Draenen Posted November 1, 2016 Share Posted November 1, 2016 Hey there. I'm new to modding in general and quite noob at it, and I just finished a first version of my weapon mod (a totally new sword, no vanilla in it) and want to load it into the SE CK. Alot of the posts have a good chunk of jargon I don't quite understand, although I get the rough edges. The SE CK seems to believe that the model I'm uploading doesn't exist and doesn't portray it, giving me marker error 3. I tried re-creating the .nif files, but still no luck. So obviously I need to convert my mod via the archive feature. But I'm not sure how to create the archive for it to pack/unpack. Worse comes to worse I will kindly ask for someone to upload the conversion for me (and hopefully someone does so), but I'd like to learn how to do it for the sake of future mods I want to create, because for the forseeable future I will upload my files to the standard Skyrim (until the majority of players and mods move over). Can you guys help me get through this? Link to comment Share on other sites More sharing options...
Kazuya482 Posted November 2, 2016 Share Posted November 2, 2016 If someone could provide an in-depth explanation on this process that would be great. I want to convert the lord of the rings weapon pack for my own use. Link to comment Share on other sites More sharing options...
thumbincubation Posted November 2, 2016 Share Posted November 2, 2016 Can't link at the moment, but go to the afk mods forums, click on knowledge base, and look at Arthmoor's post about it. He goes into what is different with the meshes and how to fix it. You'll need the new nifskope to do it. One good thing is the new one seems to handle the older Skyrim meshes as well as the new SE meshes, and is a bit more pleasant to use. Link to comment Share on other sites More sharing options...
Draenen Posted November 3, 2016 Author Share Posted November 3, 2016 Can't link at the moment, but go to the afk mods forums, click on knowledge base, and look at Arthmoor's post about it. He goes into what is different with the meshes and how to fix it. You'll need the new nifskope to do it. One good thing is the new one seems to handle the older Skyrim meshes as well as the new SE meshes, and is a bit more pleasant to use. Aye, I have. Something just doesn't click with me apparently. I'm pretty sure I have the newest nifskope too. Link to comment Share on other sites More sharing options...
PeterMartyr Posted November 3, 2016 Share Posted November 3, 2016 (edited) Bumping cause I need to know this as well, I think it something to with them being Static, but I'm lost too. And no right clicking meshes for strips & skins partitions & tangent update does help, I'm not silly just confused. What "marker error 3" mean? Edited November 3, 2016 by PeterMartyr Link to comment Share on other sites More sharing options...
PeterMartyr Posted November 5, 2016 Share Posted November 5, 2016 Fixed went back to basics, instead of patching, extracted a Vanilla Sword from Oldrim & redid it all from scratch with latest NifSkope, but the textures look like crap, playing with cubemaps ATM. or I'll pretend it the Sword of Turin Turambar Link to comment Share on other sites More sharing options...
PeterMartyr Posted November 11, 2016 Share Posted November 11, 2016 Solved it when back to this after a break I was right a friggin Cubemap texture was causing SE to CTD, I have no idea why. A cubemap texture with environment map enabled :wallbash:It looks Great Now. Link to comment Share on other sites More sharing options...
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