DreamCodex Posted February 27, 2012 Share Posted February 27, 2012 I didn't even realize wild werewolves were possible.you didn't? O.o*spoiler* i thought you saw a couple of them while doing quests regarding the silverhand Link to comment Share on other sites More sharing options...
Cybergonian Posted February 27, 2012 Share Posted February 27, 2012 Thank you for clarifying that :)Despite having read the update notice I saw that a few of you had continued work on the mod. This may have made me a little overzealous in my volunteering for the postponed development. If in the future you are in need of extra help with textures or concept art I would be happy to contribute. Good luck to you, -Cyber Link to comment Share on other sites More sharing options...
TheElderInfinity Posted February 28, 2012 Author Share Posted February 28, 2012 I didn't even realize wild werewolves were possible.you didn't? O.o*spoiler* i thought you saw a couple of them while doing quests regarding the silverhand Talking about the custom NPC texture actually, and the actual act of transformation. Link to comment Share on other sites More sharing options...
WorldShaperDragon Posted February 28, 2012 Share Posted February 28, 2012 Oh, I found that navmeshes & custom NPCs will work just fine right now if the mod is converted to an esm instead of an esp; you guys might have already known about the work around, but thought I might just put it out anyways, as it sounds great, and I'd like to see it go through. Link to comment Share on other sites More sharing options...
sergyu2500 Posted February 28, 2012 Share Posted February 28, 2012 We should hurry up a little, you know, more and more people start making promising mods and we might get dicked over Link to comment Share on other sites More sharing options...
Korodic Posted February 28, 2012 Share Posted February 28, 2012 Hey when you guys leave the transformation, does it reequip your items you were wearing when you transformed? I would find it to be very convenient. It would make becoming a werewolf in the night randomly a little more enjoyable not having to search out all my inv stuff to get my equips back on. Link to comment Share on other sites More sharing options...
6TemplaR9 Posted February 28, 2012 Share Posted February 28, 2012 I think, that I and Xahstur are done w/ the perk tree.As I read your I too think that scripts are mostly done.So animations left? TheHologramm is busily working on a Havok Exporter, now you can edit behgraph too with some artifacts... Link to comment Share on other sites More sharing options...
argan Posted February 28, 2012 Share Posted February 28, 2012 Hey when you guys leave the transformation, does it reequip your items you were wearing when you transformed? I would find it to be very convenient. It would make becoming a werewolf in the night randomly a little more enjoyable not having to search out all my inv stuff to get my equips back on.even if this mod is not really lore friendly, it would be quite weird to have your equipment on you once you return normal.well, is my opinion 'cause i play my game immersive as much as possible. Link to comment Share on other sites More sharing options...
Korodic Posted February 28, 2012 Share Posted February 28, 2012 Well normally you wanna equip the same stuff when you transform back right? put a wait function in and let it re-equip your items automatically so you do not need to do it yourself ;) Obviously it is not lore friendly, but it is a big time saver for a tedious task if your inventory is quite large. Or you could favorite your items, but then what if you have a lot of favorites? Still takes a bit. I would at least like to have the option :P Link to comment Share on other sites More sharing options...
mostlyhuman Posted February 28, 2012 Share Posted February 28, 2012 I like to run around naked for awhile after a shift....so relaxing :tongue: Link to comment Share on other sites More sharing options...
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