Edlennion Posted February 8, 2012 Share Posted February 8, 2012 (edited) Here's what I've got so far. I'm not exactly sure how to reference the player in the "WerewolfChangeEffect.Cast" function, but I'll have to figure it out. Also need to figure out how to declare the global variables. I haven't used papyrus much, but couldn't you use the game.getPlayer() function that you use a couple of lines later? LikeWerewolfChangeEffect.Cast(game.getPlayer(), game.getPlayer()) Edit: You could probably do something like Actor property player auto player = game.getPlayer() and then refer to the player simply as "player" Edited February 8, 2012 by Edlennion Link to comment Share on other sites More sharing options...
argan Posted February 8, 2012 Share Posted February 8, 2012 Bears have more fur, so its normal having this problem, BUT it can be solved.how?simple, the areas that are without fur on the werewolf will be done with little fur on the werebear, while the rest of the body will be covered with a thicker fur than the wolf.So, the chest will be "different" from the rest of the body, but not that much 'cause you will still see fur on it, while there will be a noticeable "cut" between the neck and the chest. the example of the werebear form of the druid in diablo 2 is good, the upperbody is huge and muscolar while the legs are "normal" and smaller than the rest of the body, still.... a bit unbalanced in proportions ( thats why i always played the werewolf form in diablo 2 <.< ). Link to comment Share on other sites More sharing options...
TheElderInfinity Posted February 8, 2012 Author Share Posted February 8, 2012 Here's what I've got so far. I'm not exactly sure how to reference the player in the "WerewolfChangeEffect.Cast" function, but I'll have to figure it out. Also need to figure out how to declare the global variables. I haven't used papyrus much, but couldn't you use the game.getPlayer() function that you use a couple of lines later? LikeWerewolfChangeEffect.Cast(game.getPlayer(), game.getPlayer()) Edit: You could probably do something like Actor property player auto player = game.getPlayer() and then refer to the player simply as "player" Nope, that actaully works apparently. Link to comment Share on other sites More sharing options...
Xahstur Posted February 8, 2012 Share Posted February 8, 2012 (edited) Hey guys check out a simple mod i maded today. Yol Tor Shul Its a simple mod that changes the sound of Fire Breath shout,so you will sound like unique dragon. Edited February 8, 2012 by Xahstur Link to comment Share on other sites More sharing options...
sergyu2500 Posted February 8, 2012 Share Posted February 8, 2012 Great, behind all of the crappiest things that can happen is that now we got advertisments?... Link to comment Share on other sites More sharing options...
TheElderInfinity Posted February 8, 2012 Author Share Posted February 8, 2012 Hey guys check out a simple mod i maded today. Yol Tor Shul Its a simple mod that changes the sound of Fire Breath shout,so you will sound like unique dragon. Please don't advertise in the thread Xahstur. You could've just PM the people on the team and asked for critique on the mod, or just made your own thread. On the bright side, the script is just one error away from compiling, then we get to see if it works, and if it bogs down the game. Link to comment Share on other sites More sharing options...
Xahstur Posted February 8, 2012 Share Posted February 8, 2012 Srry xD. Anyway about the Werebear. Werebears are generally stronger than Werewolves but they dont have agility and speed like them so: Stats (when transformed)+500 Hp70% Damage Reduction (equal to 500 + armor)+350 stamina+150 Claw damage5 % to bash target (now i didnt saw in Skyrim that there is "Stun" but Paralyze effect should do the same)Slower movement speed/run than werewolves.+30 % Frost Resistance Now firstly we need to make werewolf tweaks then for Werebear...but i think this is a good idea,here is for werewolf: Stats:+250 Hp+500 Stamina+125 Claw Damage5 % Chance for Critical Strike and Bleed effectFast Mov/Run speed+30 % Frost ResistanceMuffle (Sneak when we add it) So what do you think guys? Oh btw all team members please add me to friend list,and ofc i would like dat cool sig :P Link to comment Share on other sites More sharing options...
TheElderInfinity Posted February 8, 2012 Author Share Posted February 8, 2012 Um, Jesus, I really hope that's supposed to be max level scaled values, but even then, those are still insanely overpowered. Link to comment Share on other sites More sharing options...
Xahstur Posted February 8, 2012 Share Posted February 8, 2012 Nah they arent,its a max lvl yes,i use LFoX WW improvements and its erm...weak so i think its balanced besides the HP ofc... Link to comment Share on other sites More sharing options...
argan Posted February 8, 2012 Share Posted February 8, 2012 (edited) if you ever followed the other pages you should had found my tweaks. +250 Hp --- (for normal or hard difficulty, not modded)+500 Stamina --- (too much, no immersion at all)+125 Claw Damage --- (yeah, i made the same)5 % Chance for Critical Strike and Bleed effect --- (i don't know how to add it, if you can help me you're welcome)Fast Mov/Run speed --- (he is already fast)+30 % Frost Resistance --- (i added more, for modded difficulty)Muffle (Sneak when we add it) --- (that will be done after the sneak, yes) now mine :Lv 80 stats+450 Hp+1.4 Heal rate (+200% healing rate)+1.4 Combat Heal rate (i still have to see if they both stack in combat, to see if a fix is needed)+100 Stamina+1 Stamina Rate+123 Claw Damage+300 Resist Damage+45 res magic+50 res frost+50 res poison i still have to reach the transformation quest, i will try to see if i can now. Edited February 8, 2012 by argan Link to comment Share on other sites More sharing options...
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