SPH1 Posted November 3, 2016 Share Posted November 3, 2016 (edited) Skyui might have been functional, but waiting for it is no reason to miss out on the hightly improved, most beautiful Skyrim that is SE. Mods are going up every day. Yes, I agree that we may need a new generation of modders specifically for SE, but the mods I'm using all seem to be working fine: Unofficial SE Patch Open Cities Frostfall/Camping Wet & Cold iNeed True Storms Realistic Water Two Treeslod (adds a bit more to the landscape) Whiterun Cabin and, yes, Sofia...who is thus far working properly (although I never used her much before). Already SE has sufficient mods for an immersion play. I think what is currently lacking (and I have not yet checked today) are the multiple follower mods. I demand that my followers (and I don't always use them) are not only able to ride horses but also fight from horseback. Sofia does not yet fight while mounted. And no, I'm not really interested in CH. And IMO of course, there are many mods that can properly be classified as junk mods. If one has hundreds of mods, many are certainly junk mods. Not interested is those. The game is gorgeous; better than my modded original. Of course everyone has their opinion. I think that a lot of complaints revolve not so much around SE but crappy PC's or whatnot, and operator foolishness. Otherwise, why does the game work okay for some and is a disaster for others? When SE came out it made the original obsolete. Edited November 3, 2016 by SPH1 Link to comment Share on other sites More sharing options...
TeofaTsavo Posted November 3, 2016 Share Posted November 3, 2016 Properly classified as Junk Mods. Wow. I didn't know you had that authority. Assuming that extends to Junk users with Junk opinions using Junk PCs to play an obsolete Junk game. All easily dismissed. Rabble. Link to comment Share on other sites More sharing options...
phantompally76 Posted November 4, 2016 Share Posted November 4, 2016 As far as I'm concerned, the original will NEVER be obsolete. Because the original is what we signed up for. Not some half-baked, unoptimized downgrade whose only redeeming quality is that its 64-bit engine functions properly for 6 out of 10 gamers. Link to comment Share on other sites More sharing options...
WastelandAssassin Posted November 5, 2016 Share Posted November 5, 2016 to be really honest, modders who release semi functioning mods early, with fixes planned for the future isn't really surprisingBeth has released the Special Edition 5 years after the original release, and still couldn't bother fixing their own damn gameit is clear that with modding on consoles, they can now expect modders to fix their game for them, so they don't really need to bother themselves with actual testing and fixing their stuff so when modders, who don't have people to play test their mods properly, do what the game's own developer and publisher does, can you really complain?i really doubt that this is in any way fair towards the modding community........ Link to comment Share on other sites More sharing options...
Hexxagone Posted December 23, 2016 Author Share Posted December 23, 2016 So almost 2 months since release and we have 4300 mods for SE. What do you guys think? Link to comment Share on other sites More sharing options...
LeddBate Posted December 25, 2016 Share Posted December 25, 2016 Well, most everyone already knows this. But for the few who don't... Behippo (of the Silverlock/SKSE team) has been giving us updates about the progress of SKSE for SE. No firm date yet, but they are working on it. Even better news is that they've gotten in touch with Schlangster and the other fellow (of the SkyUI team) and have agreed to do the heavy lifting coding for SkyUI after SKSE SE is ready. Once THAT happens, then mod authors can drop the work-arounds and update the mods to be fully functional with MCM menus. Sure, we're going to have to be patient. But the pay-off is going to be terrific. Be sure to thank Behippo and the Silverlock team for making this happen! Link to comment Share on other sites More sharing options...
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