argan Posted February 11, 2012 Share Posted February 11, 2012 Does someone know how to make quests?From the stat point of view there i no real work till we figure out how to make a new skill tree out of the nowhere so i want to move on another side of the werebear side.For who has interest on putting down the first lines for the werebear quest please send me a pm. Link to comment Share on other sites More sharing options...
Xahstur Posted February 11, 2012 Share Posted February 11, 2012 argan@Can you chill with Quests lol :D , we havent even finish werewolf part... :SBut nevertheless i created 2 new perks and ill test them in game... Link to comment Share on other sites More sharing options...
TheElderInfinity Posted February 11, 2012 Author Share Posted February 11, 2012 Does someone know how to make quests?From the stat point of view there i no real work till we figure out how to make a new skill tree out of the nowhere so i want to move on another side of the werebear side.For who has interest on putting down the first lines for the werebear quest please send me a pm. If you're interested in werebears a quest script is what you'll need. Most likely, you'll just need to snowclone the PlayerWerewolf quest and the associated WerewolfChangeEffect quest to make it apply to a werebear instead. (which, at the bear (hehehehehehe) minimum entails adding a "WerebearBeastRace" and changing the script to reference that instead) Btw, if anyone would like to attend the writer's meeting, we'll be doing over steam via the team's steam group "Bloodmoon Rising Team" PM me your steam names and I'll invite you. Link to comment Share on other sites More sharing options...
argan Posted February 11, 2012 Share Posted February 11, 2012 Argan Vain , if there are more than one im the one with the =9G= tag Link to comment Share on other sites More sharing options...
dianacat777 Posted February 11, 2012 Share Posted February 11, 2012 (edited) It's been a long time since I posted here... Hear we've got nightly transformations working and up? Awesome. Going to go try that. Search for bugs, if I can. Edit: Oh, that werebear is awesome! Edited February 11, 2012 by dianacat777 Link to comment Share on other sites More sharing options...
sergyu2500 Posted February 11, 2012 Share Posted February 11, 2012 Nice to see you around Diana! Elder, could you post that werebear screenshot at the first page so the fans can have an idea of what to come? Link to comment Share on other sites More sharing options...
Xahstur Posted February 11, 2012 Share Posted February 11, 2012 (edited) Ok guys seems ive done with Werewolf gameplay part...i tweaked more werewolf to be balanced in normal gameplay without difficulty mods and also with difficulty mods.Now ill add sounds. Edit: I found someone who can help me with new perk tree , Elder add him in the team if he accepts to be part of it, if he accepts ill let you know. Edited February 11, 2012 by Xahstur Link to comment Share on other sites More sharing options...
dianacat777 Posted February 11, 2012 Share Posted February 11, 2012 (edited) Oh, speaking of the werewolf sounds - do you plan on carrying any from the old set over? I was pretty fond of those. Also, I find that when I'm in werewolf form at night, if I feed, I spontaneously transform back (and then immediately to a werewolf again). Is anyone having this issue besides me? Edited February 11, 2012 by dianacat777 Link to comment Share on other sites More sharing options...
TheElderInfinity Posted February 11, 2012 Author Share Posted February 11, 2012 (edited) Oh, speaking of the werewolf sounds - do you plan on carrying any from the old set over? I was pretty fond of those. Also, I find that when I'm in werewolf form at night, if I feed, I spontaneously transform back (and then immediately to a werewolf again). Is anyone having this issue besides me? I'm not sure. I don't remember that happening, though I'm not quite sure this was actually a stable version of the script, just one that was sort of working and wasn't tested extensively. Sorry. :wacko: Speaking of Scripts, I've created a .rar with a rewritten version of the script. This one makes extensive use of Papyrus fragments and quest stages (wouldn't work without them), so I can't just upload the .psc, the whole package is necessary. This version doesn't work, but I'm putting it up so that the other people who are working with scripts can take a look and help debug it. Edited February 11, 2012 by TheElderInfinity Link to comment Share on other sites More sharing options...
DieBySword Posted February 11, 2012 Share Posted February 11, 2012 (edited) This work :P stage 0 starts and goes into the while loop after that it never want to go out :P probably the que is so long it would take a few minutes for it to catch up to the right time :D While loops work even if your in menu while onupdate dosnt.OnUpdate can be set in intervals while goes as fast as it can so I`m happy my PC didnt explode ^_- Try this its like an OnUpdate :P Function IdleTiming() ; Called from stage 0 if GameHour.Value < 19.95 || GameHour.Value > 5.00 cohTransformationsAllowed.SetValue(0) TransformationEvent == false Start == false else Start == true endif if Start == True && PlayerIsWerewolf.Value == 1 If FirstTransformation == False setStage(1) elseif FirstTransformation == True setStage(2) else setStage(10) endif else Utility.Wait(10) setStage(0) endif EndFunction Edited February 11, 2012 by DieBySword Link to comment Share on other sites More sharing options...
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