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Various Nexus related things from the Skyrim SE launch aftermath


Dark0ne

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In response to post #43817300. #43817635, #43863635, #43864445 are all replies on the same post.


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wont that kill all my mods? apart from downloaded mods i've no real idea how nmm works lol.

My NMM hasn't been able to load since this all happened, it might not be this at all about if this isnt related I honestly havent touched anything...which is why I think it's this. Edited by prilladog
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In response to post #43704355. #43704855, #43705060, #43705660, #43705780, #43706130, #43706985, #43708130, #43726865, #43728095, #43728415, #43729040, #43730410, #43731650, #43735705, #43755265, #43755795, #43756055, #43756340, #43766510, #43769825, #43822140, #43823245, #43824300 are all replies on the same post.


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yeah i guess this is due to the fact that skyrim se still uses the same script engine as the original.. this will make it a little easier.. at least i hope so.. but on the other hand the script extender for f4 seems to be a nightmare for them.. i don't play fallout myself but i heard that the script extender is still in alpha after a very long time and lots of stuff still doesn't work.. i guess it's really hard to bring it to the same functionality as skse in the original game had with the new architecture of the game engine and/or updated script engine.. we will see how long it takes.. it will take a while for sure so the beginning of the sse modding will be just as the release of the original when there was no skse and some of the geniuses got a really deep look into the game and found out how the game really works.. i mean what would have skyrim modding been without things like shesons memory patch or boris enboost and enb series and yes also the mcm from skyui.. i guess some mods will take quite a while to be ported over, some will never come but there is one thing i know about the best modding community in the world: someone will take over a project like skyui or bring us an alternative.. maybe it will take a while but i am sure modding the sse will be just as much fun for me as the original.. well more likely even more.. we all know how good a modded skyrim runs sometimes xD (for me like 450 mods, 256 plugins, enb) ctds every now and then are unavoidable.. i think this will be far better with the remaster..
THANK YOU bethesda for making the remaster, THANK YOU nexus for giving us this website, THANK YOU mod authors for letting me have fun with this game like 1000 hours without getting bored, making my game look great and so much more enjoyable to play, THANK YOU everyone working on tools like tes5edit, bodyslide, skse, fnis, loot and mod managers for giving modders and mod users the possibilitys for some of the great stuff in the first place and make everyones lifes so much easier.. THANK YOU boris for your enbseries.. you gave skyrim some great effects that wouldn't be possible without your hard work.. without ALL of you skyrim wouldn't have been what it is now..
i guess the only game i spend nearly as much time with was oblivion..
but then reading things like bethesda would be greedy for making the remaster and charge 60 bucks for it on consoles makes me sad.. bethesda did it cause people wanted it.. they give it for free to the pc users.. what game developer would do that? i bought the remaster and all dlcs as when they were released and that was like 100 bucks.. but it was so worth it.. i spent so much time in skyrim.. other games like rise of the tomb raider costed me 60 when released and i played it on all difficulties within 70 hours.. for me skyrim was the game with the best price/reward factor EVER! i spent almost 1000 hours in skyrim as i said and there is still things i never heard of and quests i never did, items i never found and so on.. i'm really grateful for all the great time i had with this game and all the people who worked so hard to make this awesome game even better..
have a nice week all of you! :)
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In response to post #43817300. #43817635, #43863635, #43864445, #43866910 are all replies on the same post.


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That will not kill your mods. That is an option on purpose for situations like this (maybe faster download speeds). Also when first go on nmm log in window pop ups click stay offline(click stay offline line next to login) (For the problem). If you have problems try purge downloads which might fix it.
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The Nexus, and NMM have been wonky from the moment the Special edition was released.

The new version of NMM for SE works only intermittedly.

 

Sometimes it starts downloading, but spits-out download error after download error. Basically exactly what I expected. The traffic must be overwhelming.

I guess NMM does not like it when during a download, the transfer-speed plummets.

 

I am already surprised enough that the Nexus itself stays up, despite being slow as a snail, it just keeps chugging-on.

 

It's a tad inconvenient, true, but me thinks it will stabilize in a few days.

 

Only thing I find worrying, is that the last NMM-version, apparently, has a hard time importing mods from local disk, and that it mucks around with the security-settings on its own mod-folder. I had to -basically- elevate the standard "user" account to full local-admin to make NMM even save the unpacked mods. Odd..

 

Well. We'll see in a couple of days how it goes. For now it's back to manually import mods folder by folder. Like the old days.. :laugh:

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In response to post #43874755.


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"kestrelhawk
I understand the drain that heavy traffic is causing, but I have to ask. Have notifications been turned off in order to help? I haven't received notifications on any of my tracked files or authors in a couple of days. My setting are the same, so I wondered what's up with it.

Site Owner - Dark0ne
Yes they have. "
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