Jump to content

Fallout 3 Crash When Leaving Vault


Recommended Posts

Here is my load order, LOOT isn't detecting any conflicting mods so I'm not sure where to even start. When I was installing the mods, I was overwriting a lot of already-installed mods since some of them edited the same files, but I wasn't expecting them to crash.

 

Game crashes as soon as I leave the vault. It says Fallout 3 has stopped working...

 

0 0 Fallout3.esm
1 1 Anchorage.esm
2 2 ThePitt.esm
3 3 StreetLights.esm
4 4 BrokenSteel.esm
5 5 PointLookout.esm
6 6 Zeta.esm
7 7 Unofficial Fallout 3 Patch.esm
8 8 Mothership Crew.esm
9 9 CRAFT.esm
10 a CALIBR.esm
11 b FO3 Wanderers Edition - Main File.esm
12 c Mart's Mutant Mod.esm
13 d Project Beauty.esm
14 e Gangs Of The Wasteland.esm
15 f EVE.esm
16 10 UF3P - Exotic Caravans.esm
17 11 UF3P - Exotic Caravans (Project Beauty).esm
18 12 UF3P - Exotic Caravans (Essential).esm
19 13 tubrrCompound.esm
20 14 CleanerSettlements.esp
21 15 BlackWolf Backpack.esp
22 16 BlackWolf Backpack - Vendor Script Replenish.esp
23 17 BlackWolf Backpack - Blank's Container Patch.esp
24 18 UPP - Pack 1.esp
25 19 RubblePilesFix.esp
26 1a Sprint Mod.esp
27 1b UF3P - Legendary Weapon Pack (Epic Guns).esp
28 1c FO3 Wanderers Edition - Main File.esp
29 1d Mart's Mutant Mod.esp
30 1e tubRRCompound.esp
31 1f FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
32 20 FO3 Wanderers Edition - DLC Broken Steel.esp
33 21 Mart's Mutant Mod - DLC Broken Steel.esp
34 22 FO3 Wanderers Edition - Optional Restore Tracers.esp
35 23 Flora Overhaul.esp
36 24 Fellout-Full.esp
37 25 Realistic Interior Lighting.esp
38 26 TranquilityEnhanced.esp
39 27 ThePatriotsClub.esp
40 28 FO3 Wanderers Edition - DLC Point Lookout.esp
41 29 Project Beauty- Broken Steel.esp
42 2a Project Beauty- Point Lookout.esp
43 2b dD - Enhanced Blood Main.esp
44 2c Overhead3PCamera.esp
45 2d ATMS_AlternativeTravel.esp
46 2e MMM - Armored Wasteland.esp
47 2f FO3 Wanderers Edition - DLC Anchorage.esp
48 30 MoreMapMarkers.esp
49 31 FO3 Wanderers Edition - DLC The Pitt.esp
50 32 FO3 Wanderers Edition - DLC Mothership Zeta.esp
51 33 F3ProjectRealityMkI.esp
52 34 Mart's Mutant Mod - DLC Zeta.esp
53 35 MBArmoredTunnelSnakeOutfit.esp
54 36 Ham Radio.esp
55 37 Immersive Pickup Sounds.esp
56 38 Realistic Interior Lighting - OA.esp
57 39 Realistic Interior Lighting - BS.esp
58 3a Realistic Interior Lighting - PL.esp
59 3b PureWater-VeryClearNoRad-.esp
60 3c PureWater-VeryCleanLittleRad-.esp
61 3d PureWater-NoRad-.esp
62 3e PureWater-LittleRad-.esp
63 3f FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp
64 40 FO3 Wanderers Edition - Project Beauty.esp
65 41 CALIBRxMerchant.esp
66 42 Scavanger Armors Lite.esp
Please help me! Thank you.
Edited by ABorstov123
Link to comment
Share on other sites

Yes, you have the typical LOOT load mess. Please, go back to the FWE description page and scroll down the page and read the load order sample they have there. Then adjust yours.

 

Sprint mod is redundant as it is incorporated in FWE.

 

In order for MMM to work with FWE, you will need to get a compatibility patch. Use Blackened. But must read the instructions there and at Paradox Ignition.

 

Blackened: http://www.nexusmods.com/fallout3/mods/18173/?

 

Paradox Ignition: http://www.nexusmods.com/fallout3/mods/16787/?

 

You should not use LOOT to set your load order in Fallout 3. Use B.O.S.S. https://boss-developers.github.io/

 

There is a special forum for Fallout 3 discussions: https://forums.nexusmods.com/index.php?c=278,281

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...