Ghogiel Posted December 23, 2011 Share Posted December 23, 2011 The steps to do the same in skyrim would be quite similar to OB. You can export to kfs and then use the kf/hkx converter to them. I dunno about any note tracks for blends and bone priorities though, All the state machine setup- that's gonna be in the havok behaviour. I haven't really looked into how to modify it for the game. I have been through a lot of the samples and tuts for havok behaviour over the past year, I have tried opening a project folder with the slyrim assets but with v6.6 nothing worked. So I dunno if it's a version mismatch or Beth has some custom info in them or what.. Link to comment Share on other sites More sharing options...
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