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A reasonable poly count for Skyrim models?


Hagroth

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BTW: Check the models with NifSkope.:

- nightingale 15k (triangles)

- steel 15k (triangles)

Nighinggale is a tad over 10ktri, armor, cowl, boots and gloves, including the bare fingers, and steel is just over 12k. If your were counting the morph targets as well then things go way over 15k.

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thank you for the response. I have made several armors and have not been skimping on details. wrong thread, but I was also wondering about textures and would appreciate any advice.

 

What is a reasonable limit to the amount of different 1098x1098 vanilla game textures you should apply to a single armour model. I see most vanilla armours use 2 texture sets (1 for skin). Is there a limit I should stick to?

 

cheers

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The most common texture sizes are:

512x512

1024x1024

2048x2048

 

Anything above is generally wasted, as it takes too long to generate the map, and the quality is no different.

The number of maps depend on the quality and useability of what you want to make. Having 1 map makes it all a lot easier to work with, but it might become a problem if it is 2 totally different materials. On the other hand, 2 maps can be used for more flexibility, but means you need twice the time to re-texture it.

 

Personally, I stick to 1 map. The only time I get 2 is if I make, say, a human with an armor on top. Then the human gets a map and the armor.

I would also note that you should think if things should be seperated. Take a sword and a shield: If both should be there at the same time, always, I would texture them in the same map. However, if simply want a single sword and a single shield in the game, I would map them seperately.

 

So, to TL;DR this:

 

- Get a size above what you want, and downscale, or simply use what size you want.

- Most models uses either 512x512, 1024x1024 or 2048x2048. There are exeptions, but these are good enough for any model for any game.

- Splitting texture into different maps should be thought out. I would use multiple maps when:

* It's different models in a set, but I want them all to be unique. I.e: A sword and a shield. A Bow and a Quiver. I want them all to be able to be stand-alone and not waste space when using in a different context.

* There are 2 different kind of materials that both got different shading required. I.e. Metal armor(Map 1) and the Skin (Map 2). One needs a different shader setup than the other.

* I think retexture. If I know the models are only a one time use, and I want a high resolution for it, I will split it into major parts.

* When the model is not too complex. Splitting a robot into 12 different maps means I will need 10 times the work, and export 12 models out. It's just more work.

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^Your tl:dr is longer than what you were saying in the first place.

 

What is a reasonable limit to the amount of different 1098x1098 vanilla game textures you should apply to a single armour model. I see most vanilla armours use 2 texture sets (1 for skin). Is there a limit I should stick to?

1098x1098 is an invalid ratio for dds format. It would end up in fractional pixels when it is downsampled.

 

armor is usually at least 4 maps, helm, body, boots, gloves. they are like 1024x1024 for the main body 512x512 for all the additional pieces iirc. That's vanilla. I usually just set myself over a 2048x2048 or there abouts as the total budget of all my maps required to make an outfit.

 

I really try not to make 20 materials for one model, whcih is what happens when you have 20 different sets of maps for one thing. Material count does get somewhat expensive. I've seen like 100megs of texture and over that many maps on a single gun in F3 modding. Considering that is 1/10th of the entirety of most peoples vram for a gun I say it is pretty noob thing to be doing. Thing is, it's not always noobs who do this. :psyduck:

Edited by Ghogiel
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Thanks for your both responses. Yes I meant the 1024x1024 vanilla game textures not 1098.

So i should limit the amount of textures to 2 or 3 on an armour model.

 

An armor I have uses four different 1024 game textures. I have the body skin texture, most of it uses the sphere centurion texture, the thighs is dwarven armor and the boots (they're part of the armour itself) use the steam centurion texture.

 

 

 

 

 

Looks like I'll have to halve the size of the boot texture.

 

Thanks for your help.

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