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So I have a question about the mesh files.


huntsman2310

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There is a slider at character creation where you can make your character bigger or smaller. This is accomplished by having two of every single mesh (armor and character bodies that is; not weapons).

 

There is a small mesh and a big mesh.

The small mesh is denoted by _0, and the big one by _1.

Starting from the _0 mesh, each time you move the slider, the small mesh "transforms" into the big mesh.

By the time you reach the end of the slider, your body is the size of the _1 mesh.

Armor must scale with the body, so that's why there are two of these as well.

 

 

E: I have all the mesh files extracted on my desktop and I have yet to see a single mesh with _2 in the name. Where are people seeing these?

Edited by FavoredSoul
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Has anyone tried plugging in a third? It could make for more variety.

 

Or, would it be possible to have the weight slider switch between several body models instead of interpolating between two of them? Something like TOR's body types?

tried as in how? I reckon it's probably hardcoded those whole thing. :confused:

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