Jump to content

Generate Lip Sync doesn't work.


th3overseer

Recommended Posts

I thought I had this fixed, but, apparently not.

 

So, yeah, that generate lip sync button does nothing for me. The geck auto-generates lip-sync for anything that I actually record myself using the recording tool that's actually in the geck itself, but for any character not voiced by me, it does nothing. I have the processing file where it should be, which I think is exemplified by how it happily generates lip-sync for the stuff I personally voice.

 

Here's what it does for a character I record...

 

 

 

And here's a character that was pre-recorded by someone else.

 

 

 

I'm opening up the dialogue editor, selecting the line, checking the "from wav" button, and then hitting the generate lip sync button... and nothing happens. Ever.

 

 

 

I'm not finding anyone else who has this issue, which helpfully means that there aren't any solutions that I can find. At this point, literally the only solution I can think of is to voice every single character myself, and then dub it over with the lines other people record, and hope that he lip sync matches up close enough not to be distracting. That... doesn't seem optimal, and I'd like it if the geck would just get over itself and let me do this the way everyone else does it.

Link to comment
Share on other sites

Are the WAV files in the correct format? When I was generating lipsync for Oblivion, I think (could be mistaken too) the WAV files themselves needed to be in a very specific format or else it would not work. I had to use Audacity to export the files in the correct format (well, I used Audacity to edit them too). Maybe that would help? I can see if the thread is somewhere so I can check which settings they were exactly and then link it.

 

Edit: Here it is --> https://forums.nexusmods.com/index.php?/topic/233189-creating-lip-files-for-custom-voice-companion-mod/?p=2072403

 

 

 

Prepare the mp3 files AND wav files. Both of them must be mono, 64 kbps, 44,100 Hz. Make sure you DO NOT save metadata along with it (i.e. artist, album, year, etc.), there are checkboxes in most audio editors, make sure to uncheck it if you see a 'save metadata with file' option.

 

Although, when I generated lipsync, I used the Construction Set Extender, so I did not need to use another executable for generating the lipsync files. I have no idea how it works in New Vegas or anything else, but since the CSE is not available for them, then the whole instruction post might apply. But I do not know at all. Sorry.

 

Hopefully that helps a bit. The instructions are for Oblivion, but maybe they would also work with New Vegas?

Edited by Contrathetix
Link to comment
Share on other sites

Are the WAV files in the correct format? When I was generating lipsync for Oblivion, I think (could be mistaken too) the WAV files themselves needed to be in a very specific format or else it would not work. I had to use Audacity to export the files in the correct format (well, I used Audacity to edit them too). Maybe that would help? I can see if the thread is somewhere so I can check which settings they were exactly and then link it.

 

I... didn't know there was a format beyond wav/mp3/mp4. I guess that's entirely possible. I'd be interested in seeing that, in any case.

Link to comment
Share on other sites

 

I... didn't know there was a format beyond wav/mp3/mp4. I guess that's entirely possible. I'd be interested in seeing that, in any case.

 

 

Oh, I just edited my last post to add the things I had found. There are lots of audio formats/codecs/something. I meant the properties of WAV, like bitrate and others. :blush:

Link to comment
Share on other sites

 

 

I... didn't know there was a format beyond wav/mp3/mp4. I guess that's entirely possible. I'd be interested in seeing that, in any case.

 

 

Oh, I just edited my last post to add the things I had found. There are lots of audio formats/codecs/something. I meant the properties of WAV, like bitrate and others. :blush:

 

 

I'll look into this. It might be that they're going for stereo, instead of mono. Possibly a mic quirk on the end of the guy who recorded these lines. That would explain why I thought I had gotten over this issue earlier on.

Link to comment
Share on other sites

I'll look into this. It might be that they're going for stereo, instead of mono. Possibly a mic quirk on the end of the guy who recorded these lines. That would explain why I thought I had gotten over this issue earlier on.

 

 

Well it is for Oblivion, so maybe they have changed things for New Vegas, and maybe it is something else entirely. It should be easy to test it with Audacity.

 

Also, if you have stereo sounds for original voice acting, then maybe it would be better to just leave the original stereo sounds be somewhere, and use converted copies in the actual game? Like with images: the original full quality one should be left alone, unedited, and only copies should be made from the original, and those copies then edited to fit the needs, always keeping the original one intact.

 

Oh well, you probably know it all. I hope you will find a way to fix it. It could definitely be that things have changed and the audio does not matter as much. It was just something I remembered from Oblivion. I have not done anything for New Vegas. :(

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...