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Making of a modder (part 1)


TheTokenGeek

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I know no-one will probably say this but you are kind of wasting your time with such basic tutorials. There are already more than enough resources available covering your "rough plan."

It would be more useful were you to cover specific areas of modding such as scripting and creating new models rather than covering basic material.

I appreciate the effort you are putting into this and it is because of this I feel compelled to warn you of the disappointment you may face in the future.

 

Here are links to tutorials about the subjects you have laid out (in the event my words need backing):

 

http://www.creationkit.com/index.php?title=Category:Tutorials

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In response to post #45571720. #45582790 is also a reply to the same post.


pancakemix wrote: The Blind(Judge) leading the blind might be exactly what I've been looking for.

I've watched and read so many tutorials from pros and they all make the same mistake of zip-zooming from step to step, not giving the learner a chance to catch up or compartmentalize the new info. That or solving unintended issues off-screen when they could have been good learning experiences.

Also, I do believe "dungeon" is the appropriate catch-all term. Vault would be a weird replacement considering that not every "dungeon" takes place in a vault, and not every vault is a dungeon. (good luck telling that to the Enclave!)
snowblowme wrote: I would give kudos if i could. A++


Sadly being a good modder doesn't necessarily make one a good teacher, really good tutorials are few and far between, so many miss out vital information or assume a level of knowledge above the level of the tutorial. :(
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In response to post #45577290.


BlueGunk wrote: BlindJudge you could not have timed this better! I'm about to retire and one of my intentions was to learn how to mod in these dark winter months.

I really look forward to learning lots of new things!

(Starting with how to place my comment in the correct position... durr)


One of the best ways to learn is to pull apart and change other peoples mods, so much can be learned from seeing what others have done.
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In response to post #45597240.


aojihan wrote: I know no-one will probably say this but you are kind of wasting your time with such basic tutorials. There are already more than enough resources available covering your "rough plan."
It would be more useful were you to cover specific areas of modding such as scripting and creating new models rather than covering basic material.
I appreciate the effort you are putting into this and it is because of this I feel compelled to warn you of the disappointment you may face in the future.

Here are links to tutorials about the subjects you have laid out (in the event my words need backing):


http://www.creationkit.com/index.php?title=Category:Tutorials


However, with skyrim aging the way it is and the new release of SSE... many Skyrim-modding gamers are coming back, with the nexus on a decline due to modders being tired of so many hours spent on the original that they do not wish to put forth more time into SSE. Therefore the population of mods is less than ideal.
This gives some of us veteran players the chance to learn how to mod through a "blogger" that we have known through the site. Myself included, many of us may just try modding, instead of always playing. I have downloaded the creation kit and have been dabbling.... Let's see if this sparks a new surge of creation. :)
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As I tried modding myself a couple weeks ago All I know is the relevance:

All tutorials are garbage if you dont have a friend modder who can point on mistakes that will NEVER be mentioned.

Testing and fixing bugs that YOU never encounter and "other people" do.

 

Call me when you find someone willing to help you out.

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In response to post #45542395. #45550315, #45551255, #45553525, #45553535, #45566680, #45577005 are all replies on the same post.


BlindJudge wrote: Recently I posted an article on the site explaining my journey from complete modding virgin to modding beginner. It was a great experience as I navigated mods, tweaked different settings and waded through the various problems to get certain mods to work, which is where the communities knowledge really came in useful.

But now, I'm going to take it one step further; I'm going to go through the process of making a mod!

Naturally, I'll start small and not aim to code the next Enderal or single-handedly make a new land within Tamriel, but with the help of the vast interwebs and various community members, I am going to work through a list of mods that I would like to create and post the results here.

Hopefully, you'll join me on this journey.

So the rough idea is that I'm going to aim at a different mod and then document what I'm doing and how I'm doing it as a tutorial series. Yes it will be like the blind leading the blind, and no doubt I'll run into numerous issues, but we can learn together. As the week's progress I will release the mods (to critical acclaim!), and you can see what we've made and maybe even add it to your game to mock, criticise, explore and even kill.

7018713-1481494739.jpg

The (very) rough plan is as follows:

A) NPC - We are going to create a character to roam the world aimlessly. The aim of this section will be to assist us in getting to grips with how to style, equip and place your character through the Creation Kit.

B) A follower - We'll create a character that you will be able to ask to join you on your quests and be your forever friend if you so allow them.
The aim of this is to create relationships between characters and ensure that they have a nice balance of skills and traits to assist you in your questing.

C) A dungeon/building* - Yep, it's going to be a medium size area complete with enemies, loot and areas to explore.
The aim of this section will be to create a space that you can explore within the game. It will probably be a large segment of the tutorials as I can't imagine this is going to be easy, it may involve planning out on paper first before taking it to the Creation Kit.
* Do you still call these dungeons if they are within Fallout? Maybe Vault would be better; I don't know, but you get the gist.

D) A quest - I have no idea what it's going to involve, but this is the overall final aim, and I hope that this is something we get around to creating.

If you have *ANY* suggestions on how to get started, where I should be looking for inspiration/tutorials/videos/wikis then please drop me an email at [email protected] with the subject [Mod Tutorial Help], and I'll take a look.

So, without further ado, I'm going to go and do a bit of research - wish me luck!
FenPhile wrote: Good Luck! I am very excited to follow along on your next adventure. Maybe I will play along at home! Where will you be posting the tutorial?
Rsmitty08 wrote: I too find this intriguing, and would like to follow any guides, if posted.
tajetaje wrote: Sounds very interesting.
tajetaje wrote: And to FenPhile: I would assume on the home page where this one is.
BlindJudge wrote: I will be posting them up on the site within the news section. Glad to have you joining in.
Sunspot2 wrote: Wow, to embark this journey and publish results here is such a great idea. I'll follow this adventure and maybe get courage to learn how to make followers and quests.
Best of luck!


Hi just wanted to say good luck with this venture, I do have a suggestion or two.

In your rough plan the first thing i would do is make a list of programs needed (ie 3ds max, nifscope etc) and how to obtain them and how to install them correctly (which I know is tricky because not everyone has the same computers etc) but something i think is needed for complete beginners ...yes there are youtube vids out there however some may not be up to date or new versions released, conflicts between the programs depending on versions used etc and because it's probably better to have it all in one place for complete beginners.

also I'd add making a weapon, armor etc including adding effects (ie blood effects or glowing blade etc), adjusting for different body types sizes etc (unp body or cbbe, seraphim etc) and possibly modifying weapon/ armor and making from scratch.

Also show when things go wrong and how to fix.

just a couple of ideas/ suggestions but I know a lot of work and can be tricky to get your head around.

Again good luck I hope to see it all come to fruition soon XD Edited by Kaitzijin
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In response to post #45542395. #45550315, #45551255, #45553525, #45553535, #45566680, #45577005, #45621125 are all replies on the same post.


BlindJudge wrote: Recently I posted an article on the site explaining my journey from complete modding virgin to modding beginner. It was a great experience as I navigated mods, tweaked different settings and waded through the various problems to get certain mods to work, which is where the communities knowledge really came in useful.

But now, I'm going to take it one step further; I'm going to go through the process of making a mod!

Naturally, I'll start small and not aim to code the next Enderal or single-handedly make a new land within Tamriel, but with the help of the vast interwebs and various community members, I am going to work through a list of mods that I would like to create and post the results here.

Hopefully, you'll join me on this journey.

So the rough idea is that I'm going to aim at a different mod and then document what I'm doing and how I'm doing it as a tutorial series. Yes it will be like the blind leading the blind, and no doubt I'll run into numerous issues, but we can learn together. As the week's progress I will release the mods (to critical acclaim!), and you can see what we've made and maybe even add it to your game to mock, criticise, explore and even kill.

7018713-1481494739.jpg

The (very) rough plan is as follows:

A) NPC - We are going to create a character to roam the world aimlessly. The aim of this section will be to assist us in getting to grips with how to style, equip and place your character through the Creation Kit.

B) A follower - We'll create a character that you will be able to ask to join you on your quests and be your forever friend if you so allow them.
The aim of this is to create relationships between characters and ensure that they have a nice balance of skills and traits to assist you in your questing.

C) A dungeon/building* - Yep, it's going to be a medium size area complete with enemies, loot and areas to explore.
The aim of this section will be to create a space that you can explore within the game. It will probably be a large segment of the tutorials as I can't imagine this is going to be easy, it may involve planning out on paper first before taking it to the Creation Kit.
* Do you still call these dungeons if they are within Fallout? Maybe Vault would be better; I don't know, but you get the gist.

D) A quest - I have no idea what it's going to involve, but this is the overall final aim, and I hope that this is something we get around to creating.

If you have *ANY* suggestions on how to get started, where I should be looking for inspiration/tutorials/videos/wikis then please drop me an email at [email protected] with the subject [Mod Tutorial Help], and I'll take a look.

So, without further ado, I'm going to go and do a bit of research - wish me luck!
FenPhile wrote: Good Luck! I am very excited to follow along on your next adventure. Maybe I will play along at home! Where will you be posting the tutorial?
Rsmitty08 wrote: I too find this intriguing, and would like to follow any guides, if posted.
tajetaje wrote: Sounds very interesting.
tajetaje wrote: And to FenPhile: I would assume on the home page where this one is.
BlindJudge wrote: I will be posting them up on the site within the news section. Glad to have you joining in.
Sunspot2 wrote: Wow, to embark this journey and publish results here is such a great idea. I'll follow this adventure and maybe get courage to learn how to make followers and quests.
Best of luck!
Kaitzijin wrote: Hi just wanted to say good luck with this venture, I do have a suggestion or two.

In your rough plan the first thing i would do is make a list of programs needed (ie 3ds max, nifscope etc) and how to obtain them and how to install them correctly (which I know is tricky because not everyone has the same computers etc) but something i think is needed for complete beginners ...yes there are youtube vids out there however some may not be up to date or new versions released, conflicts between the programs depending on versions used etc and because it's probably better to have it all in one place for complete beginners.

also I'd add making a weapon, armor etc including adding effects (ie blood effects or glowing blade etc), adjusting for different body types sizes etc (unp body or cbbe, seraphim etc) and possibly modifying weapon/ armor and making from scratch.

Also show when things go wrong and how to fix.

just a couple of ideas/ suggestions but I know a lot of work and can be tricky to get your head around.

Again good luck I hope to see it all come to fruition soon XD


:D:D:D
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What I think would be really great is if you could record it as you progress or even better stream it on something like Twitch where interested people could follow along and actually see it being done step by step. Looking forward to seeing and hearing more.
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In response to post #45542395. #45550315, #45551255, #45553525, #45553535, #45566680, #45577005, #45621125, #45628450 are all replies on the same post.


BlindJudge wrote: Recently I posted an article on the site explaining my journey from complete modding virgin to modding beginner. It was a great experience as I navigated mods, tweaked different settings and waded through the various problems to get certain mods to work, which is where the communities knowledge really came in useful.

But now, I'm going to take it one step further; I'm going to go through the process of making a mod!

Naturally, I'll start small and not aim to code the next Enderal or single-handedly make a new land within Tamriel, but with the help of the vast interwebs and various community members, I am going to work through a list of mods that I would like to create and post the results here.

Hopefully, you'll join me on this journey.

So the rough idea is that I'm going to aim at a different mod and then document what I'm doing and how I'm doing it as a tutorial series. Yes it will be like the blind leading the blind, and no doubt I'll run into numerous issues, but we can learn together. As the week's progress I will release the mods (to critical acclaim!), and you can see what we've made and maybe even add it to your game to mock, criticise, explore and even kill.

7018713-1481494739.jpg

The (very) rough plan is as follows:

A) NPC - We are going to create a character to roam the world aimlessly. The aim of this section will be to assist us in getting to grips with how to style, equip and place your character through the Creation Kit.

B) A follower - We'll create a character that you will be able to ask to join you on your quests and be your forever friend if you so allow them.
The aim of this is to create relationships between characters and ensure that they have a nice balance of skills and traits to assist you in your questing.

C) A dungeon/building* - Yep, it's going to be a medium size area complete with enemies, loot and areas to explore.
The aim of this section will be to create a space that you can explore within the game. It will probably be a large segment of the tutorials as I can't imagine this is going to be easy, it may involve planning out on paper first before taking it to the Creation Kit.
* Do you still call these dungeons if they are within Fallout? Maybe Vault would be better; I don't know, but you get the gist.

D) A quest - I have no idea what it's going to involve, but this is the overall final aim, and I hope that this is something we get around to creating.

If you have *ANY* suggestions on how to get started, where I should be looking for inspiration/tutorials/videos/wikis then please drop me an email at [email protected] with the subject [Mod Tutorial Help], and I'll take a look.

So, without further ado, I'm going to go and do a bit of research - wish me luck!
FenPhile wrote: Good Luck! I am very excited to follow along on your next adventure. Maybe I will play along at home! Where will you be posting the tutorial?
Rsmitty08 wrote: I too find this intriguing, and would like to follow any guides, if posted.
tajetaje wrote: Sounds very interesting.
tajetaje wrote: And to FenPhile: I would assume on the home page where this one is.
BlindJudge wrote: I will be posting them up on the site within the news section. Glad to have you joining in.
Sunspot2 wrote: Wow, to embark this journey and publish results here is such a great idea. I'll follow this adventure and maybe get courage to learn how to make followers and quests.
Best of luck!
Kaitzijin wrote: Hi just wanted to say good luck with this venture, I do have a suggestion or two.

In your rough plan the first thing i would do is make a list of programs needed (ie 3ds max, nifscope etc) and how to obtain them and how to install them correctly (which I know is tricky because not everyone has the same computers etc) but something i think is needed for complete beginners ...yes there are youtube vids out there however some may not be up to date or new versions released, conflicts between the programs depending on versions used etc and because it's probably better to have it all in one place for complete beginners.

also I'd add making a weapon, armor etc including adding effects (ie blood effects or glowing blade etc), adjusting for different body types sizes etc (unp body or cbbe, seraphim etc) and possibly modifying weapon/ armor and making from scratch.

Also show when things go wrong and how to fix.

just a couple of ideas/ suggestions but I know a lot of work and can be tricky to get your head around.

Again good luck I hope to see it all come to fruition soon XD
fredlaus wrote: :D:D:D


I have a quest tutorial posted on the nexus forums but we have no dedicated tutorial forum so good luck finding it.
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