Skyrim was pretty but dumb as a box of rocks and I couldn't see them doing any better with FO4, I didn't think they had the talent or creativity. The trailers and leaks only left me cold, it looked terrible, I only brought it because a friend on Steam said it was good, one who has since apologised. I didn't buy any of the DLC and I won't be buying any more of Bethesda's products unless there is a change at the top, it's obvious from interviews that Todd Howard thinks gamers are morons and that's reflected in the games, I won't put any more money into his pocket. Link to comment Share on other sites More sharing options...
kylemarshiku Posted November 7, 2016 Share Posted November 7, 2016 I wasn't hyped at all, I thought Skyrim was pretty but dumb as a box of rocks and I couldn't see them doing any better with FO4, I didn't think they had the talent or creativity. The trailers and leaks only left me cold, it looked terrible, I only brought it because a friend on Steam said it was good, one who has since apologised. I didn't buy any of the DLC and I won't be buying any more of Bethesda's products unless there is a change at the top, it's obvious from interviews that Todd Howard thinks gamers are morons and that's reflected in the games, I won't put any more money into his pocket. Prior to launch, I often said that even if Fallout 4 was no better at all than previous Fallout titles, I would still buy it and love it as I would a mod or expansion with a new location, characters, quests, etc. What I didn't even consider unfortunately, was the idea that it was going to be actually worse. Oh btw, how is Cait Irish? Seriously? It's been 200 years, how has that not diluted? Did she grow up in an isolated Irish community? Did she pull a Kings and specifically choose to sound Irish (but isn't really)? Sorry sorry, irrelevant I know, but it was on my mind. At least the companions in New Vegas made a little more sense in my opinion. Link to comment Share on other sites More sharing options...
JimboUK Posted November 7, 2016 Share Posted November 7, 2016 I wasn't hyped at all, I thought Skyrim was pretty but dumb as a box of rocks and I couldn't see them doing any better with FO4, I didn't think they had the talent or creativity. The trailers and leaks only left me cold, it looked terrible, I only brought it because a friend on Steam said it was good, one who has since apologised. I didn't buy any of the DLC and I won't be buying any more of Bethesda's products unless there is a change at the top, it's obvious from interviews that Todd Howard thinks gamers are morons and that's reflected in the games, I won't put any more money into his pocket. Prior to launch, I often said that even if Fallout 4 was no better at all than previous Fallout titles, I would still buy it and love it as I would a mod or expansion with a new location, characters, quests, etc. What I didn't even consider unfortunately, was the idea that it was going to be actually worse. Oh btw, how is Cait Irish? Seriously? It's been 200 years, how has that not diluted? Did she grow up in an isolated Irish community? Did she pull a Kings and specifically choose to sound Irish (but isn't really)? Sorry sorry, irrelevant I know, but it was on my mind. At least the companions in New Vegas made a little more sense in my opinion. It's like Moriarty, he shouldn't have that accent either, you'd understand it if there were other Irish people around but there isn't. As for Cait they got really lazy there, they fell back on the violent drunken stereotype of the Irish that I thought we'd got past, there's Irish blood in my family and while I wasn't offended I did roll my eyes. I didn't like any of the companions in Fallout 4 with the exception of Nick Valentine, in fact he was the only character in the game who I didn't dislike, even the player character annoyed me. Link to comment Share on other sites More sharing options...
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