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I can't play skyrim anymore.


Alithinos

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I logged about a 1000 hours in morrowind.

I think I absolutely hate skyrim.

 

The tipping point was a simple encounter.

I was tired of how quickly the main quest was progressing and how beloved/powerful I felt just 40 minutes into the game, so I took off running north to make my way to the mages college to find some spells.

I found the farm where the owner complains of cicero standing in the road with a broken wagon and asks for my help.

I go and talk to cicero and decide he's an insuferable prick. I won't do the farmer's bidding and report him, i'd rather kill cicero.

Surprise! he's invincible! so is the guard who saw it happen!

 

Whew. Good thing you can return to Morrowind then, the perfect game without a single, negative encounter. Enjoy!

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There is no challange in this game.

I didnt even start the main quest and some other important questlines but for me there is no challange...

There are still so many quests to do but why should i do them?? For 100 Gold reward? There is no achievement motivation in this game :armscrossed:

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While I'm waiting for the CK should I play Obvlion or Fallout 3?

Tried Daggerfall? You should really try it. It's quite confusing at start, but a real star in the TES series. How I both hate and love that game!

It actually got a class system so you can "build" a character, and min/max.

 

Otherwise, I'd say it's a fair choice between Fallout 3 and Oblivion. Both are great games. I enjoyed Fallout slightly more though.

 

Agree with this, if you haven't played Daggerfall its a free download from the ES website and is in my opinion, and a lot of elder scrolls fans opinions, the best game of the series.

 

I am now also eagerly awaiting the release of the CK before I turn back on Skyrim. Its sad that after 100 hours I have already done pretty much all there is to be done without the CK release.

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I am now also eagerly awaiting the release of the CK before I turn back on Skyrim. Its sad that after 100 hours I have already done pretty much all there is to be done without the CK release.

 

I had a lot of fun playing it, but in its vanilla state it lacks longevity.

 

There's some point when you get the feeling of having seen it all. And that's where choices should come into play. But choices are absent and each playthrough would be pretty much the same as the last one, since the NPCs and NPC factions don't react to anything happening in the world and your character.

 

I'm comparing the game to Fallout New Vegas, since this is a game that I'm still not tired of. There are whole branches I haven't tried yet and each playthrough made me discover something new.

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So please, a little advice for me. While I'm waiting for the CK should I play Obvlion or Fallout 3? I've put 200 hours into Skyrim

 

Give New Vegas a try, it has a depth sadly lacking in Oblivion and Skyrim.

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Guys, don´t let you take for an idiot!

 

They sell a game and release the CK. You know why they release the CK? Cuz´ they know the game has a lot of problems and they want you to fix them, although you paid for it.

 

I wondered why this game has just a few armor sets...now i know why. They want the community to create more! Cuz they are lazy. They were even lazy about fixing the the inventory for pc.

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So please, a little advice for me. While I'm waiting for the CK should I play Obvlion or Fallout 3? I've put 200 hours into Skyrim

 

Give New Vegas a try, it has a depth sadly lacking in Oblivion and Skyrim.

 

The kind of depth that is also lacking in Fallout 3.

 

I'm comparing the game to Fallout New Vegas, since this is a game that I'm still not tired of. There are whole branches I haven't tried yet and each playthrough made me discover something new.

 

The only reason I tire of FNV is because the game is simply too buggy. I love this game but even with many fixes sometimes it's simply annoying.

 

Skyrim is not FNV but it is definitely a step in the right direction. The devs at Bethesda have tried to bring real factions and moral ambiguity into Skyrim so now they should try and make a game in which a character's actions actually affect the game world.

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Skyrim is not FNV but it is definitely a step in the right direction. The devs at Bethesda have tried to bring real factions and moral ambiguity into Skyrim so now they should try and make a game in which a character's actions actually affect the game world.

 

Yeah, they tried - emphasis on tried. I don't know what happened on the way, most likely 11.11.11, but the attempts at faction building all seem unfinished. Which makes it even more frustrating, since you can see they actually had great plans. It's like looking at an unfinished building in the neighbourhood where you automatically assume the owner ran out of money.

 

FNV actually had factions, it had NPCs reacting to your fame or infamy and most of all, it had choices. Quite a few of them actually. I still have to try some of them.

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I just find the whole "I cannot play this game at all!" response to be lame and over the top.

 

Except that there are people who have the save game problem that was so prevalent with Oblivion that fortunately WryeBash was able to fix.

If your save game gets too large because of all the things you've done in the game, it starts to CTD because the saves get dirty,

Wrye Bash was able to fix this same problem in Oblivion by doing an "Abomb Clean up", which somehow

got rid of all the excess garbage in peoples save games.

 

It saved me a huge number of times in Oblivion, because the save games can get so dirty that all you can do is load the game, and before

you get full control of your character the game CTDs.

Once I ran the Abomb Clean up, I was able to load that exact save game and continue playing.

 

This is a bug that is obvioulsy inherent and caused by the Gamebryo Engine, (probably the oldest Engine still being used on the market today.)

 

So no, people saying "I cannot play the game at all!" isn't "over the top"

Yea, great, they can start a new game, but if they do, they are just marching inexorably towards the inevitable yet again...

that being yet more corrupted over-bloated saves caused by a crappy game-engine.

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I got a few things to say:

 

- Anybody having over 100 houres, or even 80ish, got no reason to say "I aready got bored".

- Why would you finish the main quest? It is known that in TES games the main quest comes last. It's been like that in all of the TES games.

- Can somebody TL;DR the OP?

- Don't even dare to mention Morrowind or Oblivion. Totally different games that are still here. Go play it if it is so godlike good

 

Yeah, that's about it. I still would want a TL;DR to the Wall of Text the OP wrote. I kind of am a little too lazy to work y way through it :/

 

You make a sport of riding the high horse, don't you?

 

The OP has a valid point and it's not even Skyrim related although he was talking about Skyrim. He said, he got bored after finishing the main quest.

 

That's something every Elder Scroll game so far had to deal with, Morrowind as well as Oblivion. It's the open ended concept. You achieved something, you are Nerevarine/hero of Cyrodil/Dragonborn. And now comes a point where you're asking yourself, why should this particular character crawl into just another cave or play the stable hand for yet another guild?

 

They're sticking to the open ended concept, but I daresay there aren't that many people continuing with menial tasks when they already have uncovered most of the map and beaten the great evil. I for one always tended to create a new character with Morrowind and Oblivion. I haven't beaten Skyrim yet, since I'm really waiting for the modding community to add a little bit of spice.

 

To sum it up: I'm a big fan of the open world, I'm not a fan of an open ended game. It's human to expect some kind of dramatic arc and that has always been totally absent in Elder Scroll games. They're still good games, but there's always that feeling of emptyness after beating the main quest. At least in their vanilla state.

 

I'm going to have to disagree with this. People are used to a main quest arch, so when one is fairly unimportant (and finished), quite a few people feel it's pointless to continue. It's a matter of conditioning, not human nature. Personally I think Bethesda should have scrapped the story entirely and made the Guilds and regular quests that much more interesting. I, for example, don't plan on finishing the main quest. I got just far enough into it to make dragons start flying around, then I totally lost interest in the main quest. Bethesda's stories aren't really very good; they never carry emotional weight, lead to attachment, or surprise you. Their world-building, however, is superb. This naturally creates problems when people are so used to a single main quest, and still think of side quests as a temporary diversion. I disagree. Side quests (really well made ones, like some of the mods, with persistent, individualistic characters, also like the mods) should be the entire game.

 

Can anyone honestly say with a straight face that they would have enjoyed Oblivion if they played the unmodded story first, and quit playing immediately afterwards?

 

It's clear from looking at the top 100 mods for Oblivion and Morrowind what people want in Skyrim, and every ES game to come, and Bethesda really should address some of the largest and most persistent mods, like better companions and locational damage.

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