Revan770 Posted April 7, 2012 Share Posted April 7, 2012 If i edtiting 2 meshes separatley - all exporting ok. But after attach - working bad.. Link to comment Share on other sites More sharing options...
Ghogiel Posted April 7, 2012 Share Posted April 7, 2012 (edited) i adding - choose torso - and sellect all mesh (so it became light red)That should work. If you are attaching, need to sort out the dismember modifier after doing that. as it will not update. Edited April 7, 2012 by Ghogiel Link to comment Share on other sites More sharing options...
Revan770 Posted April 7, 2012 Share Posted April 7, 2012 strange but i do exactly that.. and still get crashes.. Link to comment Share on other sites More sharing options...
Arven_Elvie Posted May 19, 2013 Share Posted May 19, 2013 Having the same problem with the error.Trying to export .nif model file from 3dsmax 2012. Every -visible- face is assigned to the partitions of BSDismember Modifier. The same crush.Perhaps I'm unable to see some faces (my model consists of several parts attached to each other). How I can select the "unseen" part if my model has them at all?Maybe some other advises?I'd appreciate your help, I'm a novice in 3d modelling. Link to comment Share on other sites More sharing options...
greywaste Posted May 21, 2013 Share Posted May 21, 2013 It's possibly the Material ID problem, if you do have multiple ID's that are necessary (1 model using multiple textures) then gradually separate it into ID's by cloning the mesh and then deleting one of the ID's - check the dismember modifiers when done.Having the same problem with the error.Trying to export .nif model file from 3dsmax 2012. Every -visible- face is assigned to the partitions of BSDismember Modifier. The same crush.Perhaps I'm unable to see some faces (my model consists of several parts attached to each other). How I can select the "unseen" part if my model has them at all?Maybe some other advises?I'd appreciate your help, I'm a novice in 3d modelling. Link to comment Share on other sites More sharing options...
Arven_Elvie Posted May 21, 2013 Share Posted May 21, 2013 It's possibly the Material ID problem, if you do have multiple ID's that are necessary (1 model using multiple textures) then gradually separate it into ID's by cloning the mesh and then deleting one of the ID's - check the dismember modifiers when done. You were absolutely right about the material. Changing it to "standard" helped a lot :) Link to comment Share on other sites More sharing options...
buba1 Posted June 23, 2013 Share Posted June 23, 2013 i have exactly the same problem Link to comment Share on other sites More sharing options...
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