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.223 Pistol from Fallout 3


Levantinium

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I've been following skibs for a while waiting for the .223 redux that was in the works. I assumed it was going to be a replica of the .223 from Fallout 3. Skibs made the gun look much different. While it looks great, it is not the .223 I fondly remember playing with.

 

There's That Gun mod, but I hate the dual triggers on it.

 

I was hoping to see this bad boy appear in the game, fully animated and all.

 

http://static.giantbomb.com/uploads/scale_small/14/142055/1995137-830px_fnvthatgun.png

 

http://media.moddb.com/images/members/1/400/399748/FoNV_223_Pistol.jpg

 

 

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the more 'that guns' the better hehe.

a great base to make other things,

with the 'any mod any weapon' suite too.

 

I hope there'll be 'distressed'/'rusted' and 'all chrome' versions too,

as it will look great with the de-atomiser from

the MIB mod... or parts from the Wildey blaster mod.

(sacrilege?)

 

maybe also one that is half chiappa rhino,

half 'that gun'...

or half 'that gun', half pipe-pistol...

 

-----

the reason there's 2 triggers,

is incase they have to dump the 5.56 greentip or 'smokey' phosphorous rounds, or liquid gallium...

at a replicant. it is the full auto-mode...

to 'smoke' the 'replicant' instead of retire, is to void their warranty.

 

hold both, and it blasts em.

the mechanism operates in full-auto, for short-range.

it would be kinda scary, having essentially Data/The Terminator or Robocop

within 5ft, and very displeased at being involuntarily retired...

 

the other theory, is that other versions have a

lancaster-style set-trigger dual trigger.

the forward trigger is double action,

the rear trigger is a feather-weight for 'precision'. -

the top cylinder is a solenoid or drop-weight as part of a recoil-impulse-control system.

the instructions on the firearm instruct the user to depress both at the same time to operate -

as a safety feature, this will decock the firearm and disengage the firing pin, essentially, rendering the implement momentarily

inoperable...

replicants, especially replicants who'd never used an implement,

would mistakenly follow the wrong instructions on the firearm, to the letter...

thereby protecting the user should their implement be commandeered.

in their panic, many replicants would physically sheer the trigger clean off,

or deform the trigger guard (there's a few damaged examples in the armory scene)

 

deckards' side arm was originally going to be a detonics asp11 - an ASP chambered in 11mm...

or a bren17 (7 better than a bren 10).

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There's no .223 in F3. And you know why it has 2 triggers, right?

 

I pulled an all-nighter, so this is a mishap.

 

And yes - but again, this has nothing to do with what I said. The Blade Runner gun with dual triggers is already a mod, so I'm not sure why you feel you need to remind me why it exists when this is a request for the version from Fallout New Vegas (not 3 - heh).

Edited by Levantinium
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