TheWilloughbian Posted November 8, 2016 Author Share Posted November 8, 2016 Good to know. Thanks. Link to comment Share on other sites More sharing options...
Sabranic Posted November 8, 2016 Share Posted November 8, 2016 (edited) Oh yeah I ran up on that limit in the arena - with more than 3 or 4 you get black patches on water. It stops reflecting the light and turns into a black square on just that tile. What got me was the light sources on players. My arena was fine as was, but if the players had a light spell or a any of the magical items that had a light effect, it would cause ugly black squares in the tile the character was occupying. I had to go back and redo the lightning of that area. :( Edited November 8, 2016 by Sabranic Link to comment Share on other sites More sharing options...
TheWilloughbian Posted November 8, 2016 Author Share Posted November 8, 2016 I'll try walking around with a torch and see what happens. Link to comment Share on other sites More sharing options...
Tchos Posted November 9, 2016 Share Posted November 9, 2016 If you don't have water in the area, it's a bit more flexible. Link to comment Share on other sites More sharing options...
TheWilloughbian Posted November 9, 2016 Author Share Posted November 9, 2016 I did a little tweaking to cut down on the overlap. I'm still pushing it right to the edge, though. Link to comment Share on other sites More sharing options...
TheWilloughbian Posted November 17, 2016 Author Share Posted November 17, 2016 (edited) I'm trying to get a better handle on the terrain editor. Here's my attempt at a weathered hill. http://i1268.photobucket.com/albums/jj565/TheWilloughbian/NWN2/NWN2_SS_111716_015229_zpsz3pbdnxv.jpg Edited November 17, 2016 by TheWilloughbian Link to comment Share on other sites More sharing options...
rjshae Posted November 17, 2016 Share Posted November 17, 2016 It looks like you used a darker shade along the depressions to give it a baked shadows appearance. Nice. I'm sure it will be even better once you start blending textures. Link to comment Share on other sites More sharing options...
TheWilloughbian Posted November 17, 2016 Author Share Posted November 17, 2016 Texturing is another thing I'm trying to get better at. It's taking some time to learn which texters blend nicely. Link to comment Share on other sites More sharing options...
PJ156 Posted November 17, 2016 Share Posted November 17, 2016 (edited) It takes a lot of practice. It's worth having a look at the prefabs by NIceThugBert. https://neverwintervault.org/tags/nicethugbert He used software which takes real map data to create a set of large areas with good fine detail in the terrain. These will save you time and there's plenty of chance to practice your texturing cos it's pants in the prefabs. Grey shading and colour are your friends when your doing exteriors, you can get some very good effects off just a single texture base. PJ Edited November 17, 2016 by PJ156 Link to comment Share on other sites More sharing options...
Tchos Posted November 18, 2016 Share Posted November 18, 2016 My only suggestion would be to work from photos of real-world terrains to see how the areas are broken up with different vegetation, rocky areas, muddy areas, wet and dry soils, etc., and how slope and elevation are involved in that variation, and how channels form from water runoff, erosion, etc. Just looking at a real-world picture can help you simulate those effects without needing to actually take them into account. Link to comment Share on other sites More sharing options...
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