Szimitar Posted December 21, 2011 Share Posted December 21, 2011 (edited) Tytanis, Awpsoleet and Hipolipolopgius, the project leaders of Tytanis: The Ultimate Mod, Skyrim Online and SkyNet respectively have come to an agreement today to work together to create the best Skyrim multiplayer experience possible. What that means is: Chances for a working multiplayer mod just tripled. The teams are currently working on bringing their work together, and will then improve upon the basic functionality that we can already provide.The long term goal is to create a MMO environment in which hundreds of players can explore Skyrim at once, and where small groups of friends can join up to face challenging multiplayer dungeons. If cooperation is not you’re thing you can enter one of the arenas to face opponents in combat, or hunt down players in the open world (on a PvP Server). Of course you can also join one of the major factions and influence the fate of Skyrim, by cleansing the name of the College of Winterhold or strengthening the Thieves Guild’s influence. Features will include but are not limited to:-PvE, PvP and RP servers-Ingame Chat-Joining Parties and Guilds-Multiplayer Dungeons-PvP Arenas-Open World PvP (PvP Servers only)-Trading-Player Housing If you are interested in Skyrim multiplayer and would like to contribute, we are still looking for Content Staff. Your job would be to create dungeons for 2 or 4 players, PvP content or other content that we need to make Skyrim more multiplayer-friendly. If you have experience with modding and the passion to create something awesome, join us on http://skynet.hipolipolopig.us/ Edited December 21, 2011 by Szimitar Link to comment Share on other sites More sharing options...
remmy88 Posted December 21, 2011 Share Posted December 21, 2011 spankin lookin forward to it Link to comment Share on other sites More sharing options...
huntsman2310 Posted December 21, 2011 Share Posted December 21, 2011 I'd rather that Tytanis focuses on the ultimate mod, but I am interested to see what a multiplayer mod will play like. Link to comment Share on other sites More sharing options...
Emmarae Posted December 21, 2011 Share Posted December 21, 2011 *Knock on wood* Hope this works... Link to comment Share on other sites More sharing options...
Galacticat42 Posted December 22, 2011 Share Posted December 22, 2011 Holy cr*p this looks epic. To the creators: Once my mod TFG is finished, I'll be honored to convert the dungeons and quests into multiplayer friendly dungeons and quests. Link to comment Share on other sites More sharing options...
hipolipolopigus Posted December 22, 2011 Share Posted December 22, 2011 Much ass we will kick ;) Link to comment Share on other sites More sharing options...
billyro Posted December 22, 2011 Share Posted December 22, 2011 Interesting development. Really looking forward to this, and hope it turns out the best. Good luck. Link to comment Share on other sites More sharing options...
red33mer666 Posted December 22, 2011 Share Posted December 22, 2011 this is awesome news. just because I am curious how the end product would work and for more info, I have a few questions, do you intend to have mods installed server side? and just have the players run off of a client? also will you be somehow disabling the console? I know that these things are the end all be all here at mod central but in order to have a fair game Cheating should be kept to a min or allowed without restraint. how about moderators, do you plan to have someone moderating full time to assist players? whatever the case I cant wait to try it Link to comment Share on other sites More sharing options...
hipolipolopigus Posted December 22, 2011 Share Posted December 22, 2011 (edited) this is awesome news. just because I am curious how the end product would work and for more info, I have a few questions, do you intend to have mods installed server side? and just have the players run off of a client? also will you be somehow disabling the console? I know that these things are the end all be all here at mod central but in order to have a fair game Cheating should be kept to a min or allowed without restraint. how about moderators, do you plan to have someone moderating full time to assist players? whatever the case I cant wait to try itThere are a handful of ideas that are circulating in regards to mods. We could do one of the following;Client-side mods must match server-side mods. This can be checked and enforced with a hashcheck of active mods.Adopt a Spoutcraft system. The server can send scripts to the client for execution where appropriate.Probably other ideas I haven't thought of :P As for disabling the console and moderators, I can't say. This will require some dev and staff discussion. Edited December 22, 2011 by hipolipolopigus Link to comment Share on other sites More sharing options...
Maddy21 Posted December 22, 2011 Share Posted December 22, 2011 if this becomes successful, am looking forward to Bethesda recruiting you peeps..lol Imagine the entirety of tamriel open for exploration in a multiplyer RPG...YAAAAAAAAAAAAaaaaaaaay!!! I know its just a dream..but hey :D Link to comment Share on other sites More sharing options...
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