TigerfishBites Posted January 2, 2012 Share Posted January 2, 2012 Hey, I'm not sure if this is well known or not yet. Endless googling revealed nothing. I seem to have figured out a way to texture both sides of a plane with the same texture. 1) set the NIAlphaProperty threshold to <128. I've been using 5 for clothes.2) ensure the NiTrishapeData node has vertex colors on3) set the BSLightingShaderProperty's Shader Flags 2 value to 570458161. Works for me, but I don't really have any idea what I'm doing. I based this off of some of the vanilla trees, I bet there are better values for clothes, and I'm hoping some industrious modder can figure them out. Thanks,TigerfishBites Link to comment Share on other sites More sharing options...
Ghogiel Posted January 3, 2012 Share Posted January 3, 2012 Update nifskope. Link to comment Share on other sites More sharing options...
Madcat221 Posted January 3, 2012 Share Posted January 3, 2012 Yep. NIFSkope and Nif.xml now have info on a lot of shader flag info. And unlike the Fallout NIFskope data, the shader flags are properly labeled. ;) Link to comment Share on other sites More sharing options...
TigerfishBites Posted January 3, 2012 Author Share Posted January 3, 2012 I'm running nifskope-1.1.1-alpha7.dae77fa. is there a higher version? I got it here: https://github.com/amorilia/nifskope/downloads I noticed that 1.1.0RC4 came out around the same time on the sourceforge site, but I picked the one with the higher version... I'm confused. Link to comment Share on other sites More sharing options...
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