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Qwinn´s Ultimate DAO Fixpack v3 (no longer beta!)


Katzapult

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Heya!

 

I agree with you, "Just another fixpack" should have been called "just another tweak pack" and is probably safe for most people to skip ;)

 

As for the Dwarf - I'm not sure if it's in the Proving, or the Main Game Orzammar run (I haven't replayed yet, it's been 6 years since I did and I'm still installing mods ATM), however her name is Myaja, and there's some text in the game where the Warden is told to "watch out for her hammer!" I believe, but she doesn't actually wield a hammer at all. That may fall into the realm of tweak rather than bugfix but now that you know her name you can check it out for yourself :)

 

again thank you for the hard work :)

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I would hold off on the modding thing for the moment. I could very well release my mod in the next week or two, but you will definitely need to start a new game for it, no installing it halfway thru. I know you said you didnt read the whole thread, but... we're talking at least 600 more fixes. V3.0 buglist is going to be about twenty to thirty times the size of the v2.0 list.

 

And thanks on the dwarfs name, I'll check it out.

Edited by Qwinn
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101. (v3.0) Talking to Leliana after the coronation, a romanced Leliana will no longer bring up a female warden's impending marriage to Alistair if Alistair did not survive the final battle.

 

102. (v3.0) The previously unobtainable amulet "North Ward" has been restored (made droppable) on the Genlock Master Assassin on the Fort Drakkon second floor during the climax.

 

(I restored it on him, rather than the Hurlock general, because the general already has a bunch of loot and the Genlock Master Assassin had none to speak of.)

 

103. (v3.0) If Alistair will be king but left the party because Loghain lived, Eamon will no longer state that Alistair will be accompanying you to Denerim.

 

104. (v3.0) Eamon would fail to comment on Alistair's impending coronation if he was marrying a female human noble player.

 

105. (v3.0) Fixed bug in Eamon's dialogue at post-Landsmeet Redcliffe Castle that could cause the conversation to end abruptly.

 

 

And I guess I'll have to make an "Items" section for this:

 

1. The mage staves "Piece of Wood" and "Malign Staff" were not restricted to mages.

Edited by Qwinn
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There should be a lot of updates over the next 36 hours, plan on working straight through, and I'm going over some old bug lists I started 6 years ago, like this one, making sure I didn't miss anything:

 

http://www.shsforums.net/topic/43728-bug-list-spoilers/

 

 

Circle Tower:

 

16. (v3.0) It should no longer be possible to trigger the Desire Demon/Templar cutscene and conversation multiple times if you manage to get the whole party into the room before the first activation can fire.

 

 

I couldn't actually duplicate that bug now, my current computer is too frikkin' fast to delay the trigger fire enough for me to get a 2nd person into it, but I was able to duplicate it years ago, and I know what it takes to fix this sort of bug, so.

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Epilogue:

 

106. (v3.0) In the epilogue slideshow, restored two slides (one in Morrigan's epilogue, and one in the player's epilogue if they chose to return to the Grey Wardens) related to the Dark Ritual that would only show if the player themselves (and not Alistair or the Secret Companion) performed the Dark Ritual with Morrigan.

 

107. (v3.0) A chest containing a previously unobtainable gift for the Secret Companion in Arl Eamon's castle in post-Landsmeet Redclife has been moved from it's location behind an unopenable door to an accessible location, restoring the Botanist's Map of Thedas to the game.

 

108. (v3.0) Fixed bug that would abort the Denerim City Gates conversation if you said "I love you, Morrigan", preventing her final line from being delivered.

 

 

EDIT: I am soooo psyched right now. I did several dozen fixes, including all of the Alistair-Isn't-King-Damnit fixes, the Alistair forgets/remembers the Dark Ritual fixes, and every other post-Landsmeet one I've listed a couple of weeks ago, long before I was actually at that point in the game. I just got from the Landsmeet to the City Gates without *once* hearing anyone refer to Alistair as King (or any bad lip syncing or screwed up audio)... no incorrect Alistair knowledge of or forgetting the Dark Ritual, no appearances of Disembodied Loghain while talking to Rhiordan... in fact, every bugfix I did back then just passed testing with flying colors. I do intend to run through from the Landsmeet to the end with a few other configurations, marrying Alistair to Anora, even a quick Loghain run... but it's looking extremely solid so far. Release just got a whole lot closer.

 

Though it will take me several days at least to get the readmes sorted... so don't expect a Sunday release. But if it weren't for that... everything else being done by Sunday is a definite possibility!

Edited by Qwinn
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Dark Ritual:

 

109. (v3.0) Morrigan will no longer appear in Redcliffe Castle for the Dark Ritual conversation until after you've talked to Riordan. This fixes several issues: 1) You can no longer remove her from the party at that point, which would break the game. 2) If she'd previously been kicked from the party, she could be talked to prior to speaking with Riordan with normal dialogue as if she'd never left. 3) Her initial line after talking to Riordan is to say "Do not be alarmed" by her appearance, when she was there all along.

 

Morrigan section:

 

42. (v3.0) Several dialogue paths kicking Morrigan out of the party would clear, rather than set, the relevant flag (though she would still leave).

 

Items section:

 

2. In the unmodded game, when asking Dog to fetch, you could get "Dog has brought to you a tattered old book. Some of the pages have been chewed", along with codex entry "A Very Chewed and Moist Book", but the previously unobtainable "Tattered Notebook" item was not added to your inventory. This restored item is a gift which is preferred by Wynne.

 

Alistair:

 

5. (v3.0) Fixed bug in conversation after Alistair becomes engaged to the player, if the player says "I would make an excellent queen" or "It was better than the alternatives", players at Warm or better approval would always get the Neutral response ("Hmmm. If you say so."). This restores a previously unobtainable line of dialogue.

 

Interparty Banters:

 

38. Interparty Banters: Restored a previously inaccessible banter that takes place between Morrigan and Alistair if he breaks up with the player after being made King at the Landsmeet.

Edited by Qwinn
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So, some good news - I've just checked, and turned out I'd already restored every unobtainable codex entry in the game, with the exception of a handful of tutorials in the "Controls" section. Every codex entry in the game is obtainable except:

 

1) Either Combat Tactics, or Combat Tactics - Mage. These are mutually exclusive, depending on your class. Nothing to actually fix here, that's intended.

2) Codex Entry - not sure how I would go about fixing this, as I've not yet found where I could insert a bit of code the first time a codex entry is added, but it would probably require recompiling - everything.

3) Level up - should be added when you reach level 2.

4) Party Members - should be added when you first add a party member.

 

It turns out that I actually *could* try to fix Level Up and Party members, because those should be triggered by events that are watched for in player_core, and I already had to export that script for the soundset fix so it wouldn't force me to touch any files I haven't already. However, I'm going to leave it alone... I just see too many possible bad outcomes that I might not be able to catch in initial testing, like having a tutorial pop up in front of your face in the middle of combat when you first get to level 2, or the fact that you sometimes *start* the game with someone already in your party (example: The Dalish Elf origin). I could see it causing that tutorial to pop up *before* - or even interrupting - the initial cutscene of the Dalish elf origin. Seems like a lot of hard work and testing for infinitesimal gain.

 

I really don't think not having these 3 entries, all in the Control section, all of which would be added in the first few minutes of any given playthrough, and none of which are adding any particularly crucial information or game lore, are important enough to risk throwing a wrench into a core game file and potentially causing issues for people.

Edited by Qwinn
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Semi off topic but I myself looked through the UI scripts for the purpose of recreating the console UI for battles and "enhancing" it since I sit so far away from my TV (which acts as my screen). I imagine when this game first came out that was an uncommon setup, now I can imagine it's more common..

 

Anyway, from what I can tell the 360 controller calls are still in there. In your opinion could this be achieved through the toolkit? or is it hard coded? There is very little information (if any) on the games UI even in the Wiki. It is filled with unfinished pages and outdated comments.

 

On the subject I have been waiting a very long time for this mod I cannot wait.

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Aden: I don't know much about controller options unfortunately, I've always been a keyboard and mouse man. Such a fix/mod sounds like it'd be good as a standalone mod.

 

 

109. (v3.0) After choosing your final party for the Battle of Denerim, if Dog was the only party member left in the party pool, a disembodied Leliana would agree to help defend the city gates.

Edited by Qwinn
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