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Creation Kit - Today?


barthigi

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The worst thing, and i bet it will come so, is, that big mods will be SOLD OFF as DLCs on steam. And sorry, but no...i don't wanna pay for betas anymore. That i am fed up with since ...well...all games since ten years, but especially with Hellbug London, Bug of Warcraft, Buggyfield 3, etc...

 

Yeah, for Skyrim that's a bit of a problem. It works with TF2 because its multiplayer and any unofficial edit to game data besides meshes and textures is hacking, but with Skyrim, it's completely single-player meaning you can mod to your heart's content. Of course, uploading to steamworks isn't really much of a problem IMHO, since the basic version of the Steamworks agreement gives Valve a non-exclusive (meaning you can upload your files elsewhere, say to the Nexus) though irrevocable right to use your files in pretty much any context (though if they make profit from it, they're required to share it from you; emphasis on if they make profit: A good accountant could easily manipulate numbers to indicate Valve made a significantly smaller profit or no profit at all then they actually did, without even breaking any laws. See cases of Intellectual Property lawsuits in which the parties settled on profit sharing, only for it to conveniently turn out that the stolen intellectual property did not make a profit).

 

Of course, I imagine Bethesda would add a clause to the Skyrim steamworks that required that you not upload your files anywhere other than steamworks, since non-exlcusive rights to your work pretty much defeats the purpose of selling mods as DLC.

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The worst thing, and i bet it will come so, is, that big mods will be SOLD OFF as DLCs on steam.

LOL. I don't think so. The moderation and legalities surrounding it would be too problematic to ever work. How can Bethesda know if such-n-so modder really created that model? What happens if an asset that was used in a pay-for DLC was ripped from another game? Or stolen from another author and presented as their own? Was the model created using a non-commercial version of 3ds Max...which any works made from it cannot be sold? There is a VERY long laundry list of all kinds of problems that have no easy answers when it comes to custom content. If anything were every to be made for sale, it would probably be confined to just .esp plugins using stock assets. Even those have a laundry list of potential gotchas but it is far less than custom assets.

 

I don't really know anything about SteamWorks. Are there custom-made community assets being sold through it right now?

 

LHammonds

 

If worst comes to worst, Bethesda could just remake the models in 3dsmax themselves and dance around any legal issues that would be obvious (someone stole a design from another game for example). That would also give them a justification for selling a mod with a $0.00 development tag for $9.99.

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As i pointed out in the EULA thread, if you read the whole contract the current EULA for Steamworkshop specifies content for Valve Games. there is no room in it for 3rd party games without a revision. Until we see this revision, there is no chance of Valve legally being able to A; Charge for mods, or B; claim ownership of uploaded files.
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If worst comes to worst, Bethesda could just remake the models in 3dsmax themselves and dance around any legal issues that would be obvious (someone stole a design from another game for example). That would also give them a justification for selling a mod with a $0.00 development tag for $9.99.

 

I don't see the problem here.

If they remake your mod, which they can do just as easily now, and sell as a DLC , then they are allowed to do so. People around here crap on copyright every day, and call it "grey zone", so why can't Bethesda?

That said, 95% of the models made by "new" modellers are made from concepts from google. Some of these are even sold. Isn't that the exact same thing?

 

That said, if you get:

Mod A) Free, perfect.

and

Mod B) Costs, perfect.

 

Which one would you get? I know which one I would get.

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I keep hearing this parody song in my head by The Offspring... You Gotta Keep Em Speculating

 

:laugh:

 

It's another glorious day! The toolset still isn't here yet, but that's ok because I can still make mods, and my gf keeps me busy! :biggrin:

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If worst comes to worst, Bethesda could just remake the models in 3dsmax themselves and dance around any legal issues that would be obvious (someone stole a design from another game for example). That would also give them a justification for selling a mod with a $0.00 development tag for $9.99.

 

I don't see the problem here.

If they remake your mod, which they can do just as easily now, and sell as a DLC , then they are allowed to do so. People around here crap on copyright every day, and call it "grey zone", so why can't Bethesda?

That said, 95% of the models made by "new" modellers are made from concepts from google. Some of these are even sold. Isn't that the exact same thing?

 

That said, if you get:

Mod A) Free, perfect.

and

Mod B) Costs, perfect.

 

Which one would you get? I know which one I would get.

 

If I was running Bethesda and was going to be a dickish corporate raider, I'd put a clause in the CK that gave Bethesda exclusive and unlimited rights to all data created in it, then sue the people making alternative APIs. If we saw a mod we wanted as DLC, we'd grab the assets, change them enough so that they aren't your models (which amounts to about an hour of work in photoshop and 3DSMax), sell it as DLC and sue the original maker of the mod, forcing them to take it down, since the mod data belongs to us.

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If I was running Bethesda and was going to be a dickish corporate raider, I'd put a clause in the CK that gave Bethesda exclusive and unlimited rights to all data created in it, then sue the people making alternative APIs. If we saw a mod we wanted as DLC, we'd grab the assets, change them enough so that they aren't your models (which amounts to about an hour of work in photoshop and 3DSMax), sell it as DLC and sue the original maker of the mod, forcing them to take it down, since the mod data belongs to us.

 

The creation kits of Oblivion and Fallout already did basically just that.

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