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Boston...will it ever be optimised?


kiwi047

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You are using a mod that actively disables the most important safeguards put in place by the game devs to avoid said fps losses. That's your fault. The area is poorly optimized and can eat up to 30fps in the center, but you're actively sabotaging it. Also, claiming NV is in the bin.. you're not really up to date with how active NV scene is.

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I am using a mod that makes FO4 Fun and extremely challenging.. unlike Bethcrashda's so called survival mode.

 

NV might be popular, and i may not be for hating that game,.. but i found it a piece of crap, that should not even have the name Fallout. I never had the same emotions for it as fallout 3, the quests are boring and the main story sucks monky-balls. if you pick something up, or loot someone,.. you look like an 70-yo that just crapped his pants. Animations sucked.

 

NV plays in a desert... ffs.. how can you have a wasteland in a desert ?... why even throw a bomb there ?.. nothing much to destroy.. The fact that i even have a little over 500 hours on it, is because of the close to perfect companion mod Willow, (while i usually hate companions...) and partly the lonesome road DLC, both stories where way better then NV's tied together. 500 hours is not much for me, mind you, with L4D clocking way over 6000 hours. And DAO i already had on a disc.. and with several re-installs... DLC's and then the ultimate edition, that restarted the counter... i estimate the play time of DAO around 5000 hours... if not more, and i still play it now and then...

 

NV is the only game that i had a mod for, to skip an entire DLC... But even that could not save it.. it will go into history as the most worthless game i ever bought...

 

I might be in the minority on this.. But being the majority does not make you right....

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Always hated playing a silent character, and i don't see what that has to do with an unstable Boston.

A voiced protagonist makes adding quest content and companions a lot harder add more time consuming, and potentially limits what you can do. At least, it does if you want any of it to be voiced.

 

To fit with the feel of the game you need to dig into the existing protagonist voice files, and either find an appropriate line and re-use it, it carefully pull apart existing lines and edit together what you want. Then do this for the other gender. Then do it four times for the conversation options. Usually while revising the entire conversation / script when you find you just cannot make the player character say what you want without it sounding like a YouTube poop video.

 

And no, getting a soundalike is not viable. Not with two genders of voice to work with.

 

Alternately you can use super vague responses, require one of the chat interface changing mods, and put it all in text. But that then limits you to two sentences or so. Even with just not bothering and keeping the character silent you are limited by how little space there is to write in.

 

Don't get me started on the whole "four response options only" thing. At least Mass Effect have you six options, but because of the whole "you can walk away from conversations!" thing in FO4 conversations had to be mapped to the four controller buttons, not the analogue stick to leave the player free to move.

 

Yes, it improved the game and made it simple. But it severely limits mods that gave extra meaningful playable content - I'm sure that sitting down and actually having a good think could have produced a less limiting system, albeit at the price of some minor 'complexity' and contextual inputs.

Edited by Athanasa
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"Always hated playing a silent character, and i don't see what that has to do with an unstable Boston."

 

Your last two posts definitely prove you have no idea what you are talking about.

 

Why is a voiced protagonist bad? Why are precombined meshes bad? Because Fallout and games related are highly moddable. Those two elements are hindering the said modding A LOT. They are both poor decisions from Bethesda, just like voiced protagonist (people are too lazy to read as I see it), 3 option dialogue, focus on workshop mode, increased presence of radiant quests etc. All in all, less story, more crap, and it's making the life of those that could add more content really difficult for no visible reason. Unless the reason is to become Bioware 2.

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Unless the reason is to become Bioware 2.

At least ME had more chat options...

 

The content of FO4 at times looks like it was left intentionally sparse, with the view of "eh, modders will fix it". And then no one in Bethesda communicated, and they went and put loads of stumbling blocks in the way of modders being able to implement said content.

 

But hey, consoles!

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Unless the reason is to become Bioware 2.

At least ME had more chat options...

 

The content of FO4 at times looks like it was left intentionally sparse, with the view of "eh, modders will fix it". And then no one in Bethesda communicated, and they went and put loads of stumbling blocks in the way of modders being able to implement said content.

 

But hey, consoles!

 

Then we should get more help to complete it. More tutorials, interview-like sessions with the artists, coders etc. More official, working tools. Better CK. I mean, we received an official export tool and some basic explanations.. but nothing else.

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The pre-combined meshes were laziness, pure and simple. Because the ydidn't want to spend the time actually properly design/draw/craft/create high quality, optimized scenery. The same laziness is seen throughout the game in all areas, but particularly in DT Boston.

 

And out in the wasteland for instance, instead of placing an already existing "branch" or "twigs" mesh onto a spot, they simply bury an entire fracken tree mesh 95% into the ground, because that was the currently selected item, and not just once but in some place I've seen 8 FULL tree meshes buried almost completely in the ground, just to show a little clump of twigs. Now the tree meshes aren't all that large on their own, but when repeated 1000's of times it starts to add up.

 

Or roads ... instead of using the proper terrain editing brushes to alter the terrain details, ahh frack it, well just drop 10 meshes over the top of the existing ground, to "simulate" buckled toads.

 

I've used TCL to wander around under the "ground" in a few spots, and the amount of, what can only be called totally useless and superfluous "crap" that has been left behind, buried out of sight, is ridiculous!

 

And don't even get me started on the sheer number of "Trash", "Debris", "General Clutter", "Grass, "Grass Mound" and "Grass Mound with Dirt" meshes that are piled up willy nilly on top of each other in such profusion Yeah gods, does it surprise anyone that the game slows down with all that crap being loaded on top of all the actual terrain, buildings, items and NPC's/Characters?

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and it's making the life of those that could add more content really difficult for no visible reason.

 

So much this. And they chose to do it on the game where they decided to open up modding to consoles. So they want us to produce content but they want it to be as difficult as possible for us to do it? I just don't understand what they were thinking.

 

Unless the reason is to become Bioware 2.

 

 

Which, I'm sure you'll agree, they'll never be able to do, with the number of devs they have and their complete and utter contempt for good dialogue/writing.

 

 

Edit: wow, that sounds so salty. I do like FO4 and love Beth, I'm just bitterly disappointed that they finally want to support our work (or at least support getting it to players) but then made it so difficult for us to make content.

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Pretty sure they invented precombined data just to allow this to run on consoles at a decent 30fps everywhere. They didn't really take into account modding when doing so, or forgot that the CK they provide is half handicapped. As for the voiced protagonist.. dunno why, but it looks like a "suit feature", requested by the suits upstairs.

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Unless the reason is to become Bioware 2.

 

 

That's exactly the reason. Catering to a mass market needs fully voiced characters by now. Otherwise casuals won't buy and it's the casuals raking in the big cash, not a relatively small segment of fans.

 

The only games that still rely on reading are Indie games. No AAA title has come out these last 3 years or so without a fully voiced set of characters.

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