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Two Sided Textures / Replacement for NIStensil Property


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Hey,

 

I'm not sure if this is well known or not yet. Endless googling revealed nothing. I seem to have figured out a way to texture both sides of a plane with the same texture.

 

1) set the NIAlphaProperty threshold to <128. I've been using 5 for clothes.

2) ensure the NiTrishapeData node has vertex colors on

3) set the BSLightingShaderProperty's Shader Flags 2 value to 570458161.

 

Works for me, but I don't really have any idea what I'm doing. I based this off of some of the vanilla trees, I bet there are better values for clothes, and I'm hoping some industrious modder can figure them out.

 

Thanks,

TigerfishBites

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