huntsman2310 Posted December 25, 2011 Share Posted December 25, 2011 I ask this because for each armour mesh theres usually another two with a _1 or a _2 on the end. Link to comment Share on other sites More sharing options...
FavoredSoul Posted December 25, 2011 Share Posted December 25, 2011 (edited) There is a slider at character creation where you can make your character bigger or smaller. This is accomplished by having two of every single mesh (armor and character bodies that is; not weapons). There is a small mesh and a big mesh. The small mesh is denoted by _0, and the big one by _1.Starting from the _0 mesh, each time you move the slider, the small mesh "transforms" into the big mesh. By the time you reach the end of the slider, your body is the size of the _1 mesh.Armor must scale with the body, so that's why there are two of these as well. E: I have all the mesh files extracted on my desktop and I have yet to see a single mesh with _2 in the name. Where are people seeing these? Edited December 25, 2011 by FavoredSoul Link to comment Share on other sites More sharing options...
Ghogiel Posted December 25, 2011 Share Posted December 25, 2011 It's a typo me thinks, I made the same typo before :whistling: Link to comment Share on other sites More sharing options...
huntsman2310 Posted December 25, 2011 Author Share Posted December 25, 2011 ehh, sorry I keep mistaking them to have _2. So would that does that mean that, say, with a custom armour mesh, I would have to make 3 different copys, and scale them each to a slightly different size? Link to comment Share on other sites More sharing options...
Ghogiel Posted December 25, 2011 Share Posted December 25, 2011 no just 2 copies, no third :unsure: .. well that is if you want it to morph with the body slider Link to comment Share on other sites More sharing options...
ishmaeltheforsaken Posted December 25, 2011 Share Posted December 25, 2011 Has anyone tried plugging in a third? It could make for more variety. Or, would it be possible to have the weight slider switch between several body models instead of interpolating between two of them? Something like TOR's body types? Link to comment Share on other sites More sharing options...
Ghogiel Posted December 25, 2011 Share Posted December 25, 2011 Has anyone tried plugging in a third? It could make for more variety. Or, would it be possible to have the weight slider switch between several body models instead of interpolating between two of them? Something like TOR's body types?tried as in how? I reckon it's probably hardcoded those whole thing. :confused: Link to comment Share on other sites More sharing options...
ishmaeltheforsaken Posted December 25, 2011 Share Posted December 25, 2011 Well... I mean: has anyone added a _2 mesh and seen what happens. Link to comment Share on other sites More sharing options...
Ghogiel Posted December 25, 2011 Share Posted December 25, 2011 Nothing would happen. The weight slider only interpolates between 2 meshes. Link to comment Share on other sites More sharing options...
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