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Did something happen to break loading multi masters?


septango1STG

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after taking a few months break from using the ck to make some art and stuff I come back and now it wont load more than two master files at a time.

 

I still have all of the stuff in the ini but Ill copy paste it here incase you can see a problem

 

Fallout4Custom

 

[General]
bAllowMultipleMasters=1
[Display]
iLocation X=0
iLocation Y=0
[Archive]
SResourceArchiveList2=Fallout4 - Animations.ba2, DLCRobot - Main.ba2, DLCworkshop01 - Main.ba2, DLCCoast - Main.ba2, DLCworkshop02 - Main.ba2, DLCworkshop03 - Main.ba2, DLCNukaWorld - Main.ba2,
CreationKitCustom
[General]
bAllowMultipleMasters=1

 

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if you updated with a new version the ini file is re-written and changes have to be re-done .

 

I all ways save my ini files before updating and never have autoupdate enabled

 

Also note...my latest ini doesnt even have the line bAllowMultipleMasters=1 yet it works as before .

 

Possible that bethesda enabled it by default..

 

Try deleting the ini and let CK create a new one when it starts

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If you create a new CreationKitCustom.ini that contains the lines,

 

[General]
bAllowMultipleMasters=1
The update will never break your .ini settings because it doesn't come with a custom .ini.

 

Good to know Chuck but how is my CK working without that line ??

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By default, (If I remember Correctly) You could load the FO4.esm and one other master. I didn't need the line until I tried to load FO4.esm and two or more other masters.

 

I could be wrong but, that's at least how I remember it and I've been using the custom.ini for a long time now so I never have the multiple master issue on updates.

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I've tried all this, the only thing I can think of is the dlc order is wrong but cant find any info on it, there really should be a ini download on the site for us idiots

 

 

*UPDATE, changed it to "bAllowMultipleMasterLoads=1" and it worked

Edited by septango1STG
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