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Why people shouldn't complain about all of the bugs.


Exquisit

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OK firstly let me say that yes bugs are annoying, but i have never experienced one that makes the game unplayable. I love Skyrim and am happy with how it is (im not what you would consider a hardcore gamer though).

 

What i dont get is if Bethesda have a history of releasing buggy games why did you buy it in the first place? Or why not wait a while and see what bugs exist and then decide?

 

How many people here actually haven't bought the game? Or took it back to the store?

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Who the hell complains about Dragons that fly backwards?

 

Thats their life choice man.

 

Anyway, usually something that takes 5-6 years to make and release is something more then just a labour of profit.

 

The team who make the Elder Scrolls pour everything into improving them. Bugs are a guarantee in a huge game like this. Even though Fallout New Vegas was made by Obsidian, it was plagued by many bugs. Skyrim was made on a heavily modified and tuned version of the gamebryo engine, enough to call it a different engine.

 

Why is it a labour of love?

 

They listened to the fans when they said that the dungeons in Oblivion were too repetitive, they tripled the size of the team that designs the dungeons.

 

They listened when people complained about the NPC's appearance. The NPCs in Skyrim are the best looking I've seen in any RPG except for Witcher 2.

 

They listened when everyone wanted the AI to be more intuitive. It still has its kinks, but it is magnitudes smarter then the Oblivion and Morrowind AI.

 

So don't say that it was just a labour of profit.

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So don't say that it was just a labour of profit.

 

 

Yet it is.

 

You don't pour five to six years (which is debatable anyways, since they developed Fallout 3 in the meantime) into a game without expecting to make a profit.

 

And to repeat what I said in another thread, we're not talking about John Doe Developer. We're talking about the people you don't see. The brass doing the calculations, handing out budgets, setting publishing dates, being held responsible by the shareholders and collecting their bonusses at the end of the fiscal year.

 

They are pulling the strings and you can bet everything you possibly own, that they aren't open for experiments if they don't expect a return on investment.

 

That's not meant to be judgemental, but that's the nature of business. There isn't any game company worth their money, led by the garage entrepreneurs of old. They are all part of the big financial wheel.

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Anyway, usually something that takes 5-6 years to make and release is something more then just a labour of profit.

Why is it a labour of love?

 

So don't say that it was just a labour of profit.

 

Please stop romanticizing "Business for Profit"

 

If game developers made games for the sheer love of making games, they would be giving them away for free.

Game developers make games and then sell them because that's what game developers do.

 

We should ignore the faulty brakes in Toyotas because Toyota makes cars out of love right?

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Beth works their asses of just for the gamers sake. There is no other company i love more than Beth, (and valuve and rockstar).

 

 

 

This cracked me up, because it couldn't be farther from the truth.

 

 

If Beth gave a flying toss about the "Gamers" rather than maximizing revenue, then they would have made Morrowind, Oblivion and Skyrim as PC exclusive titles, not the watered down consolized ports they were.

 

Bethesda softworks was built up from the support of PC gamers, that's how they got their foothold in the industry. But when they realized there was more money to be made from console gamers, they basically spat in our faces by creating cheaper and inferior products to what they would have been if released originally for PC. In fact they care so little, that they couldn't even bother making us a proper (usable) PC UI for Skyrim or Oblivion.

 

It's not about pride of workmanship, it's all about money. They don't care at all that their product could have been 10 times better than what it is, and any satisfaction that could come from that, they only need keep a satisfactory standard so they can maximize revenue. There was once a time where developers valued quality of quantity, and that time was when they had no choice, they had to create something good and unique, so that people would begin to support and trust them. But like all developing parties these days, as soon as they have established themselves in the industry, it becomes all about money.

 

Let's take another one of your favorite developers "Rockstar" ... They have followed the exact same path, if not started this trend of corporate greed in the gaming industry. The Grand theft Auto series was made exclusively for PC and was very successful, up until they saw higher potential revenue in consoles, resulting in the degenerative state of the series today. Up until this day, Rockstar have literally boycotted the PC community by denying us possibly one of their best titles (Red dead Redemption) which sparked a lot of hatred for the company, the sole reason of course being they simply don't care, as long as they get paid.

Edited by surg23
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Yes, people have a right to complain when a product is faulty.

But complaining on a forum that is focused on modding those products and complaining about it without any positive message in their comments is not going to get you far.

 

HadToRegister,

You are comparing Skyrim to a Toyota car. You can get killed by a car, in real life, and it costs thousands of euro's to buy one.

Skyrim is a game, that costs 50€ and you can't get killed by it if it has some faulty things in it. It is meant for your enjoyment.

The people that are creating such games as Skyrim are artists. And artists need money, because without money those artists die. No matter how much you love doing something, you need money to survive.

Bethesda has been working on Skyrim for 5 years. If they wanted only money, Skyrim would be a linear 8 hour game with a bit of exploring.

 

Artists put their soul and time in their products, hoping that someone can appreciate their work.

If you don't like it, or want to change something in it, go to them and tell them politely.

Screaming about how you think their products are not like they should be, at the other end of the city is not going to get you anywhere.

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HadToRegister,

You are comparing Skyrim to a Toyota car. You can get killed by a car, in real life, and it costs thousands of euro's to buy one.

Skyrim is a game, that costs 50€ and you can't get killed by it if it has some faulty things in it. It is meant for your enjoyment.

 

Both are Products, I am making the extreme comparison to show that car manufacturers make cars because that's what car manufacturers make,

and game developers make games because that's what game developers make.

 

To claim that game developers put their "Heart and Soul" into their product is insane.

Why don't you claim that automobile manufacturers put their "Heart and Soul" into their Products?

 

Game developers make games to make money.

Stop romanticizing the Gaming Industry.

 

The people that are creating such games as Skyrim are artists. And artists need money, because without money those artists die. No matter how much you love doing something, you need money to survive.

Bethesda has been working on Skyrim for 5 years. If they wanted only money, Skyrim would be a linear 8 hour game with a bit of exploring.

 

Artists put their soul and time in their products, hoping that someone can appreciate their work.

If you don't like it, or want to change something in it, go to them and tell them politely.

Screaming about how you think their products are not like they should be, at the other end of the city is not going to get you anywhere.

 

Where am I screaming? Exaggerate much?

Just stop, please stop.

The game INDUSTRY, (The word Industry is a pretty huge clue there) is about profit and money.

Stop making it sound like these people are sitting their crying while they're creating a Sabre Cat that is eventually going to turn rubber and fly off into orbit due to their buggy, unfixed game engine.

 

 

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The second part of my post was not aimed at you directly.

And that is just your opinion of the game industry.

If you think that all of them are selfish and only want to make money, go ahead, it's your free will and it's your opinion. I won't argue with you and I won't try to convince you.

But you shouldn't tell me to stop sharing my opinion if you are offended by it so much.

I will steer away from threads like these in the future, they are filled with professional game developers lately.

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And that is just your opinion of the game industry.

Definition of INDUSTRY

 

1: diligence in an employment or pursuit; especially : steady or habitual effort

 

2

a : systematic labor especially for some useful purpose or the creation of something of value

b : a department or branch of a craft, art, business, or manufacture; especially : one that employs a large personnel and capital especially in manufacturing

c : a distinct group of productive or profit-making enterprises <the banking industry> d : manufacturing activity as a whole <the nation's industry>

 

3 : work devoted to the study of a particular subject or author <the Shakespeare industry>

 

If you think that all of them are selfish and only want to make money, go ahead, it's your free will and it's your opinion.

This point is moot, are they GIVING the game away, or are they SELLING the game?

 

I will steer away from threads like these in the future

Thanks :happy:

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