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"Technology doesn't exist yet" for what Bethesda has planned for The Elder Scrolls VI


Fixadent

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Bethesda said that they are, indeed, developing the elder scrolls vi, but the technology that the game requires "doesn't exist yet".

 

I can't even imagine what this game will be and look like.

 

Most likely they will dump the creation engine and build a completely new DX12/DX13 engine from the ground up that is more advanced than anything you've seen before.

 

http://gamingbolt.com/the-elder-scrolls-6-is-bethesda-looking-to-upgrade-its-engine

Edited by Fixadent
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My first thought when they said the technology didn't exist yet was "oh crap, they're going VR or something."

But I dunno about that.

 

 

Most likely they will dump the creation engine and build a completely new DX12/DX13 engine from the ground up that is more advanced than anything you've seen before.

I tend to think that would actually be a bad move on their part. The current engine is very old, and heavily patched, and it has a LOT of problems, but throwing it away and starting from scratch usually hurts companies more than it helps.

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I think he's partly saying the truth, in that the engine tech they might want for TES6 hasn't been developed yet. If I were a betting man, I'd bet they're forking a version of IdTech 6 to serve as a next gen open world engine for the TES games. All Zenimax's other studios now run on IdTech (including Dishonored 2 running on modified IdTech), so that could be what he's talking about. At the same time, we gotta remember Zenimax probably invested huge amounts of capital in Elder Scrolls Online, and until they can exhaust that revenue stream, they're not gonna release a TES. I think it's a long way off atm. The most recurring rumor has been that Bethesda is now actively developing a new ip, set in space, possibly called Starfield. Their trademark filings suggest that in the least.

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I think he's partly saying the truth, in that the engine tech they might want for TES6 hasn't been developed yet. If I were a betting man, I'd bet they're forking a version of IdTech 6 to serve as a next gen open world engine for the TES games. All Zenimax's other studios now run on IdTech (including Dishonored 2 running on modified IdTech), so that could be what he's talking about. At the same time, we gotta remember Zenimax probably invested huge amounts of capital in Elder Scrolls Online, and until they can exhaust that revenue stream, they're not gonna release a TES. I think it's a long way off atm. The most recurring rumor has been that Bethesda is now actively developing a new ip, set in space, possibly called Starfield. Their trademark filings suggest that in the least.

TES VI is probably about 5 years off, by that time we will have gone through several generations of CPU's, motherboard chipsets, and GPU's.

 

This is next-next gen we're talking about.

 

My GTX 1080 SLI rig that I'm putting together would probably struggle to run TES VI on medium detail settings at 1920x1080.

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This is next-next gen we're talking about.

 

My GTX 1080 SLI rig that I'm putting together would probably struggle to run TES VI on medium detail settings at 1920x1080.

Next-gen meant "next-gen for consoles", which is maybe 10 years behind PC? The next-next gen will also be about consoles (we're talking about Bethesda here), which means a single 1080 will be more powerful than whatever Beth is targeting. Your dual 1080s will be good for mods, but wasted on the vanilla game.

 

Beth has never been known for games with advanced graphics, generally they're a few years behind the state of the art. That's most of the reason why ENB is so popular. And if you were around when Oblivion was announced you'd remember the Radiant AI fiasco. The promises they made around 2005 still haven't been met by Fallout 4 in 2016. It's Todd Howard's and similar employees job to hype their games and get people excited to buy them.

 

Beth's current engine still has a large percent of code from Morrowind, as proven by bugs from back then that still exist in current games. Even the Creation Engine and Creation Kit renames were marketing hype. Todd publicly stated it was a whole new engine for Skyrim, then backed off a bit and said that they renamed it because a lot of code was rewritten.

 

Regardless, if and when Bethesda ever switches to a new engine, it might kill off the modding scene, so I'm not in a rush to see it happen, even though it would be great to get a less buggy game. I'm not worried about it happening anytime soon for the reasons I already stated.

 

You can either believe hype generated by marketing and sales, or you can look at their history and expect more of the same. I'd bet heavily on the latter.

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This is next-next gen we're talking about.

 

My GTX 1080 SLI rig that I'm putting together would probably struggle to run TES VI on medium detail settings at 1920x1080.

Next-gen meant "next-gen for consoles", which is maybe 10 years behind PC? The next-next gen will also be about consoles (we're talking about Bethesda here), which means a single 1080 will be more powerful than whatever Beth is targeting. Your dual 1080s will be good for mods, but wasted on the vanilla game.

 

Beth has never been known for games with advanced graphics, generally they're a few years behind the state of the art. That's most of the reason why ENB is so popular. And if you were around when Oblivion was announced you'd remember the Radiant AI fiasco. The promises they made around 2005 still haven't been met by Fallout 4 in 2016. It's Todd Howard's and similar employees job to hype their games and get people excited to buy them.

 

Beth's current engine still has a large percent of code from Morrowind, as proven by bugs from back then that still exist in current games. Even the Creation Engine and Creation Kit renames were marketing hype. Todd publicly stated it was a whole new engine for Skyrim, then backed off a bit and said that they renamed it because a lot of code was rewritten.

 

Regardless, if and when Bethesda ever switches to a new engine, it might kill off the modding scene, so I'm not in a rush to see it happen, even though it would be great to get a less buggy game. I'm not worried about it happening anytime soon for the reasons I already stated.

 

You can either believe hype generated by marketing and sales, or you can look at their history and expect more of the same. I'd bet heavily on the latter.

 

The creation engine/gamesbryo has been stretched to it's limits and is inherently buggy/problematic.

 

It's time for a new engine.

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