saurusmaximus Posted October 29, 2016 Share Posted October 29, 2016 Sorry, I personally am referring to the visual mods that can make skyrim look fantastic as opposed to great vanilla. For textures, you can port them yourself. For enb, you will have to wait at lest two years to be like Skyrim last enbs. Two years? Where did you hear that? Link to comment Share on other sites More sharing options...
ghosu Posted October 29, 2016 Share Posted October 29, 2016 (edited) The bigger question ist: How many modders will modify their work to make it compatible with SSE or give permission/reply to someone else to port it...quite a few already left i guess :wink: Edited October 29, 2016 by ghosu Link to comment Share on other sites More sharing options...
triptherift Posted October 29, 2016 Share Posted October 29, 2016 It would be helpful if Bethesda would release the Creation Kit to the rest of us modders. If you weren't one of The Favored Few, well tough sh*t. Link to comment Share on other sites More sharing options...
Xtcent Posted October 29, 2016 Share Posted October 29, 2016 Did they play favorites? So only some modders got the creation kit? I dont understand. Why? Link to comment Share on other sites More sharing options...
bill8872 Posted October 30, 2016 Share Posted October 30, 2016 Did they play favorites? So only some modders got the creation kit? I dont understand. Why?They need to test it for bugs, but I sure they did pick those that have done testing for them first. Link to comment Share on other sites More sharing options...
SMB92 Posted October 30, 2016 Share Posted October 30, 2016 They've always delayed the CK. Probably a good thing they actually do a public closed beta now, at least it comes out a bit less buggy (and I say, a "bit"). As far as ENB.... Well anybody been following F4 ENB? All but given up.... Link to comment Share on other sites More sharing options...
TheGodFormerlyKnownAsJohnX Posted November 15, 2016 Share Posted November 15, 2016 The bigger question ist: How many modders will modify their work to make it compatible with SSE or give permission/reply to someone else to port it...quite a few already left i guess :wink:Any chance there will be updated tutorials from some of the modders still around, i.e. you? Link to comment Share on other sites More sharing options...
thunderlord2200 Posted November 16, 2016 Share Posted November 16, 2016 im waiting for armors honestly that have not come out and i dont think there being worked on anymore sadly enough.. i find alot of armors with have to be ether ur self if you know how, i dont, or ask for help from someone that knows how to update mods like this.. Link to comment Share on other sites More sharing options...
Anya29 Posted November 16, 2016 Share Posted November 16, 2016 If you have old Skyrim modded with your favourite mods that aren't on SE yet take the chance to use Skyrim SE with different mods, the ones you would have used but couldn't because of conflicts with others you were already using. For example if you had Climates of Tamriel on old Skyrim, use Vivid weathers on SE instead, or different water, different combat, try out new things. Then if you want to go back to the same ones you had on old Skyrim, either play old skyrim :) or if they become available wipe your Skyrim SE install and start again. Having both that are seen by Nexus Mod Manager as separate games and using separate save game folders and ini files is an opportunity not to be missed to just try new things out. Link to comment Share on other sites More sharing options...
Moksha8088 Posted November 16, 2016 Share Posted November 16, 2016 Most mods will never be ported because the authors have left the building. I find I am missing little things like that mod which allowed me to point directly on the text with my mouse and have the right result every time. Or Ewi's Galaxy or Ren's super neat ivy or that enhanced rust colored thicket or.... the list could get too long. Wish there could be some relaxation on regulations regarding the porting of abandoned mods. It would be neat if a character mod like Cerwiden could be ported, but a facilitator beyond the missing author would be needed. Link to comment Share on other sites More sharing options...
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