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"Way too Many Point Lights"


TheWilloughbian

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Oh yeah I ran up on that limit in the arena - with more than 3 or 4 you get black patches on water. It stops reflecting the light and turns into a black square on just that tile. What got me was the light sources on players. My arena was fine as was, but if the players had a light spell or a any of the magical items that had a light effect, it would cause ugly black squares in the tile the character was occupying. I had to go back and redo the lightning of that area. :(

Edited by Sabranic
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It takes a lot of practice. It's worth having a look at the prefabs by NIceThugBert.

 

https://neverwintervault.org/tags/nicethugbert

 

He used software which takes real map data to create a set of large areas with good fine detail in the terrain.

 

These will save you time and there's plenty of chance to practice your texturing cos it's pants in the prefabs.

 

Grey shading and colour are your friends when your doing exteriors, you can get some very good effects off just a single texture base.

 

PJ

Edited by PJ156
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My only suggestion would be to work from photos of real-world terrains to see how the areas are broken up with different vegetation, rocky areas, muddy areas, wet and dry soils, etc., and how slope and elevation are involved in that variation, and how channels form from water runoff, erosion, etc. Just looking at a real-world picture can help you simulate those effects without needing to actually take them into account.

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