manchuligans Posted November 1, 2016 Share Posted November 1, 2016 Hi everyone, I'm attempting learn about the creation kit with my first mod, an underground player house. One entrance will be in one part of Whiterun and the other entrance will at a spot outside the city walls, and I want the interior cell space to be at least semi-realistic with tunnels leading approximately to those locations. How do I figure out / guesstimate the distance so it will seem reasonable to the player? Any tips? Link to comment Share on other sites More sharing options...
BoayGamingYT Posted November 1, 2016 Share Posted November 1, 2016 Hi everyone, I'm attempting learn about the creation kit with my first mod, an underground player house. One entrance will be in one part of Whiterun and the other entrance will at a spot outside the city walls, and I want the interior cell space to be at least semi-realistic with tunnels leading approximately to those locations. How do I figure out / guesstimate the distance so it will seem reasonable to the player? Any tips? Place any objects/marking on Exterior start point and then the end point which is the same location of Doors/Markings.Maybe you wanna placing them every corner/turn/slope either.When everyting being set, Copy all of those markings, you must select all of them off course. Then go to your custom Interior, right click paste inplace.Press T to center view of your copied objects. Link to comment Share on other sites More sharing options...
manchuligans Posted November 2, 2016 Author Share Posted November 2, 2016 Perfect, thank you! Link to comment Share on other sites More sharing options...
Elias555 Posted November 2, 2016 Share Posted November 2, 2016 Hi everyone, I'm attempting learn about the creation kit with my first mod, an underground player house. One entrance will be in one part of Whiterun and the other entrance will at a spot outside the city walls, and I want the interior cell space to be at least semi-realistic with tunnels leading approximately to those locations. How do I figure out / guesstimate the distance so it will seem reasonable to the player? Any tips? Place any objects/marking on Exterior start point and then the end point which is the same location of Doors/Markings.Maybe you wanna placing them every corner/turn/slope either.When everyting being set, Copy all of those markings, you must select all of them off course. Then go to your custom Interior, right click paste inplace.Press T to center view of your copied objects. Brilliant! I would have never thought of that. Link to comment Share on other sites More sharing options...
BoayGamingYT Posted November 2, 2016 Share Posted November 2, 2016 Dunno I undertand my own languages, I still confused for that, because I never edit such exact doors in and out :geek:Whiterun World and Tamriel world is in exact world axis so you can copy paste one at the time in both world. Any way remember in custom interior, it must empty before Paste the markings. An Edited interior cell will be marked with * and sometime it will make interiors huge because some cells edited in far away, to check theese acidentall edited cell you can see the cells dialogue then click the cells list empty button just on the closest top dialogue, to listed all the edited cells in proper cells x,y axis number. Then find the cells number that is way to far. I'll explain like this, when "paste" the markings, the cell number for example usually outside whiterun 0,0 then the closest edited cells is not far from 0, like "wilderness 0,1 wilderness 0,2 wilderness 0,-1 wilderness 0,-2 etc" if there is some cells is too far from theese cell number, just right click in the cell list then delete. This is also works in exterior cells. Link to comment Share on other sites More sharing options...
Recommended Posts