genolune Posted December 10, 2016 Share Posted December 10, 2016 This isn't really a request or anything, more of a few keywords I run through the cell window to find items to delete when I want to clean up a place. I'm just putting it here for others who would want to use it. stainrusttrashrubbledebrisdecalvineclutterleafscum (The oily looking marsh scum in lakes, for example look at the lake next to the Castle.)BldBrickSmDmgFlrSm01 (I just found this one and am testing to make sure I have it right and all the variants. Basically if you go to the Castle and use Scrap Everything it'll show up as Damaged Stone.) Link to comment Share on other sites More sharing options...
damanding Posted December 10, 2016 Share Posted December 10, 2016 Items that you actually DELETE? or set as initially disabled? Cause deleting items is a very bad thing. Link to comment Share on other sites More sharing options...
genolune Posted December 10, 2016 Author Share Posted December 10, 2016 I hit delete, then run through FO4Edit to undelete and disable. That way in under 5 minutes I can clean up a cell. It would be slower and potentially better to initially disable by hand but my way does the same thing in a fraction of the time. Link to comment Share on other sites More sharing options...
speedynl Posted December 11, 2016 Share Posted December 11, 2016 Items that you actually DELETE? or set as initially disabled? Cause deleting items is a very bad thing.deleting is only a bad thing if you release mods, @genolune depending on wat you delete f04 can't undelete/disable everything infact you don't have to delete/disable anything just put it under the ground, its still there but it don't show Link to comment Share on other sites More sharing options...
genolune Posted December 11, 2016 Author Share Posted December 11, 2016 Ironically, when I check back in and see what FO4Edit undeletes and disables it is under the ground. Like WAY under the ground. It looks like the undelete and disable feature literally adds all the records back into the game and flags them as initially disabled and puts them under the ground. I figured that out when I was working on the Crater of Atom settlement since there were so many records of little things that got scrapped to make the crater easier to build at. So now to speed the work up, I type in those keywords, select all the items that I want to get rid of, hit delete, and after I'm done I save the .esp and run it through FO4Edit and undelete and disable everything. It works but in a fraction of the time it would take to manually select every object and/or set them to initially disabled. That being said, if I get anything weird such as forms attached to an item or whatever, I leave it alone. The method I have now, works for bulk trash cleaning of cells which is what I use it for because these filthy savages had plenty of time to clean up after themselves but failed. Then the General stepped in. ;) Link to comment Share on other sites More sharing options...
damanding Posted December 11, 2016 Share Posted December 11, 2016 With that explanation, that is a nice quick and easy way to get a bunch of stuff set to initially disabled (assuming it's a type of item that xEdit can fix that on as Speedynl says). :) Link to comment Share on other sites More sharing options...
chucksteel Posted December 11, 2016 Share Posted December 11, 2016 By default xEdits "Un-Deleted Deleted Ref's" works that way. what it's doing is "Un-Deleting" and "Disabling" your deleted references. Note: it will do the same to accidentally deleted Ref's which could cause bugs in your mod. Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted December 11, 2016 Share Posted December 11, 2016 I'm still of the mind to:Highlight lots of items I don't wantHit the "-" keyClick the radial next to Initially DisabledSet to True (or was it untick False...)Click "Do" button And if I have some extra time, hold Z key and left-click+drag wayyyy down. ...I think I've got you all beat in 'Ease of use'. ;-) ...Greeble's are also something to look for (though you have to be a little picky with those). =) Link to comment Share on other sites More sharing options...
greekrage Posted December 12, 2016 Share Posted December 12, 2016 good tip as all ways Blah.. Though i avoid "deleting" as much as possible now...i still would like an easier way to directly disable something. Makes testing a lot easier ...than having to go through fo4edit all the time. Link to comment Share on other sites More sharing options...
genolune Posted December 14, 2016 Author Share Posted December 14, 2016 I'm still of the mind to:Highlight lots of items I don't wantHit the "-" keyClick the radial next to Initially DisabledSet to True (or was it untick False...)Click "Do" button And if I have some extra time, hold Z key and left-click+drag wayyyy down. ...I think I've got you all beat in 'Ease of use'. ;-) ...Greeble's are also something to look for (though you have to be a little picky with those). =) Just tried that and it didn't work. Are you sure it was the minus key and not a different one? Link to comment Share on other sites More sharing options...
Recommended Posts