Cruor34 Posted November 4, 2016 Share Posted November 4, 2016 (edited) As the title says... its been a year, nobody has made a replacer mod for the assault rifle? I found a great 10mm replacer in the Colt Delta Elite. There are so many cool weapons out, I am really surprised it has not been done. I have seen only one, and I am not a fan... pretty much uses Vanilla assests to just kinda change the look of the assault rifle. Is the only option really just to get the R91 and replace every single mention of the Assault Rifle with it manually? Is anyone working on a replacer? Can anyone show me how I could just replace it myself with say the R91, M2216 or M14? Edited November 4, 2016 by Cruor34 Link to comment Share on other sites More sharing options...
Ethreon Posted November 4, 2016 Share Posted November 4, 2016 Why are you so surprised? Link to comment Share on other sites More sharing options...
Cruor34 Posted November 4, 2016 Author Share Posted November 4, 2016 Why are you so surprised?Because I would think it would be done. A lot of people do not like the WW1 Maxum Machine Gun look. Its just out of place. First off, I don't know where Bethesda got the idea to go so retro, In Fallout 1/2 only the music/culture/cars/cloths were 50's. The weapons were modern, the screens were flat, etc. Second, even if you ant to go full retro, its 50's, not 1918. If you google Fallout 4 assault rifle replacer a lot of people have asked before me, sadly it has not been done. Link to comment Share on other sites More sharing options...
Ethreon Posted November 4, 2016 Share Posted November 4, 2016 Monitors in older games are not flat.Weapons in past games range from medieval swords to futuristic energy based weapons and shotguns. Link to comment Share on other sites More sharing options...
montky Posted November 4, 2016 Share Posted November 4, 2016 @cruor34,this is an interesting thread -it is a bit of a 'what the fudge?!" after a year, given millions of FO4 players...why haven't more folks teamed up to make that happen? as to why some of the design elements change,you are nearly on the money there...some folks, the distinctive likeness of their implement was enough forthirdparties to try and get a slice of the pie out of ol' bethesda... (IMHO, it oughta be the other way around,firearms implement companies oughta line-up with bethesda to have theirimplements included in the game hehe) so, they went with other looks.its not just implements,look at the history of 'nuka-cola'; it used to be a trademarked real world beverage,in FO1, FO2, FOTactics, FO:BoS,but that had to be changed, because a boffin in their HR department or PR...wanted that beverage to not be associated with post-apocalyptic stuff... -----Indeed, it is odd that the Maxim/Vickers style implement is in FO4.running around with a belt-fed AA implement is pretty fun though... or it would be,if weapon malfunction rates and maintenance was still a core base mechanic in the game... perhaps it is a nod to the Winchester history (there should be a whole lot more Winchester implements eh?)-for a long time, they could manufacture some things which they could not actually own or use in the state...old fashion implements for an old fashion locale.carbines, shotguns, exotic calibres - those should all be more common.rapid firing automatics and so... maybe pre2077 boston was a 'implement -free zone'? so there are fewer there. there were a few temporary available modssuch as the MIB weapons pack and the Buck Rogers weapons pack,which allowed you to swap out those hideous oversized barrels withsomething retro-futuristic.buck rogers furniture and barrels fit nicely with the vanilla handle component.I'd even settle for more "Any Mod Any Weapon" compatibleparts to swap out for your weapon type. There is also the Pipe-weapon overhaul project, which with any mod any weapon,lets you make 664 new combinations of gun.3 barrels for your 'assault rifle' in a nod to Duke Nukem? sure can!a pipe-Sten/pipe-Owens? sure.some weird foward and backward 2 barrel firing T shaped pipe-oddity? why not. I think, seeing as how FO4 is a hassle to mod,that's been a lot of the motivation -why replace it, when you could just download a weapon-mod instead,and it spawns too - such as the mk22 50 cal gun etc.see the discussions for altering the weapon droplist and vendor lists... there are a lot of Chinese Assault Rifle mods, which replace the spawn-rate of the'vanilla assault rifle' and instead have the chinese assault rifle or m16 or ar15 be more common.you will still get the vanilla assault rifle turn up, yet it is rare.the rate is 0,01 for the vanilla assault rifle,0,36 or higher for the weapon of your choosing. there was a suggestion thread alsoto bring things featured on YT to FO4,notable, RoyalNonesuch, Joergsprave and anything featured on Ian's Forgotten Weaponsor hickok45...I especially think that RN's "Defribulator" slam-fires would be an awesome implement...combined with waxer or cutshells, it would be terrifying!most of that stuff, it'd be great to have as extra parts setswhich are compatible with"any mod any weapon"rather than a stand alone implement. -----I hope this helps somewhat,as interim things you can do to alter the game.I hope other folks more capable at modding FO4 than I turn up,and some collaborations happen,to realize the awesome you're looking for. thanks for reading. Link to comment Share on other sites More sharing options...
chucksteel Posted November 4, 2016 Share Posted November 4, 2016 Also that style of water cooled MG was used well into the 50's. It may not be an assault rifle unless you factor in Power Armor. Link to comment Share on other sites More sharing options...
Ethreon Posted November 5, 2016 Share Posted November 5, 2016 Also that style of water cooled MG was used well into the 50's. It may not be an assault rifle unless you factor in Power Armor. That signature tho. Link to comment Share on other sites More sharing options...
chucksteel Posted November 5, 2016 Share Posted November 5, 2016 I had to! Link to comment Share on other sites More sharing options...
Levantinium Posted November 5, 2016 Share Posted November 5, 2016 (edited) The existence of it is explainable, however. If you look at prototypes of assault rifle designs post WW2 up to Vietnam, almost all of them are seemingly scavenged concepts and designs from WW1-WW2 guns. Especially in the cooling department, in regards to how to rapidly cool the heat from the fire rate of such weapons. If you look at the designs of the AR-15 and 10, you can see some of the bloated pieces that eventually got sleeked out a bit, even though the introductory model M-16 was still a bit goofy looking, especially for its time. This is the same with the Kalashnikov design, where he essentially became the best taster's choice of ballistic buffet, taking what worked best from other designs and lessons, and applying them to a single product. Also keep in mind that the post-war period we know is entirely different than that of the Fallout universe. You don't have a push for miniaturization in the tech world like you saw with real history. No major wars happened until 2052, so there goes almost every single military innovation that we saw in real history (without war lessons, you don't really have war tech advancement). We don't even know if Korean War ever happened, and certainly didn't happen the way it did in real history as the USSR and USA did not have a Cold War relationship in the Fallout universe. Instead of focusing on fighting communism through military means, the USA looks inward and develops the Commonwealth system, which means the Military Industrial Complex of the Cold War in the real world is completely negated, at least until China and the USA start fighting in the 21st century. So all that tech and hardware that came out of this never happens. So in the end, what you have is a military arsenal that is largely based on reliable old world, old war technology that survived the century of relative peace. So when the arms race starts up, you have what actually happened in the real world when WW2 started, a lot of rookies designing and planning for a war based on the lessons of the previous. Remember how goofy looking tanks and weapons looked in the early years of WW2? You get a similar effect with Fallout weapons. With no major wars, assault rifles really don't get a whole lot of attention, especially as nations demilitarize themselves. But all of the sudden, when wars start heating up again, you have heavily armored units, especially in power armor, so now you have a need for bigger weapons. Assault rifles could become pseudo machine guns, at this point. Now, with all that in mind, remember this final bit - by the time that war between major powers was returning, fusion-powered laser weapons were standard. Developing assault rifles at this point would be like continuing production and development of breech-loaded weapons for your military during WW2. By the time of "wasteland living" it makes sense that kinetic energy weapons would return in full force, as the resources and knowledge needed to maintain an heat energy-based arsenal is so very rare, but you can make bullets and weapons yourself with the proper amount of chemicals and metal. So Maxim Gun-sized water coolers for assault rifles make even more sense, as time goes on. Especially considering that all Pre-war weapons that survived were brought out of stockpiles like the Sierra Army Depot, and other areas that the bombs didn't absolutely destroy. Hand-me-down rejects that got stored away in case for whatever reason desirable and preferred tools were lost in enough quantity as to be irreplaceable. Edited November 5, 2016 by Levantinium Link to comment Share on other sites More sharing options...
Skyviper086 Posted November 5, 2016 Share Posted November 5, 2016 (edited) The existence of it is explainable, however. If you look at prototypes of assault rifle designs post WW2 up to Vietnam, almost all of them are seemingly scavenged concepts and designs from WW1-WW2 guns. Especially in the cooling department, in regards to how to rapidly cool the heat from the fire rate of such weapons. If you look at the designs of the AR-15 and 10, you can see some of the bloated pieces that eventually got sleeked out a bit, even though the introductory model M-16 was still a bit goofy looking, especially for its time. This is the same with the Kalashnikov design, where he essentially became the best taster's choice of ballistic buffet, taking what worked best from other designs and lessons, and applying them to a single product. Also keep in mind that the post-war period we know is entirely different than that of the Fallout universe. You don't have a push for miniaturization in the tech world like you saw with real history. No major wars happened until 2052, so there goes almost every single military innovation that we saw in real history (without war lessons, you don't really have war tech advancement). We don't even know if Korean War ever happened, and certainly didn't happen the way it did in real history as the USSR and USA did not have a Cold War relationship in the Fallout universe. Instead of focusing on fighting communism through military means, the USA looks inward and develops the Commonwealth system, which means the Military Industrial Complex of the Cold War in the real world is completely negated, at least until China and the USA start fighting in the 21st century. So all that tech and hardware that came out of this never happens. So in the end, what you have is a military arsenal that is largely based on reliable old world, old war technology that survived the century of relative peace. So when the arms race starts up, you have what actually happened in the real world when WW2 started, a lot of rookies designing and planning for a war based on the lessons of the previous. Remember how goofy looking tanks and weapons looked in the early years of WW2? You get a similar effect with Fallout weapons. With no major wars, assault rifles really don't get a whole lot of attention, especially as nations demilitarize themselves. But all of the sudden, when wars start heating up again, you have heavily armored units, especially in power armor, so now you have a need for bigger weapons. Assault rifles could become pseudo machine guns, at this point. Interesting ... Would that also explain why the mini gun is freaking useless? Edited November 5, 2016 by Skyviper086 Link to comment Share on other sites More sharing options...
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