Zeke2112 Posted December 13, 2016 Share Posted December 13, 2016 (edited) Doesn't it seem strange that with ebony, glass, stahlrim, and admantium that Morrowind has official options to collect that stuff and make armor and sometimes weapons as a player customer by specialist smiths, but nothing for dwemer scrap metal? The stuff is all over the place and even a couple Thieves Guild middleweights can use the stuff to fashion automatons, but no smith will try to hammer the stuff into new armor? Doesn't even need to look like old dwemer armor. Something like the standard steel plate design, just in the yellow metal. Forging practices changing over time meaning the old dwemer armor style not possible anymore because the method was forgotten. The new stuff maybe not much more defensible than the steel stuff but likely a higher potential enchantment value. It could make for a very modest storyline mod too. With the official proscriptions on trading in dwemer artifacts, but yet still everyone and their brother owning various paraphernalia, the guy making standard steel plate armor out of dwemer scrap might choose to do it very low key and the player needing to go through a few front men first who want their suspicions salved first by player actions. Have a couple front men in a couple big towns and the armorer working in a remote cave somewhere. For his wares he sells what looks like the standard steel versions of weapons and armor, but the color change added. Some modest boosts in effectiveness that rises beyond steel but not into the levels of ebony or glass, plus the player is also expected to supply the raw metal scrap as well. Or skip the whole front man story line and put the guy up in Solsteim outback where no one cares much about the old dwemer on the other island and imperial presence is very thin. For that matter, the smith could make armor and weapons from other collected raw materials too. Something better to do with all that scrap metal than selling to the pawn brokers and alchemists. If there is a mod that does this I haven't found one by searching at the various DL sites. I make it a suggestion because my modding skills are limited. Scripting isn't in my wheelhouse. You want a house made then I'm good for a modest one. But to require payment beyond just gold from a merchant needs scripting and out of my league. I can volunteer to test drive it though. Speak up if you like the idea as either a player or modder. Modders do like to see advance interest before they take on a project. Edited December 13, 2016 by Zeke2112 Link to comment Share on other sites More sharing options...
Dragon32 Posted December 13, 2016 Share Posted December 13, 2016 There's good old Indy Armorer by Indestructible (of Indy Bank). Smith by Thunder_GR, too. Link to comment Share on other sites More sharing options...
Zeke2112 Posted December 14, 2016 Author Share Posted December 14, 2016 There's good old Indy Armorer by Indestructible (of Indy Bank). Smith by Thunder_GR, too.True, but that one was infamous for a type of crash related to mining. Plus you had to do the crafting yourself yet still need all the regular armorers to advance you. So if you are playing one of those big mods that change a lot of features and how vendors work then you have a potential glitch at every place that sells armor. Worst part is all you can do is make the same old in-game stuff that you've been selling by the truckload after every smuggler cave brawl. I guess that's fine if you want to role play at making things but those who want to keep adventuring with their characters and see new loot to buy with their wealth probably don't want to gather a bunch of scrap metal for making armor they have likely already sold by the metric ton already. Link to comment Share on other sites More sharing options...
Dragon32 Posted December 14, 2016 Share Posted December 14, 2016 Kind of relates to this discussion: Equipment Improvement...?. Think being creative with crafting would butt up against limitations of Morrowind's scripting engine. And be a bugger to code too. But hey, I'm no scripting guru... Link to comment Share on other sites More sharing options...
Zeke2112 Posted December 14, 2016 Author Share Posted December 14, 2016 Kind of relates to this discussion: Equipment Improvement...?. Think being creative with crafting would butt up against limitations of Morrowind's scripting engine. And be a bugger to code too. But hey, I'm no scripting guru...Yeah, there is two full tiers to modding. Scripting is a completely different level of competency. Hence why I'm here tossing out a perfectly good idea rather than acting on it. If all I wanted to do was add some new armorer in a cave somewhere that's no big deal. Link to comment Share on other sites More sharing options...
Dragon32 Posted December 14, 2016 Share Posted December 14, 2016 Hope someone with more knowledge than us two sees this one then. Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted December 16, 2016 Share Posted December 16, 2016 This kind of mod isn't hard to make. Link to comment Share on other sites More sharing options...
Zeke2112 Posted December 16, 2016 Author Share Posted December 16, 2016 (edited) This kind of mod isn't hard to make.Says you. It requires scripting. I once tried to make a simple teleport ring for a new home mod. Looked at existing teleport devices and some mods. Thought I figured the scripting out. I was wrong. Maybe because you understand scripting makes it seem like it wouldn't be hard. I once tried to understand my nephew's calculus book and that didn't work out either. To him it seemed completely easy and obvious. He couldn't understand my confusion. Your comment serves no help. Either you can make it and won't bother, or you can't make it. Either way, nothing was gained by your comment. Edited December 16, 2016 by Zeke2112 Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted December 16, 2016 Share Posted December 16, 2016 Exchanging dwemer scrap metal against dwemer weapons and armor pieces only requires a very basic scripting.Player->removeitem EditorID quantityPlayer->additem EditorID quantity To create an alternative version of a vanilla object modify its editor ID. Link to comment Share on other sites More sharing options...
Zeke2112 Posted December 17, 2016 Author Share Posted December 17, 2016 Exchanging dwemer scrap metal against dwemer weapons and armor pieces only requires a very basic scripting.Player->removeitem EditorID quantityPlayer->additem EditorID quantity To create an alternative version of a vanilla object modify its editor ID.Again, what seems obvious and simple to you is confusing to others. It's not just the primary command line. It's getting all the if/then parameters lined up right. Look how easy it is with the console to just COC to another place. But with the scripting you have to turn the item on and off to one or zero, ask the question if you want to travel, reset the values so it doesn't constantly keep sending you back until you reequip, etc, etc. Miss one reset value and either nothing or ugly things happen. Trying to toss out a comment with the punch line included doesn't magically lift the fog of confusion. Even with this last post of yours I could simply post my last post and still stand behind it as still not any closer to understanding. If your goal is to somehow convince me that scripting is easy and I should make the mod, then you have wasted your time and mine. There was a reason I gave the thread its title of suggestion. A mod like this will require some scripting. That scripting person will not be me. At this point you are giving the impression of contempt. Link to comment Share on other sites More sharing options...
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