wobbuvahi Posted November 1, 2016 Share Posted November 1, 2016 I'm working on converting my mods over to SSE formats and I'm not sure what I can and can't include in PS4 mods. I've heard that textures are out--does this mean that since new NPCs need new facegen data, that anything adding an NPC will get the black face bug? Link to comment Share on other sites More sharing options...
Recaldy Posted November 2, 2016 Share Posted November 2, 2016 Far as I know anything that uses completely new assets that aren't already in the game disqualify it for PS4. Link to comment Share on other sites More sharing options...
wobbuvahi Posted November 2, 2016 Author Share Posted November 2, 2016 I'm wondering what qualifies as 'assets' though. Like for instance, scripts--are they allowed, or not? If not, it's going to be a hell of a time trying to make any quest mod for the PS4. Link to comment Share on other sites More sharing options...
Sable17 Posted November 2, 2016 Share Posted November 2, 2016 .esp files only. Nothing else. Link to comment Share on other sites More sharing options...
Thicketford Posted November 3, 2016 Share Posted November 3, 2016 So scripts aren't allowed in PS4 mods? Can someone please confirm this. Link to comment Share on other sites More sharing options...
mineymonkey Posted November 3, 2016 Share Posted November 3, 2016 Scripts are not allowed in PS4 mods. Only thing you can use are base assets from Skyrim/Dawnguard/Hearthfire/Dragonborn. Link to comment Share on other sites More sharing options...
TombRaiser Posted November 3, 2016 Share Posted November 3, 2016 So pretty much, we can only alter stats and use the items already available. (ie: We can still make buildings and add clutter, but only with what CK has provided us) Link to comment Share on other sites More sharing options...
tension69 Posted November 3, 2016 Share Posted November 3, 2016 PS4 isn't going to have many good mods then... :laugh: Link to comment Share on other sites More sharing options...
Recommended Posts