FillipeMattos Posted October 31, 2016 Share Posted October 31, 2016 (edited) Both Skyrim are basically the same game with some improvements, the main difference is in 64 bits. To not have to install all the mods you took years selecting, there would be a way to adapt the Skyrim 32 bits to 64 bits, replacing only the most important memory files? file merger. Edited October 31, 2016 by FillipeMattos Link to comment Share on other sites More sharing options...
TheVampireDante Posted October 31, 2016 Share Posted October 31, 2016 No. Link to comment Share on other sites More sharing options...
FillipeMattos Posted October 31, 2016 Author Share Posted October 31, 2016 No. Why? Link to comment Share on other sites More sharing options...
DoctorKaizeld Posted October 31, 2016 Share Posted October 31, 2016 No. Why? why doesnt matter. the new special edition is already 64 bit. but to attempt to answer the question (someone better at this correct me if im wrong) you need access to the hardcode parts of the game and would need to essentially rebuild the game to properly convert it. in the long run a waste of time. in the short term it isnt worth it. reason? Skyrim Special Edition. Link to comment Share on other sites More sharing options...
FillipeMattos Posted October 31, 2016 Author Share Posted October 31, 2016 (edited) Many mods that exist in Skyrim 2011 you will not find available for 64-bit Skyrim. Without them, the game is less fun. The only thing that interested me was the stability, no CTD. Edited October 31, 2016 by FillipeMattos Link to comment Share on other sites More sharing options...
TheVampireDante Posted October 31, 2016 Share Posted October 31, 2016 Which you won't get by trying to hack together a makeshift 64 bit version from the older game. It just won't work. Link to comment Share on other sites More sharing options...
Novem99 Posted November 1, 2016 Share Posted November 1, 2016 The only thing that interested me was the stability, no CTD. 1. The old Skyrim is already totally stable if you use ENBoost and the Memory Patch and you know what kind of mods you are using!2. If you're only interested in stability then why don't you just buy the Special Edition??? Link to comment Share on other sites More sharing options...
ZeroKing Posted November 1, 2016 Share Posted November 1, 2016 You don't just "convert" a game to a different architecture. First, you need the source code, which is owned by Bethesda Game Studios. Second, you need to redesign the draw call and render target systems for the engine to work on that new architecture. That's on a whole new level of programming, completely different from just modding a game. Third, field-testing the renewed engine prior to converting game assets to this new game requires a lot of compute hardware (not the game as gaming hardware). Again, something nearly no mod author (and practically no average user) has the hardware or time for it. Fourth, distribution of that converted game is illegal (like any proprietary software), since the game (engine, assets, code) is still Bethesda's. Plus, the particular Gamebryo engine that Skyrim and Fallout 4 (Creation Engine) is the property of Gamebase USA, which has exclusive licensing agreement with Bethesda, so you can goodbye to any publicly-released converted games. Link to comment Share on other sites More sharing options...
SPH1 Posted November 2, 2016 Share Posted November 2, 2016 My "why" is why you don't just go to SE and start a new life? Link to comment Share on other sites More sharing options...
AlarictheVisgoth Posted November 2, 2016 Share Posted November 2, 2016 Both Skyrim are basically the same game with some improvements, the main difference is in 64 bits. To not have to install all the mods you took years selecting, there would be a way to adapt the Skyrim 32 bits to 64 bits, replacing only the most important memory files? file merger.Are you a console gamer? Link to comment Share on other sites More sharing options...
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