strawbqwerty Posted December 28, 2016 Share Posted December 28, 2016 A preface to the problem. I am at level 5 so not far into the game. I started with Alternate start live another life mod. I picked up Recorder from River wood and begun the quest missing files. So have not begun any main quests. Got to the third file which is located in White run. So of to Whiterun to locate the file. Get to the gate and I should be able to enter, the guards do not stop me and the gate message is to open. Can not enter CTD if I try. So have a look at my papyrus log. Last lines of gibberish seem to indicate the game is looking for a MCM which is of course not there, This is not what I am inquiring about though. Loaded my last save up in the game utility ReSaver now there is in the information window a message that reads as follows. Current XP is 72.0 needed XP is 200.00So what is this XP ? Is it a experience level needed ? Or should be had by level 5 ? Link to comment Share on other sites More sharing options...
pathtopower Posted December 28, 2016 Share Posted December 28, 2016 We need the load order of your mods. We also need the papyrus logs to get a better idea what is the faulty mod at work. We also need to know why the hell did you put a mod that needs SKSE when it does not work at all in the 64 format. Link to comment Share on other sites More sharing options...
quicksilverva Posted December 31, 2016 Share Posted December 31, 2016 XP is short for "experience points". Link to comment Share on other sites More sharing options...
ishmaeltheforsaken Posted December 31, 2016 Share Posted December 31, 2016 XP is experience points. Every time you increase a skill, you gain a number of experience points equal to the skill level you've attained. This is clear in-game by the progress bar toward a level up increasing every time you increase a skill, though the exact numbers aren't displayed in-game. If you use some external utility, though, it makes sense that it might tell you more precise information than does the game itself. Link to comment Share on other sites More sharing options...
LeddBate Posted January 1, 2017 Share Posted January 1, 2017 If you have more than a few mods, odds are good that you are experiencing a mod conflict. Also, as pathtopower pointed out, un-ported Oldrim mods have a tendency to not work correctly in SE -if at all. Link to comment Share on other sites More sharing options...
strawbqwerty Posted January 5, 2017 Author Share Posted January 5, 2017 So using Sky ui that is , by all and sundry saying it is good to use even though it needs skse, not OK? That is about the only mod that I have that rely s on Skse. As for the MCM menu in the Papyrus. This I have found out since my initial post. That apparently is mods that are configured to do a auto check for a mcm and if they can not find one they just run in a default mode. So safe to ignore. These are mods like wet and cold that have been ported to New Rim but still are hopeful for a mcm. Some one needs to sit these mods down and tell them to harden up til skse is done. :smile: The issue though with mods checking for integration with other mods is that it will cause lag whilst this goes on. Then if you try to enter a cell before all this checking is done it is desk top time. Just bad timing in most cases but a annoyance. Thanks for the info on the Xp still like to know how you are supposed to get xp 200 at level 5. As for old rim mods being ported. I have had issues with some. Texture, building weapons and Armour mods seem on the most part fine to port a few are beyond my limited skills as they need nifscope.. Followers and npc`s are hit and miss, mostly hit though. Just depends if the cells id`s have been altered in New Rim where the npc is supposed to be and again if there face gen data needs updating in nifscope.. Link to comment Share on other sites More sharing options...
Recommended Posts