TheElderInfinity Posted February 3, 2012 Author Share Posted February 3, 2012 (edited) Oh yeah, sorry for responding so tl;dr in your thread by the way, I was on an iPhone, not a computer. Regarding the things you said, 5% HP regen is actually really overpowered, since its 5% of your health restored every second rather than 105% normal regen. For comparison, trolls have about 2.5% health regeneration, and they're really annoying to fight without fire. Something similar crops up with the stamina, if sprinting doesn't drain stamina, you can use sprinting power attacks as much as your stamina permits, and the werewolf has an extremely powerful sprinting power attack. Combined with the health regen, that would make werewolves nigh invulnerable walking death machines. On the flipside, tying the transformation to stamina, as you suggested, would have the opposite effect, since it basically takes away werewolf power attacks except in emergencies. I'm not trying to be rude or diss you, but we have actually been testing various werewolf stat mixes in SkyEdit, so we kind of know what we're talking about. Small update on the scripting: Just realized Papayrus has While and For loops, kind of like Python. That should be really, really useful, since instead of making it repeat the whole damn script (using the return command), we can just loop specific sections of code until the break conditions are met (in this case, when the conditions for a potential transformation are true, or the code that ensures that the beast form timer global variable, what we'll likely be timing the transformations to, stays above a certain threshold. Though how important loops are depends on how large the script is. Plus papayrus is apparently a bit like Python, so I'm reading up on that. Edited February 3, 2012 by TheElderInfinity Link to comment Share on other sites More sharing options...
argan Posted February 3, 2012 Share Posted February 3, 2012 Elder, if you did follow my mod maybe...the basic health regeneration is 0.70, trolls (not modded) are annoying 'cause their hp are low, but in the late game trolls are overwhelmed by everything, even by a mage in cloth with only his fists.I have to say this, if we want to balance the power of the best, then 2 mods need to be made.1 Mod will include a tripled health regen (from 0.70 to 2.1 .... 1.4 in skyedit) to make you fight and run into cover to regen when needed, and to decide actually to stay longer in beast form instead of waiting for switch, heal up and then re-shift, this is for a game NOT MODDED at every difficulty setting (forget about balance in hard difficulty and lesser, only master can bring the true need of regen in the game)2 This will be for Modded games (difficulty ones) and will give like 3.70 (or around it) regen, this will mean you will not be killed by the uber shots of a dragon, but you will have to hide if you have in mind to fight him in melee, or you will die. now, im still rising my new character to see the effects of the new werewolf mod, played at Master with a lot of difficulty mods that make you die easily and will make a proper balanced mod for everyone.The thing is, i don't have anymore a basic game, so i will ask one of you to test the actual and see what needs to be nerfed. And you forget more than one issue here, there is not only the health regen. Link to comment Share on other sites More sharing options...
TheElderInfinity Posted February 3, 2012 Author Share Posted February 3, 2012 (edited) AAAAGH!!! Double post! Edited February 3, 2012 by TheElderInfinity Link to comment Share on other sites More sharing options...
TheElderInfinity Posted February 3, 2012 Author Share Posted February 3, 2012 Yeah...Well, the higher your health, the more HP you regen with a buffed regen, so I imagine this is really hard to balance. 5% hp regn is godly below level 10, I imagine its different at every few levels. Link to comment Share on other sites More sharing options...
argan Posted February 3, 2012 Share Posted February 3, 2012 Yeah...Well, the higher your health, the more HP you regen with a buffed regen, so I imagine this is really hard to balance. 5% hp regn is godly below level 10, I imagine its different at every few levels.it can be done.i tought about that at first, but then i was "health scale, A LOT, with some basic buff on heal rate it can scale by itself".now, i will not put 2394872938472893472 scaling, i will just scale 2 times, one around the first levels, and then the second at 30-40. Link to comment Share on other sites More sharing options...
sergyu2500 Posted February 4, 2012 Share Posted February 4, 2012 Just trying to bump this bad boy over here. Me wants CK! Link to comment Share on other sites More sharing options...
Sibyllina Posted February 4, 2012 Share Posted February 4, 2012 Regarding the things you said, 5% HP regen is actually really overpowered, since its 5% of your health restored every second rather than 105% normal regen.I was speaking about +25% of the actual regeneration rate... Nothing else. o_O And the actual human health regen is really low (even if still too high to my mind, in hard mod). So a +50% at the end on the actual regen rate is not that overpowered. If you understood that as 50% of the health / second, well.. It's not overpowered. It's stupid and cheating. And there are already plenty of useless mods for such things. ;) Something similar crops up with the stamina, if sprinting doesn't drain stamina, you can use sprinting power attacks as much as your stamina permits, and the werewolf has an extremely powerful sprinting power attack. Combined with the health regen, that would make werewolves nigh invulnerable walking death machines. On the flipside, tying the transformation to stamina, as you suggested, would have the opposite effect, since it basically takes away werewolf power attacks except in emergencies.First, let me say you I didn't totally understand the thing about the "sprinting power attack". Do you mean the attack which knock back the ennemies with a monstruous force ? If so, it was my thought : as you can't use any attack's skill nor magic spells nor potions, the only ways to survive in a fight when you are a werewolf are : 1. big regen health (too big = not amusing since only the bosses could still be a threat) 2. ability to control the fight = to move really quickly + ability to get some quiet seconds (knocked down ennemies).And I'm not totally agreeing about the fact that, if to be transformed consumes stamina, it would break the fun. At the lvl 1-10, ok, I'm totally agreeing with that. But to play a werewolf at this level is like everything else : hard and dangerous. As the transformation will become powerfull, it HAS to be for a really short time at the low levels. Then, when you are, like me, lvl 50+, you have more than 400 stamina, the transformation could last a lot longer time.You could even create some artefacts which "slow down" this stamina's drain of the transformation (for example, a really lore-friendly idea : a special armor for the werewolf, in leather, which could give you some little bonuses specific to the werewolves). Anyway, sorry if I was a little angry first but... Damn, to understand and to speak in english is sometimes really hard for me. So when somebody tries to understand me in another way than I wanted to be understood, it's frustrating. Well, I just want to finish with something : when you create a mod (not only this creator, but all of them), think about the low level players AND the big ones. A nice mod, a mod which will be downloaded a lot is a mod which works for both of them.Actually, I'm playing a lvl 52 female orc, with bow, dual handed axe, stealth, etc. And... Damn, even in the hard mod, I'm sometimes bored with the fights. The challenges are less and less appearing. And I still don't have any attacking skill ! Since I had to buy all the enchant/smith perks ! So... Too much life, too much stamina, too powerfull stuff, powerless ennemies and no strategy except to be in stealth and oneshot everything in front of me. That's why I'm looking for a really well worked werewolf's mod ! To try something different. But all the actual mods are so cheated than they would transform me into a war goddess. Bleh... Not fun.Thank you. ;) Link to comment Share on other sites More sharing options...
TheElderInfinity Posted February 4, 2012 Author Share Posted February 4, 2012 Sibyllina: The reason I thought 5% HP regen meant 5% of total health per second, well, that's the way it is in SkyEdit and the Creation Kit (presumably). But true, 150% of normal health regeneration doesn't sound that bad. If anything it might be too slow, I'm not quite sure what the base heal rate is. Double the base heal rate is something like 1% total HP/second, I think Argan put it at like 2.3% for this mod. I see your point about stamina regen to some extent, but we're giving the werewolf + 150 stamina or so. Wow, I didn't even realize you weren't a native English speaker. Which speaks (pun hehe) volumes for you. Link to comment Share on other sites More sharing options...
Sibyllina Posted February 4, 2012 Share Posted February 4, 2012 Okay !!! Thank you for the explanations for the percentage. Good to know. :) And yep, I'm a french speaker. *sticks her toungue out* But I try my best ! To undestand is often "easy" but to explain a... uh... deep idea ? Something hard to explain, even with the right words, is even more difficult to explain when you miss as much vocabulary as me. :D Oh, and as I said... +150 stamina, for me, it will be useless. I already have more than 400 with some armor bonus (350 without, if I remember). It will become really "too much" for me. :s 350+150 = 500 stamina. Even without any other changes, I'll be able to sprint from a side of the city to another one, without stoping and following the roads (longest way to do it). :s There are so much things which could be improved. Werewolves, usage of the stamina, perks for the weapons (especially the bows, I didn't find any "good" mod about it... Only "cheated" ones, or asking so much perk's points that I won't ever be able to reach the last skill). Good luck on that mod, Infinity ! :D And... The CK is coming soon ! Yeaaaah ! :D Link to comment Share on other sites More sharing options...
argan Posted February 4, 2012 Share Posted February 4, 2012 Got to warn you guys, it will take some time, i updated the game to the last patch, script dragon and skse, but i get black screen after loading a save.i don't know how much it will take to figure out wich mod 'cause this mess, but after that i will finish the initiation to the companions and get the damned curse. Link to comment Share on other sites More sharing options...
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