waterlogic Posted May 12, 2017 Share Posted May 12, 2017 By the time SKSE64 is done, TES6 will be out and no one will care about SE. Purhaps, the codes should be made open source so that all the players can have a collective crack at it.The code is open source. Just like the code for all the plugins made with SE. It's a requirement for SE. The license terms do not allow anyone else to use the code to make their own build. Link to comment Share on other sites More sharing options...
xxTroupexx Posted May 13, 2017 Share Posted May 13, 2017 By the time SKSE64 is done, TES6 will be out and no one will care about SE. Purhaps, the codes should be made open source so that all the players can have a collective crack at it.The code is open source. Just like the code for all the plugins made with SE. It's a requirement for SE. The license terms do not allow anyone else to use the code to make their own build. They can use it for themselves but they can't publish it for everyone else. Link to comment Share on other sites More sharing options...
TheDungeonDweller Posted May 13, 2017 Share Posted May 13, 2017 By the time SKSE64 is done, TES6 will be out and no one will care about SE. Purhaps, the codes should be made open source so that all the players can have a collective crack at it.I haven't followed this thread much, but with the way things are going, most of us would have died of old age by the time TES6 comes out XD. Link to comment Share on other sites More sharing options...
CrithionLoren Posted May 13, 2017 Share Posted May 13, 2017 By the time SKSE64 is done, TES6 will be out and no one will care about SE. Purhaps, the codes should be made open source so that all the players can have a collective crack at it.The code is open source. Just like the code for all the plugins made with SE. It's a requirement for SE. Wrong, the code for SKSE is open source. the code for SKSE64 is not yet released.Having a github for the SKSE64 code like some users recommended could improve the speed of release since it doesn't imply anyone needs to join the team, but if somebody does actually do something for the code they can submit it and it gets applied. simple as that.Basically it's the best course of action for the dev team since there's no loss. They update it on github and no one submits anything? then the speed of work is the same as now. Anyone submits anything? The speed increases. Link to comment Share on other sites More sharing options...
Blutoblutarsky Posted May 13, 2017 Share Posted May 13, 2017 (edited) We can also incentivize the team by doing something nice for them when they finish I mean I wouldn't be above chipping in to hire them a hooker or stripper when they finish. Or some white widow weed. Some form of sex worker or drug related gift. I am morally opposed to any other kind of present. Edited May 13, 2017 by Blutoblutarsky Link to comment Share on other sites More sharing options...
NewbModder777 Posted May 13, 2017 Share Posted May 13, 2017 I'm curious whether Bethesda ever attempted any outreach to the mod community prior to releasing Special Edition. You have a game with a huge mod community. Reaching out to help modders such as those that developed SKSE, which a lot of other mods rely on, seems like it would have been a good business decision. Link to comment Share on other sites More sharing options...
nieda113 Posted May 13, 2017 Share Posted May 13, 2017 The project is dead !!!!! Too bad...... Link to comment Share on other sites More sharing options...
Pabulum Posted May 14, 2017 Share Posted May 14, 2017 (edited) The project is dead !!!!! Too bad......It's been a while since an update, but that doesn't mean the whole thing is dead. They have lives to attend to (believe it or not) that are more important than making a framework/mod/tool/whatever. (Edit) Yep. F4SE was updated not too long ago. A buttload of Papyrus functions were added. That's probably why not much progress has been made on SKSE64. Edited May 14, 2017 by Pabulum Link to comment Share on other sites More sharing options...
valentjedi Posted May 14, 2017 Share Posted May 14, 2017 By the time SKSE64 is done, TES6 will be out and no one will care about SE. Purhaps, the codes should be made open source so that all the players can have a collective crack at it.The code is open source. Just like the code for all the plugins made with SE. It's a requirement for SE. Wrong, the code for SKSE is open source. the code for SKSE64 is not yet released.Having a github for the SKSE64 code like some users recommended could improve the speed of release since it doesn't imply anyone needs to join the team, but if somebody does actually do something for the code they can submit it and it gets applied. simple as that.Basically it's the best course of action for the dev team since there's no loss. They update it on github and no one submits anything? then the speed of work is the same as now. Anyone submits anything? The speed increases. No, you are wrong. It's "source code available" but it's not open source in any meaning. Just look at license file in source code directory, it literally says "explicitly disallowed from using any of these files for any purpose". It means that from legal point of view you even can't use it for your home hacking without even making it public. No one can see what you do in your spare time of course :) Link to comment Share on other sites More sharing options...
ArizonaSteve Posted May 14, 2017 Share Posted May 14, 2017 Needs some haiku: Silence rules the roostSKSE64?Behippo won't talk. Link to comment Share on other sites More sharing options...
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