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HEADS UP: Lots of re-exporting required for Special Edition.


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I was messing around with my unreleased updated version of DAMES OF SKYRIM with Skyrim Special Edition and 64-bit Creation Kit (I was lucky to get early access). On the first image, this is how Creation Kit plays with all the available resources (KS Hairdo, HD Brows, Eyes of Beauty) for the Skyrim. Sorry if the image is too big as I work on native 2560x1080.

 

14889845_10207076400695350_4102941502154

 

Anyway, took the same mod and plugged it into the Skyrim Special Edition, ran the Creation Kit, and this is what I got.

 

14232014_10207076400655349_3446823246824

 

I figured that this could require a lot of mesh re-export. Nothing on textures. So far, a few texture mods that doesn't require an ESP or ESM works just fine. Just meshes.

 

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Meshes for the special edition have a new updated format the ones from the old game don't seem to work with the new engine.

Edited by Project579
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Wait for KS Hairdo, Expired RaceMenu & NifSkope, dude look like same ol' same ol' CharGen stuff to me, it you that jumping the Gun wait for your requirements to updated to SSE.

 

Remember both RaceMenu & ECE use different Tri Files than the Creation Kit.

 

Edit Typo &

 

also just remembered KS Hairdo don't release their tri files, poor poor CK, what do you expect? Miracles.

Edited by PeterMartyr
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