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How do I get faces to render double sided?


FavoredSoul

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I like to make armor(s) and I hate using the shell modifier so certain bits of floating geometry can have two sides (things like belts, straps or bits of cloth for example). Its such a waste polycount-wise, especially if I don't want some of these objects having any thickness to it.

 

Is this doable?

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In max open the material editor, there is a check box that says 2 sided.

 

If you are asking how to get this effect in a game.. you might want to mention what game. :biggrin:

 

you either add a NiStencilProperty or in the case of Skyrim it is one of the shader flags 2, SF_double_sided

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