JimboUK Posted January 3, 2012 Share Posted January 3, 2012 Put the game to one side for six months and then come back and see what the modding community have managed to do with it. I don't think turning the "to do" list into an actual journal will be an easy task but other aspects of the consolisation may be fixable. Putting meat on the games otherwise bare bones may take longer though. Maybe go play Call of Duty or some other game better suited to your tastes? Why come here, to a fan site, to complain about your boredom? Don't you have anything less boring to do? Try reading his post, its catering to the Call of Duty crowd that is the games problem. Link to comment Share on other sites More sharing options...
abaris Posted January 3, 2012 Share Posted January 3, 2012 Try reading his post, its catering to the Call of Duty crowd that is the games problem. Which sadly became the bible for most every publisher. Link to comment Share on other sites More sharing options...
Matth85 Posted January 3, 2012 Share Posted January 3, 2012 Which sadly became the bible for most every publisher. Which is because the Call of Duty crowd are the majority. Getting them means major profit, and profit is everything. Link to comment Share on other sites More sharing options...
abaris Posted January 3, 2012 Share Posted January 3, 2012 (edited) Which sadly became the bible for most every publisher. Which is because the Call of Duty crowd are the majority. Getting them means major profit, and profit is everything. Yeah, but it probably doesn't work that way. It's the way number crunchers think without taking into consideration that COD is a totally different animal and successful because of it's coop functionality. I can't see major groups of COD players migrating just because of adding a crash/boom/bang factor. The worst possible example coming to mind would be DAII. They managed to alienate their old fanbase without generating a new fanbase. Edited January 3, 2012 by abaris Link to comment Share on other sites More sharing options...
Matth85 Posted January 3, 2012 Share Posted January 3, 2012 The worst possible example coming to mind would be DAII. They managed to alienate their old fanbase without generating a new fanbase. Well, game developers aren't known to be thinkers. But yes, no RPGish game will get the CoD playerbase. At best they only show the old playerbase the middle finger and lose the profit they allready had. Link to comment Share on other sites More sharing options...
gigantibyte Posted January 3, 2012 Share Posted January 3, 2012 - Anybody having over 100 houres, or even 80ish, got no reason to say "I aready got bored". The only reason people rack up so many hours in skyrim is because everything takes so long to do. Exploring and dungeon crawling where most of the action is found, is only a minor part of the game. The rest is spent looting, selling, crafting, and talking to NPCs. Not that those things are bad, but it can get monotonous after a while. Link to comment Share on other sites More sharing options...
Matth85 Posted January 3, 2012 Share Posted January 3, 2012 The only reason people rack up so many hours in skyrim is because everything takes so long to doYet nobody forces you to do anything. The rest is spent looting, selling, crafting, and talking to NPCsUhm.. is this your first RPG? These are just as important as dungeon crawling. I will admit Skyrim is a watered down RPG, but stating that these things aren't as important as exploring is, well, wrong.If somebody racked up 200 houres, they should be bored. The average game you buy today lasts you 10 hour. Skyrim gives an average of 100. Actually, the only games given me more playtime than TES games are Monster Hunter and earlier Final Fantasy: Where I both powergame and struggle to get the best gear/abilities as fast as possible. I was actually amazed that Skyrim, who is the totally opposit of powergaming, gave me 140 houres of playtime. Link to comment Share on other sites More sharing options...
Vallen87 Posted January 3, 2012 Share Posted January 3, 2012 (edited) Kinda agree, I like Skyrim but there's no way I will put in the hours that I did on Morrowind or even Oblivion. As someone else said before the compass arrow has just dumbed down the whole game, I want to have to read quest descriptions again and actually look at who I am attacking. To me Skyrim is just a huge game of 'Bla Bla Bla Bla Bla Bla quest dialogue' Now where's the arrow pointing, lets follow it until I just finish the quest. Seems really dumbed down from older ES games and I am not even gonna get started on how similar character creation is. Bring back major and minor skills please Bethesda. Sickens me how they turned the ES into fallout :( Every skill starting the same... Perks on level up.... Followers..... Need I go on? Dont get me wrong I liked fallout as much as the next guy but I want my old Elder Scrolls back dammit!!! Edited January 3, 2012 by Vallen87 Link to comment Share on other sites More sharing options...
HadToRegister Posted January 3, 2012 Share Posted January 3, 2012 The only reason people rack up so many hours in skyrim is because everything takes so long to do. Exploring and dungeon crawling where most of the action is found, is only a minor part of the game. The rest is spent looting, selling, crafting, and talking to NPCs. Not that those things are bad, but it can get monotonous after a while. In every Bethesda game, if you play the main quest, the game will be over very shortly.They have notoriously short main quest stories.There's only 20 quests in the main quest. You can finish Fallout 3 in 20 minutes and be around level 2-3, you can beat Morrowind at level 1, (I never finished oblivion because I just got too bored of all the cookie-cutter oblivion gates) This is what the OP is trying to say, that people basically put of the main quest on purpose, because they know that Bethesda main quests are very short, and once you finish the main quest, there's really no impetus to run around and kill some falmer in Random Radient Quest # 15.People instead chose to attack him for the formatting of his post rather than his point. Link to comment Share on other sites More sharing options...
gigantibyte Posted January 3, 2012 Share Posted January 3, 2012 The only reason people rack up so many hours in skyrim is because everything takes so long to doYet nobody forces you to do anything. Not forced, but without these chores, advancing becomes next to impossible. The rest is spent looting, selling, crafting, and talking to NPCsUhm.. is this your first RPG?Um, no. I've been playing computer RPGs since before they had graphics. These are just as important as dungeon crawling. I will admit Skyrim is a watered down RPG, but stating that these things aren't as important as exploring is, well, wrong.Didn't say they weren't important. They are in fact crucial to properly prepare the adventurer. I said they were monotonous; not fun. If somebody racked up 200 houres, they should be bored. The average game you buy today lasts you 10 hour. I have well over 200 hours in Borderlands, and I'm nowhere near bored with it. Skyrim gives an average of 100. Actually, the only games given me more playtime than TES games are Monster Hunter and earlier Final Fantasy. I don't equate game length to fun, I evaluate a game by the rate of how much fun I have per minute. Skyrim's rate is low imo. Link to comment Share on other sites More sharing options...
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