Ashfyr Posted December 31, 2011 Share Posted December 31, 2011 Is there any way someone can do a Mark and Recall spell from morrowind, or even something similar to the Divine Intervention spell? It would be really nice for those of us that disable fast travel. Link to comment Share on other sites More sharing options...
Lanceor Posted December 31, 2011 Share Posted December 31, 2011 Once the CK comes out, Mark and Recall should be a piece of cake - I'm sure someone will make it. Divine Intervention and Almsivi Intervention might be slightly harder (mainly determining *where* to teleport to), but nothing that a determined modder couldn't find a solution for. These spells were left out of Oblivion and Morrowind as they could be questbreaking, though I suppose anyone who downloaded such a mod would be aware of that. ;). Link to comment Share on other sites More sharing options...
Bismarck Posted January 2, 2012 Share Posted January 2, 2012 These spells were left out of Oblivion and Morrowind as they could be questbreaking, though I suppose anyone who downloaded such a mod would be aware of that. ;).Morrowind does have Mark & Recall, Divine Intervention and Almsivi Intervention. Good old times. Link to comment Share on other sites More sharing options...
Oomo Posted January 2, 2012 Share Posted January 2, 2012 Is there any way someone can do a Mark and Recall spell from morrowind, or even something similar to the Divine Intervention spell? It would be really nice for those of us that disable fast travel. For a person who disables fast travel, Mark and Recall would be awesome. Link to comment Share on other sites More sharing options...
Ashfyr Posted January 2, 2012 Author Share Posted January 2, 2012 (edited) Ok, Looks like I will be waiting for the CK then. I disabled fast travel and find that the walk from Markarth to Windhelm is long, then I forget i was going to something in Karthwasten. As for the Divine and Almsivi Interventions, I was thinking maybe Daedric and Nine Divines or Imperial and Stormcloak? Edited January 2, 2012 by Ashfyr Link to comment Share on other sites More sharing options...
Bismarck Posted January 2, 2012 Share Posted January 2, 2012 I guess a good transportation network consisting of carriages and boats would also make live easier for adventurers.If a modder manages to implement dragon riding, then I would favor this option. Link to comment Share on other sites More sharing options...
runestyr Posted January 2, 2012 Share Posted January 2, 2012 My biggest transportation complaint was solved by the World Map with Roads mod:http://www.skyrimnexus.com/downloads/file.php?id=4929Now, I don't have to wonder where to wander to get to where I'm going, which tends to be some abandoned structure on a hill just steep enough you can't climb it without cheating. Link to comment Share on other sites More sharing options...
iwokojance Posted January 31, 2012 Share Posted January 31, 2012 These spells were left out of Oblivion and Morrowind as they could be questbreaking, though I suppose anyone who downloaded such a mod would be aware of that. ;).Morrowind does have Mark & Recall, Divine Intervention and Almsivi Intervention. Good old times. Morrowind had an awesome transportation system. Boats, mark/recall, silt striders, teleportation from all the mages' guilds and if you completed a quest, you could teleport using the propylon index. I hate using fast travel. It ruins the immersion. Link to comment Share on other sites More sharing options...
FavoredSoul Posted January 31, 2012 Share Posted January 31, 2012 (edited) None of you seem to know what Divine and Almsivi Intervention actually is, otherwise you'd know in a heartbeat where it would/should teleport you to. When an Intervention spell is cast you're asking for a particular divine power to come and save you (hence use of the word Intervention, and use/reference to the spell in game by people who need rescuing). Once the intervention happens, you get dumped at a temple because that's an area of concentration for that deities power. Almsivi Intervention takes you to Dunmer Temples because you're invoking for intervention in the name of the Tribunal. We know it specifically relates to the Tribunal because Alm-si-vi is a contraction of the names of the Tribunal gods of Morrowind: Almalexia, Sotha Sil, and Vivec. Since there are no Dunmer Temples to the Tribunal in Skyrim, Almsivi Intervention should be scrapped entirely. To do otherwise would be foolish. Divine Intervention takes you the nearest Shrine/Chapel/Temple of the Divines because you're invoking for intervention in the name of the Divines. Why does anyone think its called Divine Intervention? In Morrowind, the nearest Shrine of the Divines just happened to be located at each Imperial Fort (hence the widespread, false belief that Divine Intervention takes you to the nearest imperial fort). Its not called Imperial Intervention, you know. PS: Teleport Spells +1 Edited January 31, 2012 by FavoredSoul Link to comment Share on other sites More sharing options...
thedemoninside Posted January 31, 2012 Share Posted January 31, 2012 Mark/Recall would be cool. Maybe you could have a red, blue and yellow mark stone. using a stone would mark your place. Alternatively it could be handled through a spell for each color. Then you could have a recall spell for each color. It would just be sweet to have 3 or more places I could port to whenever I want, especially if I could port to an interior cell. Then it would be useful even to people who use fast travel. The other spells mentioned don't make much sense. Maybe have it teleport to a temple in each city, but at that point why not just use fast travel? Or just have fast travel enabled for the cities and not every little cave you discover. Link to comment Share on other sites More sharing options...
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