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The Institute as a Settlement.


MadeUpName92

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Why would we nuke the most advanced and comfortable settlement in the entire commonwealth?

 

Lets just go in and take it over!

 

Ok, honestly the Institute is a pretty big wast of space but it has enough to house a normal size settlement population.

 

I'd like to take control of it and all of it's resources including the relay. It already has all the crops, stores, and beds I just need to be able to bring in settlers and assign them.

 

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Hmm! It's various interior cells, I suppose "Concourse" might be a favored option, as there's quite a lot of space and you can access some living quarters without load screens if I remember rightly. There are about 5-10% of cells across fallout.esm that I simply can't load, Nvidia graphics card crashes, all the time every time. Concourse is one of them. I'd imagine there's a lot of 'game' down there, not always the greatest places to mix with settlement scripts. And it'd be fun to see where the brahmin try to enter and leave from... But the theory IMO is sound, you could have a settlement in any one of those Institute interior cells. There are probably a lot of unavoidable obstacles along the way, so unless it's got Nuka fever and is so attached to other quests & scripts you literally can't do bugger all with it even if you tried, it's simply a bit overwhelming in terms of being compatible as a settlement<>major game location, even for the competent settlement modders, hence no major attempts at it before. I tried to load Concourse 4 times but no joy, so it's someone elses gambit now :wink:

 

speedynl has probably tried it before? :wink:

Edited by m0ds1984
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I've done it before with a portable workshop before I believe, as far as building goes. The biggest issue I had with it, is that the Institute, at least the main area, is rather cramped and many settlement items are fairly large for those tight spaces. I did manage some basics like add in a bed, some monitors and stuff to the meeting room, and other thematic items for each of the areas. Not saying it can't be done, but it will take a lot of maneuvering. Luckily though, with the Creation Kit you can delete items or add scrap recipes to items that scrap everything doesn't cover to give you more room to put in what you want.

 

 

EDIT: I might try over the next few days to get a prototype. Basically, like my Crater of Atom settlement, I'd have to run through the guide and just set attacks and brahmin recruitment off. I don't know how settlers will move supply lines or get there but eh, oh well.

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ok just brain storming here what if you were to "Copy" the cells and then clear them out? scripts, npcs, game markers, etc etc, then as far at the supply lines you could make a settlement at CIT with a workshop that was linked to the workshop of the interior of the institute. like build your own vault, and basement living did. but if you did the new cells with the clean out then have the teleports switched via script/quest that way you wouldn't be touching the actual institute. and maybe a lot less problems.

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My suggestion (now that m0ds clarified the that it's many interiors)? Create (copy one of those cells or build it with the themed pieces) a new "floor"/area/segment (probably with nice high ceilings, like Genolune says, heh) within the institute that becomes the settlement.

 

...though an interior within an interior (essentially) could be fun to get the map marker stats showing on and supply lines. =P

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It's not the vertical space that's cramped in the Institute, it's the horizontal space. Narrow walkways, the tiny quarters they give you, etc. My prototype is essentially the whole concourse is inside a defaultemptytrigger and let the player decide. Maybe I'm just peculiar because I like to cram stuff into my settlements. All the extra floors and stuff would be nice later on down the line, but right now I'm just looking at practicing what I know and then going further.

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