Jump to content

City area FPS drop


DreadedKat

Recommended Posts

I'm sure everyone knows that when you go towards Diamond City or the Church where the railroad are, that the FPS noticeably drops. I thought that it was because I had a s#*! PC, but then I built my new pc with a Intel Core i7-6700 CPU @ 3.40GHz and a NVIDIA GeForce GTX 970, and when I got to paladin danse, who isn't that close to the urban area, I noticed an FPS drop. I don't even want to find out what my FPS will be when I go to Diamond City until I find a way to fix it without making my game look low rez.

Link to comment
Share on other sites

There must meanwhile be a thousand topics about this... the fps drop in some areas is a Bethesda thing, not something on the gamer's side...

 

Check Hein84's Vivid mods, they are replacers and weed out a lot of inconsistent textures. Also have a look at ENBoost to make the game use system RAM as V-RAM so you can go above the 4GB limit as FO4 still has spikes of over 10GB in some spots...

Link to comment
Share on other sites

Console port. If they haven't fixed it yet, they wont. Apparently 30fps is acceptable to them. As long as the consoles can run it, screw the rest.

Nah. In five tears time they'll release a proper PC version, just like they did with Skyrim ;)

Link to comment
Share on other sites

After reading your post I decided check out the Church area with Fallout Performance Monitor.

 

All my textures are vanilla except for armor, weapons & body mods. I test by pausing after an event so I have a flat line marker.

 

On a level 7 save vram spiked to 4gbs. Average in my game is 3.2gbs.

On a level 74 save the same area is 4.7gbs.

 

There is also a i/o spike like you get with a moderate sized settlement. This is a slight bump with an SSD but it would be rough on a HD.

 

I get a constant 60fps everywhere with the rig I tested on. It uses a i7 6700k with 2x GTX 980 ti & plays a 4k resolution. That wasn't the case last week, it was stuttering everywhere. You basicly have to try everything. For my SLI rig I have to use adaptive vsync, not window mode, shadows at medium.

 

JimmyRjump has a point. In the old Skyrim, the area around Whiterun was a mess. In the new game it is as smooth as silk.

 

Later

Link to comment
Share on other sites

After reading your post I decided check out the Church area with Fallout Performance Monitor.

 

All my textures are vanilla except for armor, weapons & body mods. I test by pausing after an event so I have a flat line marker.

 

On a level 7 save vram spiked to 4gbs. Average in my game is 3.2gbs.

On a level 74 save the same area is 4.7gbs.

 

There is also a i/o spike like you get with a moderate sized settlement. This is a slight bump with an SSD but it would be rough on a HD.

 

I get a constant 60fps everywhere with the rig I tested on. It uses a i7 6700k with 2x GTX 980 ti & plays a 4k resolution. That wasn't the case last week, it was stuttering everywhere. You basicly have to try everything. For my SLI rig I have to use adaptive vsync, not window mode, shadows at medium.

 

JimmyRjump has a point. In the old Skyrim, the area around Whiterun was a mess. In the new game it is as smooth as silk.

 

Later

You mean the Old North Church, entrance to the RailRoad HQ? Then backtrack from there along the Freedom Trail to Goodneigbor and further back past the small graveyard and to Boston Common and check V-RAM spikes along the way ;)

Link to comment
Share on other sites

Yes.

 

I ran the route again with my i7 2600k, GTX 1080, 3440 X 1440 resolution rig. It was not smooth. The drops are only into to low 50s high 40s but I can feel them. Areas north of the church where a constant 60.

 

This rig has trouble with this game & Skyrim SE. It could play the old Skyrim with ENB flawlessly along with all other games I installed on it. It also played this game without drops when I had a GTX 980 ti in it.

It could be a driver issue or a video card/Mobo issue or just a tweak I have not come across yet.

 

Like I said you have to keep on trying & not give up.

 

Later

Link to comment
Share on other sites

IF an exact map and Identified areas are exact, I'll look into making a patch for those areas for testers.

Verification's would require default game stats.

 

Those that are proficient can use mods and tools to see what the patch effects on other mods, no doubt you will find the items as they will stick out like a sore thumb.

The objective is to identify the exact items involved "before" I get involved.

 

This is not a one person endeavor. I make the patches based on Feed back.

 

kitty.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...