Jump to content

So heres the start of my Wyvern...


huntsman2310

Recommended Posts

Well since I've decided I won't try and get them moving until the CK is out, I've started work on the second sub-type.

 

Meet the Slitherer.

 

He looks kind of goofy but honestly, would you want something the size of a long house come at you underwater? Where you can't use weapons?

 

http://img560.imageshack.us/img560/482/frankensteinwasanamateu.th.jpg

Link to comment
Share on other sites

  • Replies 191
  • Created
  • Last Reply

Top Posters In This Topic

I think I will, good idea.

 

This guy won't take as long since the Wyrm was essentially a way for me to get used to Blender's mechanics and features, and to find efficient ways to use it.

 

After this guy I have three more models to make.

 

The Red Dragons.

 

The terrible Cockatrice.

 

And Velociraptors.

Link to comment
Share on other sites

  • 3 weeks later...

Okay so before working on any of the other models I'm going to try and work out a process for getting it through Nifskope.

 

1st Lesson Learned: It is much easier keeping it in its original format, because I had to export it as a OBJ to edit it in Blender, whenever I put it back into Nifskope, a whole load of material errors come up.

Link to comment
Share on other sites

  • 2 weeks later...

2nd Lesson learned: Even though I love Blender and how accessible it is (mostly cuz of hotkeys), I have to use 3DS Max.

 

because, currently the new Blender does not have NIF scripts for it.

 

And I just realized, from tinkering with some other meshes, that I can straighten the copied backleg of the Wyrm quite a bit without it drastically stretching the texture.

Link to comment
Share on other sites

  • 1 month later...

Right. So since my first version of the Wyvern stopped working, here's a new one.

 

Don't mind the fact that he has no eyes or mouth.

 

http://img138.imageshack.us/img138/7834/newversionofwyvern.jpg

 

Took me about an hour to do.

 

Next up I'll post something on the Slitherer and Velociraptor. Then the Basilisk.

Link to comment
Share on other sites

While working on the Velociraptor's model I came to a stunning epiphany.

 

I shouldn't remove doubles on bethesda models.

 

Just food for thought, will be releasing pic of it tonight.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...