ERASERhead1 Posted December 3, 2016 Share Posted December 3, 2016 Over a year later and this is still an issue. I have yet to find a true fix for this, just tweaks that may help out minimally (if at all) or just straight up snake oil. I have tried the .ini tweaks from texture load workaround :http://www.nexusmods.com/fallout4/mods/808/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fcomments%2F%3Fmod_id%3D808%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D3399670&pUp=1 I use an ENB and have tried ForceVideoMemorySize=true and all the ridiculous formulas people recommend. It has only ever made the problem worse. Setting it to false is the only thing that minimizes the problem but doesn't fix it. I have also changed out 4K textures for 2K ones to lessen VRAM load. I have dropped resolutions and the main offenders of performance (shadows, godrays, etc.) SPECS:i7 4790KGTX Titans SLI (6 gbs VRAM)Samsung 850 EVO SSD 500gb32gbs RAM (I know) Look, I know it's Bethesda. I know I'm gonna experience some lag and some FPS dips. I have been installing mods and playing their games since Oblivion. That's to be expected (unfortunately). I went into Fallout 4 with the intent of keeping my load order as lean as possible (currently I have less than 20 esp's in my load order). But this missing texture garbage is for the birds. Seeing a god awful base texture in a loading screen or a mailbox I walk past or a window on a building immediately annoys me to no end. It destroys any kind of immersion you want to have in the game. And while I've seen and read countless 'fixes' for this problem, it still remains. A game I looked forward to for so long that has been ruined by a problem that was never an issue prior to this game. So a year later I guess it's time to resign myself to the fact that this will not get fixed. Time to move on or hope there is something I missed that truly does work in fixing this. Someone please tell me that is the case... P.S. Since I am ranting, how about the fact that I can't overclock my cards when I play this game or I will just open myself up to a random crash. That's cool. Link to comment Share on other sites More sharing options...
greekrage Posted December 6, 2016 Share Posted December 6, 2016 Personally i have half the setup you have with 1/4 of the ram, and on a 120GB p.o.s kingston SSD and have no issues..other than some missing shrub textures that are clearly a MODs fault after NMM updated and "tried" to reinstall my 240 mods... Im sure i saw a setting to slow down texture load times but cant remember where it was..This would fix any issues IF they are from the loading... perhaps someone will see this and know where that setting is... Link to comment Share on other sites More sharing options...
JimmyRJump Posted December 6, 2016 Share Posted December 6, 2016 First off, the blurry texture thing has popped up after update 1.3 or 1.4 (or another one, can't remember exactly) when Bethesda introduced a streaming system to load textures instead of a direct render. Secondly, -and this is entirely my own assumption- I fear it has als to do with the use of ENBoost which isn't properly adapted to what it is supposed to do and that is let you use system RAM as V-RAM. I swapped GPUs back in August and went from an AMD MSI R7970 Lightning 3GB to an MSI RX470 GamerX 8GB card and for a few days after the swap had no more issues with muddled textures, but they came back after a while. Personally, one of these I'm going to play without the use of ENBoost to see what gives. I also would like to ask why on Earth someone with Titans in SLI and 32GB of RAM would want to use ENBoost anyway and why you'd want to overclock your cards? Last time I did some serious overclocking on a GPU was when I had an ASUS EN8800GTS TOP 512MB card with a Core Duo E8600 CPU. From there I went to an Asus Matrix 5870 Platinum and didn't see the use of trying to overclock it... since it was fast enough as it was. Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted December 6, 2016 Share Posted December 6, 2016 I also would like to ask why on Earth someone with Titans in SLI and 32GB of RAM would want to use ENBoost anyway and why you'd want to overclock your cards? Last time I did some serious overclocking on a GPU was when I had an ASUS EN8800GTS TOP 512MB card with a Core Duo E8600 CPU. From there I went to an Asus Matrix 5870 Platinum and didn't see the use of trying to overclock it... since it was fast enough as it was. I'd guess they keep them oc'd all the time and undo it for Fallout 4....still, overkill...but these days, most oc is, main purpose it serves is for bragging rights. Though there is nothing wrong with oc'ing just to be able to say you do. ;-) On topic:Have you tried verifying files (thorough Steam) or even a uninstall & re-install?Worth a shot, in my opinion. Link to comment Share on other sites More sharing options...
damanding Posted December 6, 2016 Share Posted December 6, 2016 I overclock my video card, but that's because it's a GTX 720 potato. Unfortunately overclocking while playing any Bethesda game will lead to frequent CTDs as your video card suddenly unclocks itself. I use a tool (NVidiaInspector) that lets me overclock and go back to standard with a couple button clicks as well as seeing the status of all kinds of stats like temp, clock speed, etc. so it's real easy to see when the CTD was due to overclocking crashes. Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted December 6, 2016 Share Posted December 6, 2016 [Going off topic to be a slight jerk]No real substitute for doing each individual changeable manually and in tiny increments, beginning at stock and moving *up* over days of testing. Getting max settings in each range and then starting over again with this and moving *down* in increments....then each one manually *up* from there again.Then back off by 2% of the OC percentage value for each changeable. ...but a good temp program does go a long way. ;-) Sidenote: No one asked, but "stable" is an absolute. There is no such thing as "almost stable" (though "closing in on it being stable" is acceptable). =PIf it isn't stable in a Bethesda game, it isn't stable. Pull it back and/or adjust. Edit: And never, never ever, ever ("4 realz, yo!" ) OC any device in a laptop....I hope it was unnecessary for me to actually say that. ;-) Link to comment Share on other sites More sharing options...
damanding Posted December 6, 2016 Share Posted December 6, 2016 [Going off topic to be a slight jerk]No real substitute for doing each individual changeable manually and in tiny increments, beginning at stock and moving *up* over days of testing. Getting max settings in each range and then starting over again with this and moving *down* in increments....then each one manually *up* from there again.Then back off by 2% of the OC percentage value for each changeable. ...but a good temp program does go a long way. ;-) Sidenote: No one asked, but "stable" is an absolute. There is no such thing as "almost stable" (though "closing in on it being stable" is acceptable). =PIf it isn't stable in a Bethesda game, it isn't stable. Pull it back and/or adjust. Edit: And never, never ever, ever ("4 realz, yo!" ) OC any device in a laptop....I hope it was unnecessary for me to actually say that. ;-)My boyfriend is a hardcore hardware nerd and he tested different settings etc., knows the hardware capabilities really well, etc. So I just let him decide what to pick. I know just enough about hardware that I can pick compatible components to buy when I build a new machine every few years (and how to put them together). We upgraded everything but the video card last year while extra broke. We finally ordered a GTX 1060 and it was to be delivered last week, but someone at the post office stole the card and delivered an empty package. So we're waiting on the insurance to buy a replacement. :( Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted December 6, 2016 Share Posted December 6, 2016 [Going off topic to be a slight jerk]No real substitute for doing each individual changeable manually and in tiny increments, beginning at stock and moving *up* over days of testing. Getting max settings in each range and then starting over again with this and moving *down* in increments....then each one manually *up* from there again.Then back off by 2% of the OC percentage value for each changeable. ...but a good temp program does go a long way. ;-) Sidenote: No one asked, but "stable" is an absolute. There is no such thing as "almost stable" (though "closing in on it being stable" is acceptable). =PIf it isn't stable in a Bethesda game, it isn't stable. Pull it back and/or adjust. Edit: And never, never ever, ever ("4 realz, yo!" ) OC any device in a laptop....I hope it was unnecessary for me to actually say that. ;-)My boyfriend is a hardcore hardware nerd and he tested different settings etc., knows the hardware capabilities really well, etc. ÃÃÂ So I just let him decide what to pick. ÃÃÂ I know just enough about hardware that I can pick compatible components to buy when I build a new machine every few years (and how to put them together). ÃÃÂ We upgraded everything but the video card last year while extra broke. ÃÃÂ We finally ordered a GTX 1060 and it was to be delivered last week, but someone at the post office stole the card and delivered an empty package. ÃÃÂ So we're waiting on the insurance to buy a replacement. :(You'll be happy with it once you get it (that's really lame, by the way...lame people). Big bump up from 720 anything. =)Went with 1070 (blahblahsupercoolpawneditionsomeothersillymaketingbuzzword ) myself, but realized I didn't need to. 1060's are more than enough for most games still. Link to comment Share on other sites More sharing options...
ERASERhead1 Posted December 6, 2016 Author Share Posted December 6, 2016 Well I'm glad there were some replies that at least opened up a discussion. Always good getting a dialogue going. To answer some of these responses: - @ greekrage: I am glad you are not experiencing this problem. I'm not sure what you mean by a "setting to slow down texture load times"... that sounds like the last thing I would want. I am curious to know what resolutions you are running the game at and the extent of your retextures (full overhaul, 2K, 4K, optimization project, etc.) - @ JimmyRJump: you have a source that substantiates the claim that the problem started after patch 1.3 - 1.4? I am curious if this is actually a true statement, because if it is you would think (hope) that the issue can be reversed. To my knowledge the problem was there since the beginning. The texture load workaround mod author actually states that 1.3 "fixed" the problem. To your second point, I don't use ENBoost specifically. I use an ENB preset (XCinema, which is awesome by the way). Newer iterations of ENB have the ForceVideoMemorySize= option in enblocal.ini. I've tried using it in the hopes that it would help eliminate the problem, but to no avail. With respect to the overclocking responses, I don't go crazy with my clocks. I like turning my card fan speeds up and have found a very nice stable boost/memory clock that nets me 3 - 5 FPS. Overkill depends on what exactly you want to accomplish. For me its stable frame rate first and foremost, but I will freely admit I am a graphics wh*%#. I want the game to look as good as it can. I game on a 60" LED tv so I use downsampling a lot (2560x1440, 3200x1800, 4096x2160). When you add in things like 2K and 4K textures, AA, ultra shadows and godrays, my 'overkill' rig will buckle and break. That's the beauty (and the burden) of pc gaming. Understanding your rigs limitations is key. But I have seen this problem when dropping down to 1280x720 resolution. I guess I could use GPU-Z to check VRam usage under load, but this seems more like a bug than anything else. P.S. So if I were to verify integrity of game cache, I would ultimately assume I'd have to pull my texture, meshes, and materials folders out as well as my esp's and enb, correct? I think I already know the answer to this because I did it with Payday 2 when I used to play it but I'm curious now... Link to comment Share on other sites More sharing options...
damanding Posted December 6, 2016 Share Posted December 6, 2016 Verifying game cache doesn't touch mod files or anything else external at all. All it does is compare FO4 files to their source on steam. Blah...this is my current card's overclocked settings (game not running). Link to comment Share on other sites More sharing options...
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