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[WIP] Call of Hircine: Bloodmoon Rising


TheElderInfinity

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Here's what I've got so far. I'm not exactly sure how to reference the player in the "WerewolfChangeEffect.Cast" function, but I'll have to figure it out. Also need to figure out how to declare the global variables.

 

I haven't used papyrus much, but couldn't you use the game.getPlayer() function that you use a couple of lines later?

 

Like

WerewolfChangeEffect.Cast(game.getPlayer(), game.getPlayer())

 

Edit:

 

You could probably do something like

 

Actor property player auto
player = game.getPlayer()

 

and then refer to the player simply as "player"

Edited by Edlennion
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Bears have more fur, so its normal having this problem, BUT it can be solved.

how?

simple, the areas that are without fur on the werewolf will be done with little fur on the werebear, while the rest of the body will be covered with a thicker fur than the wolf.

So, the chest will be "different" from the rest of the body, but not that much 'cause you will still see fur on it, while there will be a noticeable "cut" between the neck and the chest.

 

the example of the werebear form of the druid in diablo 2 is good, the upperbody is huge and muscolar while the legs are "normal" and smaller than the rest of the body, still.... a bit unbalanced in proportions ( thats why i always played the werewolf form in diablo 2 <.< ).

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Here's what I've got so far. I'm not exactly sure how to reference the player in the "WerewolfChangeEffect.Cast" function, but I'll have to figure it out. Also need to figure out how to declare the global variables.

 

I haven't used papyrus much, but couldn't you use the game.getPlayer() function that you use a couple of lines later?

 

Like

WerewolfChangeEffect.Cast(game.getPlayer(), game.getPlayer())

 

Edit:

 

You could probably do something like

 

Actor property player auto
player = game.getPlayer()

 

and then refer to the player simply as "player"

 

Nope, that actaully works apparently.

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Hey guys check out a simple mod i maded today.

 

 

Yol Tor Shul

 

Its a simple mod that changes the sound of Fire Breath shout,so you will sound like unique dragon.

Edited by Xahstur
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Hey guys check out a simple mod i maded today.

 

 

Yol Tor Shul

 

Its a simple mod that changes the sound of Fire Breath shout,so you will sound like unique dragon.

 

Please don't advertise in the thread Xahstur. You could've just PM the people on the team and asked for critique on the mod, or just made your own thread.

 

 

On the bright side, the script is just one error away from compiling, then we get to see if it works, and if it bogs down the game.

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Srry xD.

 

Anyway about the Werebear.

 

Werebears are generally stronger than Werewolves but they dont have agility and speed like them so:

 

Stats (when transformed)

+500 Hp

70% Damage Reduction (equal to 500 + armor)

+350 stamina

+150 Claw damage

5 % to bash target (now i didnt saw in Skyrim that there is "Stun" but Paralyze effect should do the same)

Slower movement speed/run than werewolves.

+30 % Frost Resistance

 

Now firstly we need to make werewolf tweaks then for Werebear...but i think this is a good idea,here is for werewolf:

 

Stats:

+250 Hp

+500 Stamina

+125 Claw Damage

5 % Chance for Critical Strike and Bleed effect

Fast Mov/Run speed

+30 % Frost Resistance

Muffle (Sneak when we add it)

 

 

So what do you think guys?

 

Oh btw all team members please add me to friend list,and ofc i would like dat cool sig :P

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if you ever followed the other pages you should had found my tweaks.

 

+250 Hp --- (for normal or hard difficulty, not modded)

+500 Stamina --- (too much, no immersion at all)

+125 Claw Damage --- (yeah, i made the same)

5 % Chance for Critical Strike and Bleed effect --- (i don't know how to add it, if you can help me you're welcome)

Fast Mov/Run speed --- (he is already fast)

+30 % Frost Resistance --- (i added more, for modded difficulty)

Muffle (Sneak when we add it) --- (that will be done after the sneak, yes)

 

now mine :

Lv 80 stats

+450 Hp

+1.4 Heal rate (+200% healing rate)

+1.4 Combat Heal rate (i still have to see if they both stack in combat, to see if a fix is needed)

+100 Stamina

+1 Stamina Rate

+123 Claw Damage

+300 Resist Damage

+45 res magic

+50 res frost

+50 res poison

 

i still have to reach the transformation quest, i will try to see if i can now.

Edited by argan
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