septango1STG Posted November 22, 2016 Share Posted November 22, 2016 after taking a few months break from using the ck to make some art and stuff I come back and now it wont load more than two master files at a time. I still have all of the stuff in the ini but Ill copy paste it here incase you can see a problem Fallout4Custom [General]bAllowMultipleMasters=1[Display]iLocation X=0iLocation Y=0[Archive]SResourceArchiveList2=Fallout4 - Animations.ba2, DLCRobot - Main.ba2, DLCworkshop01 - Main.ba2, DLCCoast - Main.ba2, DLCworkshop02 - Main.ba2, DLCworkshop03 - Main.ba2, DLCNukaWorld - Main.ba2, CreationKitCustom [General]bAllowMultipleMasters=1 Link to comment Share on other sites More sharing options...
greekrage Posted November 22, 2016 Share Posted November 22, 2016 if you updated with a new version the ini file is re-written and changes have to be re-done . I all ways save my ini files before updating and never have autoupdate enabled Also note...my latest ini doesnt even have the line bAllowMultipleMasters=1 yet it works as before . Possible that bethesda enabled it by default.. Try deleting the ini and let CK create a new one when it starts Link to comment Share on other sites More sharing options...
chucksteel Posted November 22, 2016 Share Posted November 22, 2016 If you create a new CreationKitCustom.ini that contains the lines, [General]bAllowMultipleMasters=1 The update will never break your .ini settings because it doesn't come with a custom .ini. Link to comment Share on other sites More sharing options...
greekrage Posted November 22, 2016 Share Posted November 22, 2016 If you create a new CreationKitCustom.ini that contains the lines, [General]bAllowMultipleMasters=1 The update will never break your .ini settings because it doesn't come with a custom .ini. Good to know Chuck but how is my CK working without that line ?? Link to comment Share on other sites More sharing options...
greekrage Posted November 22, 2016 Share Posted November 22, 2016 Found why mine was working... It worked cause i was editing existing esp's that had multiple masters but i just tried to start a new one and it gave me the warning... hmmmmm Link to comment Share on other sites More sharing options...
chucksteel Posted November 22, 2016 Share Posted November 22, 2016 By default, (If I remember Correctly) You could load the FO4.esm and one other master. I didn't need the line until I tried to load FO4.esm and two or more other masters. I could be wrong but, that's at least how I remember it and I've been using the custom.ini for a long time now so I never have the multiple master issue on updates. Link to comment Share on other sites More sharing options...
greekrage Posted November 22, 2016 Share Posted November 22, 2016 I made a custom and added just the two lines as instructed by Chuck and it works fine.. http://prntscr.com/dady6f Link to comment Share on other sites More sharing options...
septango1STG Posted November 22, 2016 Author Share Posted November 22, 2016 (edited) I've tried all this, the only thing I can think of is the dlc order is wrong but cant find any info on it, there really should be a ini download on the site for us idiots *UPDATE, changed it to "bAllowMultipleMasterLoads=1" and it worked Edited November 22, 2016 by septango1STG Link to comment Share on other sites More sharing options...
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